Exemplo n.º 1
0
        private async void CheckIfSomeoneJoinedToGameTimer_Tick(object sender, EventArgs e)
        {
            if (_isConnectedToServer)
            {
                try
                {
                    using (HttpClient httpClient = new HttpClient())
                    {
                        var httpResponse = await httpClient.GetAsync(_baseAddress + "api/values");

                        var lastContentOfWaitingRoom = httpResponse.Content.ReadAsStringAsync().Result;
                        var index = lastContentOfWaitingRoom.IndexOf('2');
                        if (index > 0)
                        {
                            var    nameOfOpponent = lastContentOfWaitingRoom.Substring(index + 1);
                            Player player         = new Player()
                            {
                                Name = nameOfOpponent,
                                JoinToExistingGame = false
                            };

                            StopAllTimers();
                            DeletePlayersFromWaitingRoom();
                            battleForm battleForm = new battleForm(player, playerNameTextBox.Text);
                            battleForm.Show();
                            this.Hide();
                        }
                    }
                }
                catch (Exception ex)
                {
                    MessageBox.Show("Błąd połączenia z serwerem", "Błąd", MessageBoxButtons.OK, MessageBoxIcon.Error);
                }
            }
        }
Exemplo n.º 2
0
        private async void JoinToGameIfExists(string playerName)
        {
            var player = new Player()
            {
                Name = playerName,
                JoinToExistingGame = true
            };

            var stringPlayer = await Task.Run(() => JsonConvert.SerializeObject(player));

            var httpContent = new StringContent(stringPlayer, Encoding.UTF8, "application/json");

            try
            {
                using (HttpClient httpClient = new HttpClient())
                {
                    var httpResponse = await httpClient.PostAsync(_baseAddress + "api/values", httpContent);

                    var nameOfOpponent = httpResponse.Content.ReadAsStringAsync().Result;


                    if (nameOfOpponent.Length != 0 && nameOfOpponent.Contains('1'))
                    {
                        var opponentPlayer = new Player()
                        {
                            Name = nameOfOpponent.Replace("1", ""),
                            JoinToExistingGame = true
                        };
                        StopAllTimers();
                        battleForm form = new battleForm(opponentPlayer, playerNameTextBox.Text);
                        form.Show();
                        this.Hide();
                    }
                    else
                    {
                        MessageBox.Show("Nie znaleziono żadnej gry");
                    }
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show("Błąd połączenia z serwerem", "Błąd", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }