public static void Game_OnGameLoad() { try { foreach (var sName in SummonersNames) { SummonerTextures.Add(sName, GetSummonerTexture(sName)); } CdFrame = new Render.Sprite(Resources.hud, Vector2.Zero ); ReadyLine = new Render.Line(Vector2.Zero, Vector2.Zero, 2, Color.Black); Text = new Render.Text("", Vector2.Zero, 13, Color.Black); } catch (Exception e) { Console.WriteLine(@"/ff can't load the textures: " + e); } Drawing.OnPresent += Drawing_OnEndScene; Drawing.OnPreReset += DrawingOnOnPreReset; Drawing.OnPostReset += DrawingOnOnPostReset; // Drawing.OnDraw += Drawing_OnEndScene; AppDomain.CurrentDomain.DomainUnload += CurrentDomain_DomainUnload; AppDomain.CurrentDomain.ProcessExit += CurrentDomain_DomainUnload; }
private static void Game_OnGameUpdate(EventArgs args) { foreach (var name in Names) { var text = TextDictionary[name]; var unit = FindUnit(name); if (unit == null) { continue; } if (text == null || text.Unit == null) { Utility.DebugMessage("FOUND: " + name); var rText = new Render.Text( unit.Health.ToString(), unit, new Vector2(5, -10), 45, SharpDX.Color.Blue, "Helvetica"); rText.Add(); TextDictionary.Add(name, rText); continue; } if (text.Unit.IsDead) { Utility.DebugMessage("REMOVED: " + name); text.Dispose(); TextDictionary.Remove(name); continue; } text.text = unit.Health.ToString(); } }
public static void OnGameLoad() { if (Player.ChampionName != "Riven") return; EloBuddy.Chat.Print("Hoola Riven - Loaded Successfully, Good Luck! :):)"); EloBuddy.Chat.Print("Hoola Riven - Change Keys Bind in Orbwalk Menu"); Q = new Spell(EloBuddy.SpellSlot.Q); W = new Spell(EloBuddy.SpellSlot.W); E = new Spell(EloBuddy.SpellSlot.E, 300); R = new Spell(EloBuddy.SpellSlot.R, 900); R.SetSkillshot(0.25f, 45, 1600, false, SkillshotType.SkillshotCone); OnMenuLoad(); Timer = new Render.Text("Q Expiry => " + ((double)(LastQ - Utils.GameTimeTickCount + 3800) / 1000).ToString("0.0"), (int)EloBuddy.Drawing.WorldToScreen(Player.Position).X - 140, (int)EloBuddy.Drawing.WorldToScreen(Player.Position).Y + 10, 30, Color.MidnightBlue, "calibri"); Timer2 = new Render.Text("R Expiry => " + (((double)LastR - Utils.GameTimeTickCount + 15000) / 1000).ToString("0.0"), (int)EloBuddy.Drawing.WorldToScreen(Player.Position).X - 60, (int)EloBuddy.Drawing.WorldToScreen(Player.Position).Y + 10, 30, Color.IndianRed, "calibri"); EloBuddy.Game.OnUpdate += OnTick; EloBuddy.Drawing.OnDraw += Drawing_OnDraw; EloBuddy.Drawing.OnEndScene += Drawing_OnEndScene; EloBuddy.Obj_AI_Base.OnProcessSpellCast += OnCast; EloBuddy.Obj_AI_Base.OnSpellCast += OnDoCast; EloBuddy.Obj_AI_Base.OnSpellCast += OnDoCastLC; EloBuddy.Obj_AI_Base.OnPlayAnimation += OnPlay; EloBuddy.Obj_AI_Base.OnProcessSpellCast += OnCasting; Interrupter2.OnInterruptableTarget += Interrupt; }
private static void Game_OnGameLoad(EventArgs args) { Config = new Menu("TeamStats", "TeamStats", true); Config.AddItem(new MenuItem("X-pos", "X offset").SetValue(new Slider(0, -1500, 400))); Config.AddItem(new MenuItem("Y-pos", "Y offset").SetValue(new Slider(0, 200, -1080))); Config.AddItem(new MenuItem("Range", "Range").SetValue(new Slider(2200, 0, 20000))); Config.AddItem(new MenuItem("Default", "Default").SetValue(false)); Config.AddItem(new MenuItem("Chart", "Chart").SetValue(true)); Config.AddItem(new MenuItem("Small", "Small chart").SetValue(false)); Config.AddItem(new MenuItem("Enabled", "Enabled").SetValue(true)); Config.AddItem(new MenuItem("draw", "Draw range")).SetValue(new Circle(false, Color.LightBlue)); Config.AddToMainMenu(); //frame = loadFrame(); gPower = loadText("", new ColorBGRA(Color.FromArgb(255, 34, 139, 34).ToArgb())); ePower = loadText("", new ColorBGRA(Color.FromArgb(255, 178, 34, 34).ToArgb())); aDmg = loadText("", new ColorBGRA(Color.White.ToArgb())); eDmg = loadText("", new ColorBGRA(Color.White.ToArgb())); aHealt = loadText("", new ColorBGRA(Color.White.ToArgb())); eHealt = loadText("", new ColorBGRA(Color.White.ToArgb())); aNum = loadText("", new ColorBGRA(Color.FromArgb(255, 34, 139, 34).ToArgb())); eNum = loadText("", new ColorBGRA(Color.FromArgb(255, 178, 34, 34).ToArgb())); versus = loadText("", new ColorBGRA(Color.White.ToArgb())); timer.Elapsed += OnTimerTick; timer.Enabled = true; Drawing.OnDraw += Drawing_OnDraw; Game.OnUpdate += Game_OnGameUpdate; Game.PrintChat("<font color='#9933FF'>Soresu </font><font color='#FFFFFF'>- TeamStats</font>"); }
