private static RecordInputStream ConvertToInputStream(DrawingRecord r)
 {
     byte[] data = r.Serialize();
     using (MemoryStream ms = new MemoryStream(data))
     {
         RecordInputStream rinp = new RecordInputStream(ms);
         rinp.NextRecord();
         return rinp;
     }
 }
Exemplo n.º 2
0
        /// <summary>
        /// Returns the next available record, or null if
        /// this pass didn't return a record that's
        /// suitable for returning (eg was a continue record).
        /// </summary>
        /// <returns></returns>
        private Record GetNextRecord()
        {
            Record toReturn = null;

            if (in1.HasNextRecord)
            {
                // Grab our next record
                in1.NextRecord();
                short sid = in1.Sid;

                //
                // for some reasons we have to make the workbook to be at least 4096 bytes
                // but if we have such workbook we Fill the end of it with zeros (many zeros)
                //
                // it Is not good:
                // if the Length( all zero records ) % 4 = 1
                // e.g.: any zero record would be Readed as  4 bytes at once ( 2 - id and 2 - size ).
                // And the last 1 byte will be Readed WRONG ( the id must be 2 bytes )
                //
                // So we should better to Check if the sid Is zero and not to Read more data
                // The zero sid shows us that rest of the stream data Is a fake to make workbook 
                // certain size
                //
                if (sid == 0)
                    return null;


                // If we had a last record, and this one
                //  Isn't a continue record, then pass
                //  it on to the listener
                if ((rec != null) && (sid != ContinueRecord.sid))
                {
                    // This last record ought to be returned
                    toReturn = rec;
                }

                // If this record Isn't a continue record,
                //  then build it up
                if (sid != ContinueRecord.sid)
                {
                    //Console.WriteLine("creating "+sid);
                    Record[] recs = RecordFactory.CreateRecord(in1);

                    // We know that the multiple record situations
                    //  don't contain continue records, so just
                    //  pass those on to the listener now
                    if (recs.Length > 1)
                    {
                        bonusRecords = new ArrayList(recs.Length - 1);
                        for (int k = 0; k < (recs.Length - 1); k++)
                        {
                            bonusRecords.Add(recs[k]);
                        }
                    }

                    // Regardless of the number we Created, always hold
                    //  onto the last record to be Processed on the next
                    //  loop, in case it has any continue records
                    rec = recs[recs.Length - 1];
                    // Don't return it just yet though, as we probably have
                    //  a record from the last round to return
                }
                else
                {
                    // Normally, ContinueRecords are handled internally
                    // However, in a few cases, there Is a gap between a record at
                    //  its Continue, so we have to handle them specially
                    // This logic Is much like in RecordFactory.CreateRecords()
                    Record[] recs = RecordFactory.CreateRecord(in1);
                    ContinueRecord crec = (ContinueRecord)recs[0];
                    if ((lastRec is ObjRecord) || (lastRec is TextObjectRecord))
                    {
                        // You can have Obj records between a DrawingRecord
                        //  and its continue!
                        lastDrawingRecord.ProcessContinueRecord(crec.Data);
                        // Trigger them on the drawing record, now it's complete
                        rec = lastDrawingRecord;
                    }
                    else if ((lastRec is DrawingGroupRecord))
                    {
                        ((DrawingGroupRecord)lastRec).ProcessContinueRecord(crec.Data);
                        // Trigger them on the drawing record, now it's complete
                        rec = lastRec;
                    }
                    else
                    {
                        if (rec is UnknownRecord)
                        {
                            ;//silently skip records we don't know about
                        }
                        else
                        {
                            throw new RecordFormatException("Records should handle ContinueRecord internally. Should not see this exception");
                        }
                    }
                }

                // Update our tracking of the last record
                lastRec = rec;
                if (rec is DrawingRecord)
                {
                    lastDrawingRecord = (DrawingRecord)rec;
                }
            }
            else
            {
                // No more records
                hitEOS = true;
            }

            // If we've hit the end-of-stream, then
            //  finish off the last record and be done
            if (hitEOS)
            {
                complete = true;

                // Return the last record if there was
                //  one, otherwise null
                if (rec != null)
                {
                    toReturn = rec;
                    rec = null;
                }
            }

            return toReturn;
        }
Exemplo n.º 3
0
        /**
         * Serializes this aggregate to a byte array.  Since this Is an aggregate
         * record it will effectively Serialize the aggregated records.
         *
         * @param offset    The offset into the start of the array.
         * @param data      The byte array to Serialize to.
         * @return          The number of bytes Serialized.
         */
        public override int Serialize(int offset, byte [] data)
        {
            ConvertUserModelToRecords();

            // Determine buffer size
            IList records = EscherRecords;
            int size = GetEscherRecordSize(records);
            byte[] buffer = new byte[size];


            // Serialize escher records into one big data structure and keep note of ending offsets.
            spEndingOffsets = new ArrayList();
            shapes = new ArrayList();
            int pos = 0;
            for (IEnumerator iterator = records.GetEnumerator(); iterator.MoveNext(); )
            {
                EscherRecord e = (EscherRecord)iterator.Current;
                pos += e.Serialize(pos, buffer, new SerializationListener(ref spEndingOffsets,ref shapes));
            }
            // todo: fix this
            shapes.Insert(0, null);
            spEndingOffsets.Insert(0, null);

            // Split escher records into Separate MSODRAWING and OBJ, TXO records.  (We don't break on
            // the first one because it's the patriach).
            pos = offset;
            for (int i = 1; i < shapes.Count; i++)
            {
                int endOffset = (int)spEndingOffsets[i] - 1;
                int startOffset;
                if (i == 1)
                    startOffset = 0;
                else
                    startOffset = (int)spEndingOffsets[i - 1];

                // Create and Write a new MSODRAWING record
                DrawingRecord drawing = new DrawingRecord();
                byte[] drawingData = new byte[endOffset - startOffset + 1];
                Array.Copy(buffer, startOffset, drawingData, 0, drawingData.Length);
                drawing.Data=drawingData;
                int temp = drawing.Serialize(pos, data);
                pos += temp;

                // Write the matching OBJ record
                Record obj = (Record)shapeToObj[shapes[i]];
                temp = obj.Serialize(pos, data);    
                pos += temp;

            }

            // Write records that need to be Serialized after all drawing Group records
            for (int i = 0; i < tailRec.Count; i++)
            {
                Record rec = (Record)tailRec[i];
                pos += rec.Serialize(pos, data);
            }

            int bytesWritten = pos - offset;
            if (bytesWritten != RecordSize)
                throw new RecordFormatException(bytesWritten + " bytes written but RecordSize reports " + RecordSize);
            return bytesWritten;
        }
Exemplo n.º 4
0
        public override Object Clone()
        {
            DrawingRecord rec = new DrawingRecord();

            rec.recordData = (byte[])recordData.Clone();// new byte[recordData.Length];
            if (contd != null)
            {
                rec.contd = (byte[])contd.Clone();
            }

            return rec;
        }
        public DrawingRecordForBiffViewer(DrawingRecord r)
            : base(ConvertToInputStream(r))
        {

            ConvertRawBytesToEscherRecords();
        }