Exemplo n.º 1
0
        static void Main(string[] args)
        {
            Random_Player playerRandom = new Random_Player();

            playerRandom.Name = "Randominater";

            Rock_Player playerRock = new Rock_Player();

            playerRock.Name = "RockKroc";
            Roshambo rockPlay = playerRock.GenerateRoshambo();

            User_Player playerUser = new User_Player();

            Console.WriteLine("Please enter your name: ");
            playerUser.Name = Console.ReadLine();

            do
            {
                Roshambo randomPlay = playerRandom.GenerateRoshambo();
                string   userInput  = Validator.OpponentSelector();
                Roshambo userPlay   = playerUser.GenerateRoshambo();

                switch (userInput)
                {
                case "1":
                case "Randominater":
                    VersusRandomOpponent(playerRandom, playerUser, randomPlay, userPlay);
                    break;

                case "2":
                case "RockKroc":
                    VersusRockOpponent(playerRock, playerUser, rockPlay, userPlay);
                    break;
                }

                string goAgain = Validator.GetUserInput("Would you like to play again? (y/n)?");
                if (goAgain == "n")
                {
                    more = false;
                }
                else
                {
                    more = true;
                }
            }while (more);
            Console.WriteLine("Have a good day!");
        }
Exemplo n.º 2
0
        public static void VersusRockOpponent(Rock_Player playerRock, User_Player playerUser, Roshambo rockPlay, Roshambo userThrow)
        {
            if (rockPlay == Roshambo.Rock && userThrow == Roshambo.Rock)
            {
                Console.WriteLine($"{playerRock.Name} threw Rock and {playerUser.Name} threw {userThrow}.");
                Console.ForegroundColor = ConsoleColor.White;
                Console.WriteLine("It's A Tie");
                Console.ResetColor();
                ties++;
            }
            if (rockPlay == Roshambo.Rock && userThrow == Roshambo.Paper)
            {
                Console.WriteLine($"{playerRock.Name} threw Rock and {playerUser.Name} threw {userThrow}.");
                Console.ForegroundColor = ConsoleColor.Blue;
                Console.WriteLine($"{playerUser.Name} Wins");
                Console.ResetColor();
                userWins++;
            }
            if (rockPlay == Roshambo.Rock && userThrow == Roshambo.Scissors)
            {
                Console.WriteLine($"{playerRock.Name} threw Rock and {playerUser.Name} threw {userThrow}.");
                Console.ForegroundColor = ConsoleColor.Green;
                Console.WriteLine($"{playerRock.Name} Wins");
                Console.ResetColor();
                rockKrocWins++;
            }

            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("RockKroc Wins" + rockKrocWins);

            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine($"{playerUser.Name} Wins" + userWins);

            Console.ForegroundColor = ConsoleColor.White;
            Console.WriteLine("Tie Wins" + ties);
        }