public static void OnGameLoad() { if (Player.ChampionName != "Riven") return; Timer = new Render.Text( "Q Expiry => " + ((double)(Logic._lastQ - Utils.GameTimeTickCount + 3800) / 1000).ToString("0.0"), (int)Drawing.WorldToScreen(Player.Position).X - 140, (int)Drawing.WorldToScreen(Player.Position).Y + 10, 30, Color.DodgerBlue, "calibri"); Timer2 = new Render.Text( "R Expiry => " + (((double)Logic._lastR - Utils.GameTimeTickCount + 15000) / 1000).ToString("0.0"), (int)Drawing.WorldToScreen(Player.Position).X - 60, (int)Drawing.WorldToScreen(Player.Position).Y + 10, 30, Color.DodgerBlue, "calibri"); Spells.Ignite = Player.GetSpellSlot("summonerdot"); MenuConfig.LoadMenu(); Spells.Initialise(); Game.OnUpdate += OnTick; Drawing.OnDraw += Drawing_OnDraw; Drawing.OnEndScene += Drawing_OnEndScene; Obj_AI_Base.OnProcessSpellCast += Logic.OnCast; Obj_AI_Base.OnProcessSpellCast += OnCasting; Obj_AI_Base.OnSpellCast += OnDoCast; Obj_AI_Base.OnSpellCast += OnDoCastLc; Obj_AI_Base.OnPlayAnimation += OnPlay; Interrupter2.OnInterruptableTarget += Interrupt; }
/// <summary> /// Raises the <see cref="E:Ping" /> event. /// </summary> /// <param name="args">The <see cref="GamePingEventArgs"/> instance containing the event data.</param> private void OnPing(GamePingEventArgs args) { if (!args.Source.IsMe && ShouldRun() && (args.Source is Obj_AI_Hero)) { var pingType = args.PingType; var srcHero = args.Source as Obj_AI_Hero; if (pingType == PingCategory.Normal) { var textObject = new Render.Text( srcHero.ChampionName, new Vector2( Drawing.WorldToScreen(args.Position.To3D()).X, Drawing.WorldToScreen(args.Position.To3D()).Y + 15), 17, SharpDX.Color.White) { PositionUpdate = () => new Vector2( Drawing.WorldToScreen(args.Position.To3D()).X, Drawing.WorldToScreen(args.Position.To3D()).Y + 30), Centered = true }; textObject.Add(0); LeagueSharp.Common.Utility.DelayAction.Add(1000, () => { textObject.Remove(); }); } } }
private static void OnGameLoad(EventArgs args) { if (Player.ChampionName != "Riven") return; Game.PrintChat("HELLO FROM THE OTHER SIIIDEE"); Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W); E = new Spell(SpellSlot.E, 300); R = new Spell(SpellSlot.R, 900); R.SetSkillshot(0.25f, 45, 1600, false, SkillshotType.SkillshotCone); OnMenuLoad(); Timer = new Render.Text("Q Expiry => " + ((double)(LastQ - Utils.GameTimeTickCount + 3800) / 1000).ToString("0.0"), (int)Drawing.WorldToScreen(Player.Position).X - 140, (int)Drawing.WorldToScreen(Player.Position).Y + 10, 30, Color.MidnightBlue, "calibri"); Timer2 = new Render.Text("R Expiry => " + (((double)LastR - Utils.GameTimeTickCount + 15000) / 1000).ToString("0.0"), (int)Drawing.WorldToScreen(Player.Position).X - 60, (int)Drawing.WorldToScreen(Player.Position).Y + 10, 30, Color.IndianRed, "calibri"); Game.OnUpdate += OnTick; Drawing.OnDraw += Drawing_OnDraw; Drawing.OnEndScene += Drawing_OnEndScene; Obj_AI_Base.OnProcessSpellCast += OnCast; Obj_AI_Base.OnDoCast += OnDoCast; Obj_AI_Base.OnDoCast += OnDoCastLC; Obj_AI_Base.OnPlayAnimation += OnPlay; Obj_AI_Base.OnProcessSpellCast += OnCasting; Interrupter2.OnInterruptableTarget += Interrupt; }
public Jungler() { foreach (Obj_AI_Hero hero in ObjectManager.Get<Obj_AI_Hero>()) { if (hero.IsEnemy && hero.Spellbook.Spells.Find(inst => inst.Name.ToLower().Contains("smite")) != null) { HeroJungler = hero; Render.Text text = new Render.Text(Drawing.Width / 2, Drawing.Height / 2 + 400, "", 20, Color.AliceBlue); text.TextUpdate = delegate { if (targeting) { return MapPositions.GetRegion(hero.ServerPosition.To2D()).ToString() + "\nJungler is targeting you. CARE!"; } return MapPositions.GetRegion(hero.ServerPosition.To2D()).ToString(); }; text.VisibleCondition = sender => { return IsActive() && hero.IsVisible && !hero.IsDead; }; text.OutLined = true; text.Centered = true; text.Add(); } } Obj_AI_Base.OnIssueOrder += Obj_AI_Base_OnIssueOrder; }
