Exemplo n.º 1
0
        static void Main(string[] args)
        {
            if (args.Length != 2)
            {
                Console.WriteLine("Args: <source> <dest>");
                return;
            }

            string source = args[0];
            string destination = args[1];

            if (!File.Exists(source))
            {
                Console.WriteLine("Error: file not found: {0}", source);
                return;
            }

            if (!Directory.Exists(destination))
            {
                Directory.CreateDirectory(destination);
            }

            // init the replay file
            Replay replay = new Replay(source);

            // handle the entries within the replay file
            while (replay.ReadEntry())
            {
                Console.WriteLine(replay.PayloadEntry);

                // write the payload out to disk
                File.WriteAllBytes(string.Format(@"{0}\{1}-{2}-{3}.bin", destination, replay.PayloadHeader.GameId, replay.PayloadEntry.ID, replay.PayloadEntry.Type), replay.PayloadEntry.Data);
            }
        }
        public ReplayPayloadEntry(Replay p_replay, FileStream p_stream, int p_payloadDataStartOffset)
        {
            using (BinaryReader r = new BinaryReader(p_stream, Encoding.UTF8, true))
            {
                m_id = r.ReadInt32();
                m_type = r.ReadByte();
                m_length = r.ReadInt32();
                m_nextChunkId = r.ReadInt32();
                m_offset = r.ReadInt32();
            }

            // seek to the entry's data location
            p_stream.Seek(p_payloadDataStartOffset + m_offset, SeekOrigin.Begin);

            // init the byte array to appropriate length
            m_data = new byte[m_length];

            // the entry data chunk
            p_stream.Read(m_data, 0, m_length);

            // store the decrypted data
            m_data = GetDecryptedData(p_replay, m_data);
        }
        private byte[] GetDecryptedData(Replay p_replay, byte[] p_data)
        {
            // string represenation of the game id
            string gameId = Convert.ToString(p_replay.PayloadHeader.GameId);

            // obtaining the chunk encryption key
            byte[] chunkEncryptionKey = DepadBytes(DecryptBytes(Encoding.UTF8.GetBytes(gameId), p_replay.PayloadHeader.EncryptionKey));

            // obtaining the decrypted chunk
            byte[] decryptedChunk = DepadBytes(DecryptBytes(chunkEncryptionKey, p_data));

            return DecompressBytes(decryptedChunk);
        }