Exemplo n.º 1
0
        static public void DrawLine_DotRect(SpriteBatch spriteBatch, Vector2 vStart, Vector2 vEnd, Color color, int dotwitdh, int LineT, int padding)
        {
            if (m_LineTexture == null)
            {
                CreateLineTexture(spriteBatch.GraphicsDevice);
            }
            m_LIneColor = color;
            float   angle    = MathExt.AngleToDegrees(vStart, vEnd);
            float   distance = Vector2.Distance(vStart, vEnd);
            Vector2 vTemp    = vStart - MathExt.DistanceTo_range_angle(Vector2.Zero, padding, angle);

            for (int i = padding; i < distance; i += dotwitdh * 2)
            {
                vTemp    += MathExt.DistanceTo_range_angle(Vector2.Zero, dotwitdh, angle) * 2;
                distanceY = LineT;
                Draw(spriteBatch, vTemp, MathExt.DistanceTo_range_angle(vTemp, dotwitdh, angle));
            }
        }
Exemplo n.º 2
0
        static public void DrawLine_DotCircle(SpriteBatch spriteBatch, Vector2 vStart, Vector2 vEnd, Color color, int dotsize, int padding)
        {
            if (m_LineTexture == null)
            {
                CreateLineTexture(spriteBatch.GraphicsDevice);
            }


            float   angle    = MathExt.AngleToDegrees(vStart, vEnd);
            float   distance = Vector2.Distance(vStart, vEnd);
            Vector2 vTemp    = vStart - MathExt.DistanceTo_range_angle(Vector2.Zero, padding, angle);

            for (int i = padding; i < distance; i += dotsize * 2)
            {
                vTemp += MathExt.DistanceTo_range_angle(Vector2.Zero, dotsize, angle) * 2;
                DrawCircleAll(spriteBatch, vTemp, dotsize, color);
            }
        }