public ChampionInfo(Obj_AI_Hero hero, bool ally) { index++; int textoffset = index * 50; _hero = hero; Render.Text text = new Render.Text( new Vector2(), _hero.ChampionName, 20, ally ? new Color { R = 205, G = 255, B = 205, A = 255 } : new Color { R = 255, G = 205, B = 205, A = 255 }) { PositionUpdate = () => Drawing.WorldToScreen( ObjectManager.Player.Position.Extend(_hero.Position, 300 + textoffset)), VisibleCondition = delegate { float dist = _hero.Distance(ObjectManager.Player.Position); return Program.Instance().ShowChampionNames && !_hero.IsDead && Game.ClockTime - _lineStart < Program.Instance().LineDuration && (!_hero.IsVisible || !Render.OnScreen(Drawing.WorldToScreen(_hero.Position))) && dist < Program.Instance().Radius && dist > 300 + textoffset; }, Centered = true, OutLined = true, }; text.Add(1); _line = new Render.Line( new Vector2(), new Vector2(), 5, ally ? new Color { R = 0, G = 255, B = 0, A = 125 } : new Color { R = 255, G = 0, B = 0, A = 125 }) { StartPositionUpdate = () => Drawing.WorldToScreen(ObjectManager.Player.Position), EndPositionUpdate = () => Drawing.WorldToScreen(_hero.Position), VisibleCondition = delegate { return !_hero.IsDead && Game.ClockTime - _lineStart < Program.Instance().LineDuration && _hero.Distance(ObjectManager.Player.Position) < (Program.Instance().Radius + 1000); } }; _line.Add(0); Render.Line minimapLine = new Render.Line( new Vector2(), new Vector2(), 2, ally ? new Color { R = 0, G = 255, B = 0, A = 255 } : new Color { R = 255, G = 0, B = 0, A = 255 }) { StartPositionUpdate = () => Drawing.WorldToMinimap(ObjectManager.Player.Position), EndPositionUpdate = () => Drawing.WorldToMinimap(_hero.Position), VisibleCondition = delegate { return Program.Instance().DrawMinimapLines && !_hero.IsDead && Game.ClockTime - _lineStart < Program.Instance().LineDuration; } }; minimapLine.Add(0); Game.OnUpdate += Game_OnGameUpdate; OnEnterRange += ChampionInfo_OnEnterRange; }
public static void Initialize() { Menu.AddCircle("DrawWolfAARange", "Draw Wolf AA Range", Color.Purple); Menu.AddBool("DrawWolfTime", "Draw Wolf Time"); Menu.AddBool("DrawWStacks", "Draw W Passive (Max Stacks)"); GameObject.OnCreate += GameObject_OnCreate; GameObject.OnDelete += GameObject_OnDelete; Drawing.OnDraw += Drawing_OnDraw; HealText = new Render.Text("", 0, 0, 20, SharpDX.Color.Green); HealText.VisibleCondition += sender => Menu.Item("DrawWStacks").IsActive() && IsWPassiveReady(); HealText.PositionUpdate += () => { var pos = Drawing.WorldToScreen(ObjectManager.Player.Position); if (Wolf != null && Wolf.IsValid && Wolf.IsVisible) { pos = Drawing.WorldToScreen(Wolf.Position); } return pos + new Vector2(-35, 20); }; HealText.TextUpdate += () => "Heal Ready (" + GetWPassiveHeal() + ")"; HealText.TextFontDescription = new FontDescription { FaceName = "Calibri", Height = 20, OutputPrecision = FontPrecision.TrueType, Quality = FontQuality.Antialiased }; HealText.Add(); TimeText = new Render.Text("", 0, 0, 40, Color.Purple.ToBGRA()); TimeText.VisibleCondition += sender => Menu.Item("DrawWolfTime").IsActive() && Wolf != null && Wolf.IsValid && Wolf.IsVisible; TimeText.PositionUpdate += () => Wolf.HPBarPosition + new Vector2(30, -10); TimeText.TextUpdate += () => { var timeSpawned = Utils.TickCount - WolfSpawnTime; var timeLeft = Math.Round((8000 - timeSpawned) / 1000f, 1, MidpointRounding.ToEven); if (timeLeft < 0) { return ""; } var time = timeLeft.ToString(); return time.Substring(0, time.Length > 3 ? 3 : time.Length); }; TimeText.TextFontDescription = new FontDescription { FaceName = "Calibri", Height = 40, OutputPrecision = FontPrecision.TrueType, Quality = FontQuality.Antialiased }; TimeText.Add(); }
public Immune() { //Immune Abilities.Add(new Ability("zhonyas_ring_activate", 2.5f, "Zhonyas"), null); Abilities.Add(new Ability("Aatrox_Passive_Death_Activate", 3f, "Aatrox Passive"), null); Abilities.Add(new Ability("LifeAura", 4f, "Ressurection"), null); //Zil und GA Abilities.Add(new Ability("nickoftime_tar", 7f, "Zilean Ult"), null); Abilities.Add(new Ability("eyeforaneye", 2f, "Kayle Ult"), null); Abilities.Add(new Ability("UndyingRage_buf", 5f, "Tryndamere Ult"), null); Abilities.Add(new Ability("EggTimer", 6f, "Anivia Egg"), null); Abilities.Add(new Ability("LOC_Suppress", 1.75f, ""), null); Abilities.Add(new Ability("OrianaVacuumIndicator", 0.50f, "Orianna R"), null); Abilities.Add(new Ability("NocturneUnspeakableHorror_beam", 2f, "Nocturn W"), null); Abilities.Add(new Ability("GateMarker_green", 1.5f, ""), null); Abilities.Add(new Ability("Zed_Ult_TargetMarker_tar", 3.0f, "Zed Ult"), null); foreach (var ability in Abilities.ToList()) { Render.Text text = new Render.Text(new Vector2(0, 0), "", 28, SharpDX.Color.Goldenrod); text.OutLined = true; text.Centered = true; text.TextUpdate = delegate { float endTime = ability.Key.TimeCasted - (int)Game.ClockTime + ability.Key.Delay; var m = (float)Math.Floor(endTime / 60); var s = (float)Math.Ceiling(endTime % 60); return (s < 10 ? m + ":0" + s : m + ":" + s); }; text.PositionUpdate = delegate { Vector2 hpPos = new Vector2(); if (ability.Key.Target != null) { hpPos = ability.Key.Target.HPBarPosition; } if (ability.Key.Owner != null) { hpPos = ability.Key.Owner.HPBarPosition; } hpPos.X = hpPos.X + 80; return hpPos; }; text.VisibleCondition = delegate { return Timer.Timers.GetActive() && ImmuneTimer.GetActive() && ability.Key.Casted && ability.Key.TimeCasted > 0; }; text.Add(); Abilities[ability.Key] = text; } GameObject.OnCreate += Obj_AI_Base_OnCreate; Game.OnUpdate += Game_OnGameUpdate; }
private void CreateText(Ability ability, Obj_AI_Hero owner, GameObject sender) { Render.Text text = new Render.Text(new Vector2(0, 0), "", 28, SharpDX.Color.Goldenrod); text.OutLined = true; text.Centered = true; text.TextUpdate = delegate { float endTime = ability.TimeCasted - (int)Game.ClockTime + ability.Delay; var m = (float)Math.Floor(endTime / 60); var s = (float)Math.Ceiling(endTime % 60); return (s < 10 ? m + ":0" + s : m + ":" + s); }; text.PositionUpdate = delegate { Vector2 pos = new Vector2(0,0); //switch (ability.Position) //{ // case Position.Hero: // if (owner.IsValid) // { // pos = Drawing.WorldToScreen(owner.Position); // } // break; // case Position.Sender: // if (sender.IsValid) // { // pos = Drawing.WorldToScreen(sender.Position); // } // break; // case Position.Default: // if (sender.IsValid) // { // pos = Drawing.WorldToScreen(sender.Position); // } // break; //} if (sender.IsValid) { pos = Drawing.WorldToScreen(sender.Position); } return pos; }; text.VisibleCondition = delegate { return IsActive() && ability.Casted && ability.TimeCasted > -1; }; text.Add(); Abilities[ability].Add(new AbilityDetails(owner, sender, text)); }
public Camp(int campId, string name, Vector2 position, int respawnTime) { _respawnDuration = respawnTime * 60 * 1000; _isMajor = IsMajorCamp(name); Name = name; Sprite = GetMapSprite(Name, position); RenderText = GetRenderText(position, _isMajor); RespawnTime = 0; foreach (var obj in ObjectManager.Get<Obj_AI_Minion>().Where(obj => obj.CampNumber == campId)) CampObject = obj; Game.OnGameUpdate += Game_OnGameUpdate; }
private static void Game_OnGameLoad(EventArgs args) { Menu = new Menu("Humanizer", "Humanizer", true); var spells = Menu.AddSubMenu(new Menu("Spells", "Spells")); foreach (var spell in Items) { var menu = spells.AddSubMenu(new Menu(spell.ToString(), spell.ToString())); menu.AddItem(new MenuItem("Enabled" + spell, "Delay " + spell).SetValue(true)); menu.AddItem(new MenuItem("MinDelay" + spell, "Minimum Delay").SetValue(new Slider(80))); menu.AddItem(new MenuItem("MaxDelay" + spell, "Maximum Delay").SetValue(new Slider(200, 100, 400))); LastCast.Add(spell, 0); } spells.AddItem(new MenuItem("DrawSpells", "Draw Blocked Spell Count").SetValue(true)); var move = Menu.AddSubMenu(new Menu("Movement", "Movement")); move.AddItem(new MenuItem("MovementEnabled", "Enabled").SetValue(true)); move.AddItem(new MenuItem("MovementHumanizeDistance", "Humanize Movement Distance").SetValue(true)); move.Item("MovementHumanizeDistance") .SetTooltip("Stops the orbwalker from moving too closely to last movement"); move.AddItem(new MenuItem("MovementHumanizeRate", "Humanize Movement Rate").SetValue(true)); move.Item("MovementHumanizeRate").SetTooltip("Stops the orbwalker from sending too many movement requests."); move.AddItem(new MenuItem("MinDelay", "Minimum Delay")).SetValue(new Slider(80)); move.AddItem(new MenuItem("MaxDelay", "Maximum Delay")).SetValue(new Slider(200, 100, 400)); move.AddItem(new MenuItem("DrawMove", "Draw Blocked Movement Count").SetValue(true)); Menu.AddToMainMenu(); BlockedSpells = new Render.Text( "Blocked Spells: ", Drawing.Width - 200, Drawing.Height - 600, 28, Color.Green); BlockedSpells.VisibleCondition += sender => Menu.Item("DrawSpells").IsActive(); BlockedSpells.TextUpdate += () => "Blocked Spells: " + BlockedSpellCount; BlockedSpells.Add(); BlockedMovement = new Render.Text( "Blocked Move: ", Drawing.Width - 200, Drawing.Height - 625, 28, Color.Green); BlockedMovement.VisibleCondition += sender => Menu.Item("DrawMove").IsActive(); BlockedMovement.TextUpdate += () => "Blocked Move: " + BlockedMoveCount; BlockedMovement.Add(); Obj_AI_Base.OnIssueOrder += Obj_AI_Base_OnIssueOrder; Spellbook.OnCastSpell += Spellbook_OnCastSpell; }
