Exemplo n.º 1
0
        // Draw is fired with each paint event of the main form
        public void Draw(Graphics graphics, int frame, bool gameOver)
        {
            graphics.FillRectangle(Brushes.Black, formArea);

            stars.Draw(graphics);
            foreach (Invader invader in invaders)
            {
                invader.Draw(graphics, frame);
            }
            playerShip.Draw(graphics);
            foreach (Shot shot in playerShots)
            {
                shot.Draw(graphics);
            }
            foreach (Shot shot in invaderShots)
            {
                shot.Draw(graphics);
            }

            graphics.DrawString(("Score: " + score.ToString()),
                                statsFont, Brushes.Yellow, scoreLocation);
            graphics.DrawString(("Lives: " + livesLeft.ToString()),
                                statsFont, Brushes.Yellow, livesLocation);
            graphics.DrawString(("Wave: " + wave.ToString()),
                                statsFont, Brushes.Yellow, waveLocation);
            if (gameOver)
            {
                graphics.DrawString("GAME OVER", messageFont, Brushes.Red,
                                    (formArea.Width / 4), formArea.Height / 3);
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Draw is fired with each paint event of the main form
        /// </summary>
        /// <param name="graphics"></param>
        /// <param name="frame"></param>
        /// <param name="gameOver"></param>
        public void Draw(Graphics graphics, int frame, bool gameOver)
        {
            graphics.FillRectangle(Brushes.Black, formArea);

            stars.Draw(graphics);

            //TODO: Remove this section after reading

            /*
             *      Only draw the boss when reach the bossWa
             */
            // Only draw the small invaders when it is not bossWave
            if (wave != bossWave)
            {
                foreach (Invader invader in invaders)
                {
                    invader.Draw(graphics, frame);
                }
            }
            else
            {
                boss.Draw(graphics, frame);
            }

            playerShip.Draw(graphics);
            foreach (Shot shot in playerShots)
            {
                shot.Draw(graphics, "player");
            }
            foreach (Shot shot in invaderShots)
            {
                shot.Draw(graphics, "invader");
            }
            foreach (Shot shot in bossShots)
            {
                shot.Draw(graphics, "invader");
            }

            // UI drawing code
            graphics.DrawImage(ui, uiRect);

            Bitmap ship = Properties.Resources.player;

            for (int l = livesLeft; l <= livesLeft && l >= 1; l--)
            {
                graphics.DrawImage(ship, formArea.Right - 330.0F + (30.0F * l), formArea.Top + 15.0F, ship.Width * 0.5F, ship.Height * 0.5F);
            }

            if (wave == bossWave)
            {
                graphics.DrawString(("HP: " + bossLives.ToString()), statsFont, Brushes.Yellow, boss.Location.X + 120, boss.Location.Y - 8);
            }

            //instructions
            graphics.DrawString("Press Esc to" + '\n' + "pause game.", statsFont, Brushes.White, 3, 20);
            graphics.DrawString(("Score: " + score.ToString()),
                                statsFont, Brushes.Yellow, scoreLocation);
            graphics.DrawString(("Lives: " + livesLeft.ToString()),
                                statsFont, Brushes.Yellow, livesLocation);
            graphics.DrawString(("Wave: " + wave.ToString()),
                                statsFont, Brushes.Yellow, waveLocation);
        }