public void SetEnemyAIReference(EnemyAI ai) { Enemy = ai; }
private void OnEnable() { SetGameControllerReferenceOnButtons(); Enemy = GetComponent <EnemyAI>(); PlayerSprite = PlayerX; }
public void SetEnemyAIReference(EnemyAI ai) { Enemy = ai; }
private void OnEnable() { SetGameControllerReferenceOnButtons(); Enemy = GetComponent <EnemyAI>(); PlayerSprite = PlayerX; }