public TimerDraw(int netId, string name, float duration, Vector3 position, float createdAt, GameObject senderN, int realtimecheck) { try { NetworkId = netId; Name = name; Duration = duration; Position = position; CreatedAt = createdAt; if (senderN == null) return; SenderN = senderN; RealtimeCheck = realtimecheck; Timer = new Render.Text("", new Vector2(0, 0), (MenuList.Testsize.GetValue<Slider>().Value) * 2, SharpDX.Color.White) { VisibleCondition = condition => (((Math.Abs(Duration - (-1)) < 0 || (int)((CreatedAt + Duration + 1) - Game.Time) > 0) && (duration) > 0 && Visible)), PositionUpdate = delegate { var pos = Drawing.WorldToScreen(new Vector3(Position.X, Position.Y, Position.Z)); switch (RealtimeCheck) { case 0: //Object First Created Posistion break; case 2: //Realtime on Sender Position Position = SenderN.Position; Position.Y += 40f; break; } return pos; }, TextUpdate = () => ((CreatedAt + Duration) - Game.Time).ToString("0.0"), OutLined = true, Centered = true }; Timer.Add(); } catch (Exception e) { Console.WriteLine("===MataView Error=== / TimerDraw"); Console.WriteLine(e); throw; } }
public TimeDrawP(string name, float duration, Vector3 position, float createdAt, int positiontype, Obj_AI_Base obj, GameObject arg) { Name = name; Duration = duration; Position = position; CreatedAt = createdAt; PositionType = positiontype; Arg = arg; Obj = obj; Timer = new Render.Text("", new Vector2(0, 0), (MenuList.Testsize.GetValue<Slider>().Value) * 2, SharpDX.Color.White) { VisibleCondition = delegate { switch (PositionType) { case 0: Visible = Obj.IsVisible; break; case 1: Visible = Arg.IsVisible; break; } return ((Math.Abs(Duration - (-1)) < 0 || (int)((CreatedAt + Duration + 1) - Game.Time) > 0) && (duration) > 0 && Visible && VisibleTimer); }, PositionUpdate = delegate { var pos = Drawing.WorldToScreen(new Vector3(Position.X, Position.Y, Position.Z)); switch (PositionType) { case 0: //always self Position = Obj.Position; break; case 1: //target Position = Arg.Position; break; } Position.Y += 40; return pos; }, TextUpdate = () => ((CreatedAt + Duration) - Game.Time).ToString("0.0"), OutLined = true, Centered = true }; Timer.Add(); }
//TODO: Add more option for e.g. most damage first, add ignite spell public Killable() { int index = 0; foreach (Obj_AI_Hero enemy in ObjectManager.Get<Obj_AI_Hero>()) { int i = 0 + index; if (enemy.IsEnemy) { Combo nCombo = CalculateKillable(enemy, null); InternalKillable killable = new InternalKillable(null, null); Render.Text text = new Render.Text(new Vector2(0, 0), "", 28, SharpDX.Color.OrangeRed); text.Centered = true; text.OutLined = true; text.VisibleCondition = sender => { return (killable.Combo != null ? killable.Combo.Killable : false) && enemy.IsVisible && !enemy.IsDead && Tracker.Trackers.GetActive() && KillableTracker.GetActive(); }; text.PositionUpdate = delegate { return new Vector2(Drawing.Width / 2, Drawing.Height * 0.80f - (17 * i)); }; text.TextUpdate = delegate { if (killable.Combo == null) return ""; Combo combo = killable.Combo; String killText = "Killable " + enemy.ChampionName + ": "; if (combo.Spells != null && combo.Spells.Count > 0) combo.Spells.ForEach(x => killText += x.Name + "/"); if (combo.Items != null && combo.Items.Count > 0) combo.Items.ForEach(x => killText += x.Name + "/"); if (killText.Contains("/")) killText = killText.Remove(killText.LastIndexOf("/")); return killText; }; text.Add(); killable = new InternalKillable(nCombo, text); _enemies.Add(enemy, killable); } index++; } ThreadHelper.GetInstance().Called += Game_OnGameUpdate; //Game.OnGameUpdate += Game_OnGameUpdate; }
public HeroTracker(Obj_AI_Hero hero, Bitmap bmp) { Hero = hero; RecallStatus = Packet.S2C.Teleport.Status.Unknown; Hero = hero; var image = new Render.Sprite(bmp, new Vector2(0, 0)); image.GrayScale(); image.Scale = new Vector2(MinimapHack.Instance().Menu.IconScale, MinimapHack.Instance().Menu.IconScale); image.VisibleCondition = sender => !hero.IsVisible && !hero.IsDead; image.PositionUpdate = delegate { Vector2 v2 = Drawing.WorldToMinimap(LastLocation); v2.X -= image.Width / 2f; v2.Y -= image.Height / 2f; return v2; }; image.Add(0); LastSeen = 0; LastLocation = hero.ServerPosition; PredictedLocation = hero.ServerPosition; BeforeRecallLocation = hero.ServerPosition; Text = new Render.Text(0, 0, "", MinimapHack.Instance().Menu.SSTimerSize, Color.White) { VisibleCondition = sender => !hero.IsVisible && !Hero.IsDead && MinimapHack.Instance().Menu.SSTimer && LastSeen > 20f && MinimapHack.Instance().Menu.SSTimerStart <= Game.ClockTime - LastSeen, PositionUpdate = delegate { Vector2 v2 = Drawing.WorldToMinimap(LastLocation); v2.Y += MinimapHack.Instance().Menu.SSTimerOffset; return v2; }, TextUpdate = () => Program.Format(Game.ClockTime - LastSeen), OutLined = true, Centered = true }; Text.Add(0); Obj_AI_Base.OnTeleport += Obj_AI_Base_OnTeleport; Game.OnGameUpdate += Game_OnGameUpdate; Drawing.OnEndScene += Drawing_OnEndScene; }
