Exemplo n.º 1
0
 public Snowplow(GraphicsDevice device, Model model, VFXEffect effect)
     : base(device,model,effect)
 {
     _isDoubleSided["Circle"] = true;
     _isDoubleSided["Circle.004"] = true;
     _isDoubleSided["Circle.003"] = true;
 }
Exemplo n.º 2
0
        public VFXModel(GraphicsDevice device, Model model, VFXEffect effect)
            : base(model)
        {
            _effect = effect;
            _device = device;
            _translucentMeshes = new List<AccessMesh>();
            _opaqueMeshes = new List<AccessMesh>();
            _isVisible = new List<Boolean>();
            _isDoubleSided = new Dictionary<string, bool>();

            _meshTransform = new Matrix[_model.Meshes.Count];

            this.SetupModel();
            this.SetupEffect();
            this.SetLighting();
        }
Exemplo n.º 3
0
 public Jeep(GraphicsDevice device, Model model, VFXEffect effect)
     : base(device, model, effect)
 {
 }
Exemplo n.º 4
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            effect = new BasicEffect(GraphicsDevice);
            effect.FogEnabled = true;
            effect.FogStart = 10f;
            effect.FogEnd = 30f;
            effect.FogColor = Color.CornflowerBlue.ToVector3();

            entities.Add(new Ground(GraphicsDevice, new Vector3(0, -2, 0), Quaternion.Identity, 100f));

            Effect effect2 = Content.Load<Effect>("Effects/Effect1");
            vfxEffect = new VFXEffect(effect2);
            //vfxEffect = new VFXEffect(new BasicEffect(GraphicsDevice));
            //models.Add(new Snowplow(GraphicsDevice, Content.Load<Model>("snowplow"), vfxEffect));
            models.Add(new Jeep(GraphicsDevice, Content.Load<Model>("jeep"), vfxEffect));
            //models.Add(new Sphere(GraphicsDevice, Content.Load<Model>("sphere_mapped"), vfxEffect));

            // Sphere
            sphereSkyboxTexture = Content.Load<TextureCube>("Skyboxes/Sunset");
            sphereModel = Content.Load<Model>("sphere");
            sphereEffect = Content.Load<Effect>("Effects/Reflection");
            sphereObject = new Sphere(GraphicsDevice, sphereModel, sphereEffect, sphereSkyboxTexture);
            // Sphere END

            foreach (AbstractEntity entity in entities)
            {
                entity.LoadContent(this.Content);
            }
            // TODO: Models?

            //simplePlane = new SimplePlane(GraphicsDevice, Vector3.Zero, Quaternion.Identity, 1f);

            //ground = new Ground(GraphicsDevice, new Vector3(0, 0, 0), Quaternion.Identity, 1f);
            //ground.LoadContent(Content);
        }