Exemplo n.º 1
0
 public static void AddKeyBind(this Menu menu, string name, string displayname, uint key, KeyBind.BindTypes type)
 {
     menu.Add(name, new KeyBind(displayname, false, type, key));
 }
Exemplo n.º 2
0
 private static string KeyToString(KeyBind key)
 {
     var sKey = key.Key.ToString();
     var iKey = int.Parse(sKey);
     return iKey > 90 ? sKey : ((char)iKey).ToString();
 }
Exemplo n.º 3
0
 public static void AddKeyBind(Menu m, string display, string unique, uint key, KeyBind.BindTypes k, bool def = false)
 {
     m.Add(unique, new KeyBind(display, def, k, key));
 }
Exemplo n.º 4
0
 public static void AddKeybind(this Menu m, String uniq, String display, bool def = false, KeyBind.BindTypes key = KeyBind.BindTypes.HoldActive, uint keyy = 32)
 {
     m.Add(uniq, new KeyBind(display, def, key, keyy));
 }
Exemplo n.º 5
0
Arquivo: Menu.cs Projeto: CONANLXF/AIO
 public static void AddKeyBind(EloBuddy.SDK.Menu.Menu menu, string displayName, string name, char key, KeyBind.BindTypes type)
 {
     menu.Add(name, new KeyBind(displayName, false, type, key));
 }
Exemplo n.º 6
0
        static void Game_OnEnd(GameEndEventArgs args)
        {
            Game.OnUpdate -= Evade_OnUpdate;

            if (Menu.GetMenu("ezEvade", "ezEvade") != null)
            {
                var item = Menu.GetMenu("ezEvade", "ezEvade").Item("DodgeSkillShots");
                var evadestatus = new KeyBind('K', KeyBindType.Toggle);

                evadestatus.Active = true;
                item.SetValue(evadestatus);
            }

            if (Menu.GetMenu("Evade", "Evade") != null)
            {
                var item = Menu.GetMenu("Evade", "Evade").Item("Enabled");
                var evadestatus = new KeyBind('K', KeyBindType.Toggle);

                evadestatus.Active = true;
                item.SetValue(evadestatus);
            }
        }
Exemplo n.º 7
0
        static void Evade_OnUpdate(EventArgs arga)
        {
            if (Config.Item("aint").GetValue<bool>())
                return;

            if (ECasted && Utils.GameTimeTickCount - ETimestamp > 250)
            {
                if (!Player.HasBuff("SivirE"))
                {
                    ECasted = false;
                }

                if (Utils.GameTimeTickCount - ETimestamp >= Config.Item("blockduration").GetValue<Slider>().Value)
                {
                    ECasted = false;
                }
            }

            #region Evade Stuff

            if (Config.Item("eint").GetValue<bool>())
            {
                // EzEvade
                if (Menu.GetMenu("ezEvade", "ezEvade") != null)
                {
                    var item = Menu.GetMenu("ezEvade", "ezEvade").Item("DodgeSkillShots");
                    var evadestatus = new KeyBind('K', KeyBindType.Toggle);

                    if (E.IsReady() && E.Level > 0 && DodgeSpell())
                        evadestatus.Active = false;

                    if (!E.IsReady() && !Player.HasBuff("SivirE") && E.Level > 0 || !DodgeSpell())
                        evadestatus.Active = true;

                    if (E.Level > 0)
                        item.SetValue(evadestatus);
                }

                // Evade#

                if (Menu.GetMenu("Evade", "Evade") != null)
                {
                    var item = Menu.GetMenu("Evade", "Evade").Item("Enabled");
                    var evadestatus = new KeyBind('K', KeyBindType.Toggle);

                    if (E.IsReady() && E.Level > 0 && DodgeSpell())
                        evadestatus.Active = false;

                    if (!E.IsReady() && !Player.HasBuff("SivirE") && E.Level > 0 || !DodgeSpell())
                        evadestatus.Active = true;

                    if (E.Level > 0)
                        item.SetValue(evadestatus);
                }
            }

            #endregion
        }