public ListedText(int netId, string name, float duration, Vector3 position, float createdAt, GameObject senderN, int realtimecheck, Obj_AI_Hero heroname) { NetworkId = netId; Name = name; Duration = duration; Position = position; CreatedAt = createdAt; SenderN = senderN; RealtimeCheck = realtimecheck; Heroname = heroname; Timer = new Render.Text("", new Vector2(0, 0), (Menus.testsize.GetValue<Slider>().Value) * 2, SharpDX.Color.White) { VisibleCondition = condition => (((Math.Abs(Duration - (-1)) < 0 || (int)((CreatedAt + Duration + 1) - Game.Time) > 0) && (duration) > 0 && Visible)), PositionUpdate = delegate { var pos = Drawing.WorldToScreen(new Vector3(Position.X, Position.Y, Position.Z)); switch (RealtimeCheck) { case 0: //Object First Created Posistion break; case 1: //Realtime on Hero Position Position = Heroname.Position; Position.Y += 80f; // I don't know why it needs, but if I don't add posistion it won't draw timer break; case 2: //Realtime on Sender Position Position = SenderN.Position; Position.Y += 40f; break; } return pos; }, TextUpdate = () => ((CreatedAt + Duration) - Game.Time).ToString("0.0"), OutLined = true, Centered = true }; Timer.Add(); }
static HbTracker() { try { foreach (var sName in SummonersNames) { SummonerTextures.Add(sName, GetSummonerTexture(sName)); } CdFrame = new Render.Sprite(Resources.hud, Vector2.Zero); ReadyLine = new Render.Line(Vector2.Zero, Vector2.Zero, 2, Color.Black); Text = new Render.Text("", Vector2.Zero, 13, Color.Black); } catch (Exception e) { Console.WriteLine(@"/ff can't load the textures: " + e); } Drawing.OnDraw += Drawing_OnEndScene; }
public FoWSpellEnemy() { switch (ObjectManager.Player.ChampionName) { case "Evelynn": spell = SpellSlot.Q; break; case "Katarina": spell = SpellSlot.R; break; case "Morgana": spell = SpellSlot.R; break; case "Tryndamere": spell = SpellSlot.W; break; } if (spell != SpellSlot.Unknown) { text = new Render.Text(0, 0, "", 24, SharpDX.Color.OrangeRed); text.TextUpdate = delegate { return ""; }; text.PositionUpdate = delegate { return new Vector2(Drawing.Width / 2, 100); }; text.VisibleCondition = sender => { return Detector.Detectors.GetActive() && FoWSpellEnemyDetector.GetActive() && ObjectManager.Player.Spellbook.CanUseSpell(spell) == SpellState.Ready; }; text.OutLined = true; text.Centered = true; text.Add(4); } }
private static void Game_OnGameLoad(EventArgs args) { foreach (var c in ControllerArray.Select(controlId => new Controller((UserIndex) controlId)).Where(c => c.IsConnected)) { Controller = new GamepadState(c.UserIndex); } if (Controller == null || !Controller.Connected) { Game.PrintChat("No controller detected!"); return; } Menu = new Menu("ControllerTest", "ControllerTest", true); Menu.AddSubMenu(new Menu("Orbwalker", "Orbwalker")); OrbWalker = new Orbwalking.Orbwalker(Menu.SubMenu("Orbwalker")); Menu.AddItem(new MenuItem("Draw", "Draw Circle").SetValue(true)); Menu.AddToMainMenu(); if (Menu.Item("Draw").GetValue<bool>()) { CurrentPosition = new Render.Circle(ObjectManager.Player.Position, 100, Color.Red, 2); CurrentPosition.Add(); Text = new Render.Text(new Vector2(50, 50), "MODE: " + CurrentMode, 30, new ColorBGRA(255, 0, 0, 255)) { OutLined = true }; Text.Add(); } Game.PrintChat( "<b><font color =\"#FFFFFF\">ControlSharp by </font><font color=\"#5C00A3\">Trees</font><font color =\"#FFFFFF\"> loaded!</font></b>"); Menu.Item("Draw").ValueChanged += OnValueChanged; Game.OnUpdate += Game_OnGameUpdate; }
