Exemplo n.º 1
0
 public bool RoomateMatch(Camper c)
 {
     foreach (Room r in Rooms)
     {
         if (c.Constraints.isRoomateMatch(r.Camper.CamperName))
         {
             return(true);
         }
     }
     return(false);
 }
Exemplo n.º 2
0
        public Camper Rearrange(Camper camper)
        {
            Room result  = null;
            int  index   = 0;
            bool success = false;

            Room[] roomlist = new Room[rooms.Count];
            rooms.CopyTo(roomlist);
            // Find a camper that can be replaced
            // Will get the most recent
            for (int i = 0; i < rooms.Count; i++)
            {
                Room r = roomlist[i];
                foreach (Room room in rooms)
                {
                    if (!room.Camper.Constraints.isRoomateMatch(r.Camper.CamperName))
                    {
                        result = r;
                        index  = i;
                    }
                }
            }

            if (result == null)
            {
                return(null);
            }

            // Check if the incoming camper is a match
            foreach (Room room in rooms)
            {
                if (room.Camper.Constraints.isRoomateMatch(camper.CamperName))
                {
                    success = true;
                }
            }

            // swap campers
            if (success)
            {
                Camper previous = rooms[index].Camper;
                rooms[index].Camper = camper;
                return(previous);
            }
            else
            {
                return(null);
            }
        }
Exemplo n.º 3
0
        private Dictionary <int, List <Lodge> > ProcessUnmatched(List <Camper> unmatched, List <Camper> leftovers, List <Room> rooms, Dictionary <int, List <Lodge> > matches)
        {
            Lodge remainders = new Lodge("Unmatched", 100);

            if (leftovers != null)
            {
                while (leftovers.Count != 0)
                {
                    unmatched.Add(leftovers[0]); leftovers.RemoveAt(0);
                }
            }

            // Resolve roomate preferences
            foreach (Camper camper in unmatched)
            {
                //bool done = false;
                if (camper.Person)
                {
                    // find a missing roomate match for the camper
                    foreach (Lodge L in matches[camper.Constraints.GetHashCode()])
                    {
                        // first, find out if there is someone in the lodge that can be moved
                        Camper returned = L.Rearrange(camper);
                        if (returned != null)
                        {
                            leftovers.Add(returned);
                        }
                        else
                        {
                            leftovers.Add(camper);
                        }
                    }
                }
                else
                {
                    leftovers.Add(camper);
                }
            }

            // find space for remaining
            foreach (Camper camper in leftovers)
            {
                // Find available space with current constriants
                Room r;
                if (rooms.Count > 0)
                {
                    r = rooms[0]; rooms.RemoveAt(0);
                }
                else
                {
                    r = new Room(1);
                }
                r.Camper = camper;
                bool found = false;

                int top = matches[camper.Constraints.GetHashCode()].Count - 1;
                if (!matches[camper.Constraints.GetHashCode()][top].isFull())
                {
                    matches[camper.Constraints.GetHashCode()][top].AddRoom(r);
                }

                else
                {
                    // Check other Lodges for space
                    foreach (Lodge lodge in matches[camper.Constraints.GetHashCode()])
                    {
                        if (!lodge.isFull())
                        {
                            lodge.AddRoom(r); found = true;
                        }
                    }
                }
                // find space by removing constraints one by one
                if (!found)
                {
                    // Copy camper
                    string     pref1 = camper.Constraints.Roomate_Pref1;
                    string     pref2 = camper.Constraints.Roomate_Pref2;
                    string     pref3 = camper.Constraints.Roomate_Pref3;
                    string     pref4 = camper.Constraints.Roomate_Pref4;
                    Constraint c     = new Constraint(camper.Constraints.Person, camper.Constraints.Smoking, camper.Constraints.Dog, camper.Constraints.Gender, pref1, pref2, pref3, pref4);
                    Camper     nextC = new Camper(camper.Id, camper.CamperName, camper.Person, camper.Smoking, camper.Dog, camper.Gender);
                    nextC.Constraints = c;
                    bool done = false;

                    if (nextC.Constraints.Dog)
                    {
                        nextC.Constraints.Dog = false;
                        if (matches.ContainsKey(nextC.Constraints.GetHashCode()))
                        {
                            foreach (Lodge lodge in matches[nextC.Constraints.GetHashCode()])
                            {
                                if (!lodge.isFull())
                                {
                                    camper.comment = "Couldn't find space with current preferences. Dog preference removed.";
                                    lodge.AddRoom(r);
                                    done = true;
                                }
                            }
                        }
                    }
                    if (!done && nextC.Constraints.Smoking)
                    {
                        nextC.Constraints.Smoking = false;
                        if (matches.ContainsKey(nextC.Constraints.GetHashCode()))
                        {
                            foreach (Lodge lodge in matches[nextC.Constraints.GetHashCode()])
                            {
                                if (!lodge.isFull())
                                {
                                    camper.comment = "Couldn't find space with current preferences. Smoking preference removed.";
                                    lodge.AddRoom(r);
                                    done = true;
                                }
                            }
                        }
                    }
                    if (!done && nextC.Constraints.Person)
                    {
                        nextC.Constraints.Person = false;

                        if (matches.ContainsKey(nextC.Constraints.GetHashCode()))
                        {
                            foreach (Lodge lodge in matches[nextC.Constraints.GetHashCode()])
                            {
                                if (!lodge.isFull())
                                {
                                    camper.comment = "Couldn't find space with current preferences. Roomate preference removed.";
                                    lodge.AddRoom(r);
                                }
                            }
                        }
                    }
                    else
                    {
                        // Couldn't find a match. Add "Unmatched" Lodge
                        camper.comment = "Couldn't find a match.";
                        remainders.AddRoom(r);
                    }
                }

                // If no space, add to unmatched list
                else
                {
                    remainders.AddRoom(r);
                }
            }

            matches[100].Add(remainders);
            return(matches);
        }