Exemplo n.º 1
0
 public virtual void Restore(EntityMemento memento, LevelEntities entities)
 {
     EntityID             = memento.EntityID;
     transform.position   = memento.Position;
     transform.rotation   = memento.Rotation;
     transform.localScale = memento.Scale;
     gameObject.AddComponent <SnapToGrid>();
 }
Exemplo n.º 2
0
        public GameObject CreateGameObject(LevelEntities entities)
        {
            GameObject entityObj = new GameObject(EntityType.Name);
            BaseEntity component = (BaseEntity)entityObj.AddComponent(EntityType);

            component.Restore(this, entities);
            return(entityObj);
        }
Exemplo n.º 3
0
        public LevelEntities ToScene(DreamSystem dreamSystem = null, SettingsSystem settingsSystem = null)
        {
            _levelObject = new GameObject("Level");
            LevelEntities levelEntities = _levelObject.AddComponent <LevelEntities>();

            levelEntities.DreamSystem    = dreamSystem;
            levelEntities.SettingsSystem = settingsSystem;
            foreach (var entity in Entities)
            {
                GameObject entityObj = entity.CreateGameObject(levelEntities);
                entityObj.transform.SetParent(_levelObject.transform);
            }

            return(levelEntities);
        }