private static void GameOnOnGameLoad(EventArgs args) { _greenBar = new Render.Sprite(Resource1.bar_green, new Vector2(Drawing.Width / 2 - ImgWidth / 2, 100)); _redBar = new Render.Sprite(Resource1.bar_red, new Vector2(Drawing.Width / 2 - ImgWidth / 2, 100)); _leftText = new Render.Text( "2375", _redBar.X - Drawing.GetTextExtent("2375").Width, _redBar.Y, 12, Color.White); _middleText = new Render.Text( "50%", Drawing.Width / 2 - Drawing.GetTextExtent("50%").Width / 2, _redBar.Y, 12, Color.White); _rightText = new Render.Text( "2375", _redBar.X + Drawing.GetTextExtent("2375").Width, _redBar.Y, 12, Color.White); _redBar.Add(); _greenBar.Add(); _leftText.Add(); _middleText.Add(); _rightText.Add(); UpdateDrawings(); Game.OnProcessPacket += Game_OnGameProcessPacket; Game.PrintChat("Golderino by ChewyMoon loaded."); }
private static void OnGameLoad(EventArgs args) { if (!ThreshInGame()) { return; } Menu = new Menu("AutoLantern", "AutoLantern", true); Menu.AddItem(new MenuItem("Auto", "Auto-Lantern at Low HP").SetValue(true)); Menu.AddItem(new MenuItem("Low", "Low HP Percent").SetValue(new Slider(20, 10, 50))); Menu.AddItem(new MenuItem("Hotkey", "Hotkey").SetValue(new KeyBind(32, KeyBindType.Press))); Menu.AddItem(new MenuItem("Draw", "Draw Helper Text").SetValue(true)); Menu.AddToMainMenu(); LanternText = new Render.Text( "Click Lantern", Drawing.Width / 2 - Drawing.Width / 3, Drawing.Height / 2 + Drawing.Height / 3, 28, Color.Red, "Verdana") { VisibleCondition = sender => Menu.Item("Draw").IsActive() }; LanternText.Add(); Game.OnUpdate += OnGameUpdate; Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast; }
public static void Game_OnGameLoad() { Menu = MainMenu.AddMenu("Humanizer", "Humanizer"); spells = Menu.AddSubMenu("Spells", "Spells"); foreach (var spell in Items) { spells.AddGroupLabel(spell.ToString()); spells.Add("Enabled" + spell, new CheckBox("Delay " + spell)); spells.Add("MinDelay" + spell, new Slider("Minimum Delay", 80)); spells.Add("MaxDelay" + spell, new Slider("Maximum Delay", 200, 100, 400)); LastCast.Add(spell, 0); spells.AddSeparator(); } spells.Add("DrawSpells", new CheckBox("Draw Blocked Spell Count")); move = Menu.AddSubMenu("Movement", "Movement"); move.Add("MovementEnabled", new CheckBox("Enabled")); move.Add("MovementHumanizeDistance", new CheckBox("Humanize Movement Distance")); move.Add("MovementHumanizeRate", new CheckBox("Humanize Movement Rate")); move.Add("MinDelay", new Slider("Minimum Delay", 80)); move.Add("MaxDelay", new Slider("Maximum Delay", 200, 100, 400)); move.Add("DrawMove", new CheckBox("Draw Blocked Movement Count")); BlockedSpells = new Render.Text("Blocked Spells: ", Drawing.Width - 200, Drawing.Height - 600, 28, Color.Green); BlockedSpells.VisibleCondition += sender => getCheckBoxItem(spells, "DrawSpells"); BlockedSpells.TextUpdate += () => "Blocked Spells: " + BlockedSpellCount; BlockedSpells.Add(); BlockedMovement = new Render.Text("Blocked Move: ", Drawing.Width - 200, Drawing.Height - 625, 28, Color.Green); BlockedMovement.VisibleCondition += sender => getCheckBoxItem(move, "DrawMove"); BlockedMovement.TextUpdate += () => "Blocked Move: " + BlockedMoveCount; BlockedMovement.Add(); EloBuddy.Player.OnIssueOrder += Obj_AI_Base_OnIssueOrder; Spellbook.OnCastSpell += Spellbook_OnCastSpell; }
/// <summary> /// Creates the render objects. /// </summary> public void CreateRenderObjects() { TextObject = new Render.Text((int)Drawing.WorldToScreen(Position).X, (int)Drawing.WorldToScreen(Position).Y, "", 17, new ColorBGRA(255, 255, 255, 255)) { VisibleCondition = sender => Render.OnScreen(Drawing.WorldToScreen(Position)) && WardTrackerBase.moduleMenu["dz191.dza.ward.track"].Cast<CheckBox>().CurrentValue, PositionUpdate = () => new Vector2(Drawing.WorldToScreen(Position).X, Drawing.WorldToScreen(Position).Y + 12), TextUpdate = () => (Environment.TickCount < startTick + WardTypeW.WardDuration && WardTypeW.WardDuration < float.MaxValue) ? (Utils.FormatTime(Math.Abs(Environment.TickCount - (startTick + WardTypeW.WardDuration)) / 1000f)) : string.Empty }; TextObject.Add(0); MinimapSpriteObject = new Render.Sprite(MinimapBitmap, new Vector2()) { PositionUpdate = () => MinimapPosition, VisibleCondition = sender => WardTrackerBase.moduleMenu["dz191.dza.ward.track"].Cast<CheckBox>().CurrentValue && Environment.TickCount < this.startTick + this.WardTypeW.WardDuration, Scale = new Vector2(0.7f, 0.7f) }; MinimapSpriteObject.Add(0); }
/// <summary> /// Initializes a new instance of the <see cref="Notification" /> class. /// </summary> /// <param name="Text"> /// The text. /// </param> /// <param name="Bit"> /// The bit. /// </param> public Notification(string Text, Bitmap Bit) { this.Sprite = new Render.Sprite(Bit, new Vector2(X, Y)); this.Text = new Render.Text( Text, new Vector2(X, Y), 12, new ColorBGRA(this.PresetColor.R, this.PresetColor.G, this.PresetColor.B, this.PresetColor.A)); this.Text.Centered = true; this.Text.Add(); this.Sprite.Add(); }
public AbilityDetails(Obj_AI_Hero owner, GameObject sender, Render.Text text) { Owner = owner; Sender = sender; Text = text; }
public void CreateRenderObjects() { //Create the minimap sprite. if (Range == 1100) { _minimapSprite = new Render.Sprite(WardData.Bitmap, MinimapPosition); _minimapSprite.Scale = new Vector2(_scale, _scale); _minimapSprite.Add(0); } //Create the circle: _defaultCircle = new Render.Circle(Position, 200, Color, 5, true); _defaultCircle.VisibleCondition += sender => WardTracker.Config.Item("Enabled").GetValue<bool>() && !WardTracker.Config.Item("Details").GetValue<KeyBind>().Active && Render.OnScreen(Drawing.WorldToScreen(Position)); _defaultCircle.Add(0); _defaultCircleFilled = new Render.Circle(Position, 200, Color.FromArgb(25, Color), -142857, true); _defaultCircleFilled.VisibleCondition += sender => WardTracker.Config.Item("Enabled").GetValue<bool>() && !WardTracker.Config.Item("Details").GetValue<KeyBind>().Active && Render.OnScreen(Drawing.WorldToScreen(Position)); _defaultCircleFilled.Add(-1); //Create the circle that shows the range _rangeCircle = new Render.Circle(Position, Range, Color, 10, false); _rangeCircle.VisibleCondition += sender => WardTracker.Config.Item("Enabled").GetValue<bool>() && WardTracker.Config.Item("Details").GetValue<KeyBind>().Active; _rangeCircle.Add(0); _rangeCircleFilled = new Render.Circle(Position, Range, Color.FromArgb(25, Color), -142857, true); _rangeCircleFilled.VisibleCondition += sender => WardTracker.Config.Item("Enabled").GetValue<bool>() && WardTracker.Config.Item("Details").GetValue<KeyBind>().Active; _rangeCircleFilled.Add(-1); //Missile line; if (IsFromMissile) { _missileLine = new Render.Line(new Vector2(), new Vector2(), 2, new ColorBGRA(255, 255, 255, 255)); _missileLine.EndPositionUpdate = () => Drawing.WorldToScreen(Position); _missileLine.StartPositionUpdate = () => Drawing.WorldToScreen(StartPosition); _missileLine.VisibleCondition += sender => WardTracker.Config.Item("Enabled").GetValue<bool>() && WardTracker.Config.Item("Details").GetValue<KeyBind>().Active; _missileLine.Add(0); } //Create the timer text: if (Duration != int.MaxValue) { _timerText = new Render.Text(10, 10, "t", 18, new ColorBGRA(255, 255, 255, 255)); _timerText.OutLined = true; _timerText.PositionUpdate = () => Drawing.WorldToScreen(Position); _timerText.Centered = true; _timerText.VisibleCondition += sender => WardTracker.Config.Item("Enabled").GetValue<bool>() && Render.OnScreen(Drawing.WorldToScreen(Position)); _timerText.TextUpdate = () => (IsFromMissile ? "?? " : "") + Utils.FormatTime((EndT - Environment.TickCount) / 1000f) + (IsFromMissile ? " ??" : ""); _timerText.Add(2); } }
static void Game_OnGameLoad(EventArgs args) { Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W); E = new Spell(SpellSlot.E); R = new Spell(SpellSlot.R); Menu = new Menu("[xcsoft] SpellData Viewer", "xcsoft_spelldataviewer", true); Menu.AddToMainMenu(); Menu.AddItem(new MenuItem("switch", "Switch")).SetValue<Boolean>(true); Menu.AddItem(new MenuItem("x", "X")).SetValue<Slider>(new Slider(250 ,0 , Drawing.Width)); Menu.AddItem(new MenuItem("y", "Y")).SetValue<Slider>(new Slider(0, -2000, Drawing.Height)); Menu.AddItem(new MenuItem("size", "Size")).SetValue<Slider>(new Slider(16, 10, 20)); Menu.Item("x").ValueChanged += delegate(object sender, OnValueChangeEventArgs eventArgs) { Text.X = eventArgs.GetNewValue<Slider>().Value; }; Menu.Item("y").ValueChanged += delegate(object sender, OnValueChangeEventArgs eventArgs) { Text.Y = eventArgs.GetNewValue<Slider>().Value; }; Menu.Item("size").ValueChanged += delegate(object sender, OnValueChangeEventArgs eventArgs) { Text = new Render.Text(Menu.Item("x").GetValue<Slider>().Value, Menu.Item("y").GetValue<Slider>().Value, "", Menu.Item("size").GetValue<Slider>().Value, SharpDX.Color.White, Font); }; Text = new Render.Text(Menu.Item("x").GetValue<Slider>().Value, Menu.Item("y").GetValue<Slider>().Value, "", Menu.Item("size").GetValue<Slider>().Value, SharpDX.Color.White, Font); Drawing.OnDraw += Drawing_OnDraw; }