public static void Force_Collect() { Globals.l2net_home.Add_Text("*******************************"); Globals.l2net_home.Add_Text("Handle count: " + System.Diagnostics.Process.GetCurrentProcess().HandleCount.ToString()); Globals.l2net_home.Add_Text("Memory usage / allocated: " + GC.GetTotalMemory(false).ToString() + " / " + Environment.WorkingSet.ToString()); Globals.l2net_home.Add_Text("Cleaning up memory... this may take a few moments"); VoicePlayer.PlaySound(7); GC.Collect(); Globals.l2net_home.Add_Text("Clean up complete!"); Globals.l2net_home.Add_Text("Handle count: " + System.Diagnostics.Process.GetCurrentProcess().HandleCount.ToString()); Globals.l2net_home.Add_Text("Memory usage / allocated: " + GC.GetTotalMemory(true).ToString() + " / " + Environment.WorkingSet.ToString()); Globals.l2net_home.Add_Text("*******************************"); }
public void Add_Error(string text, bool audio) { if (audio) { //lets play a random sad clip :'( int snd = Globals.Rando.Next(0, 4); switch (snd) { case 0: VoicePlayer.PlaySound(3); break; case 1: VoicePlayer.PlaySound(4); break; case 2: VoicePlayer.PlaySound(5); break; case 3: VoicePlayer.PlaySound(6); break; case 4: VoicePlayer.PlaySound(9); break; } } //now the error text //Add_Text("#############################", Globals.Pink); Add_Text("ERROR: " + text, Globals.White, TextType.ALL); //Add_Text("#############################", Globals.Pink); //flush so we make sure we can view it again Util.Flush_TextFile(); }
private static void HandlePackets() { ByteBuffer buffe; uint b0 = 0, b1 = 0; //byte string last_p = ""; //, last_p2 = ""; while (Globals.gamedata.GetCount_DataToBot() > 0) { try { //buffe = null; Globals.GameReadQueueLock.EnterWriteLock(); try { buffe = (ByteBuffer)Globals.gamedata.gamereadqueue.Dequeue(); } catch (System.Exception e) { Globals.l2net_home.Add_Error("Packet Error Reading Queue : " + e.Message); break; } finally { Globals.GameReadQueueLock.ExitWriteLock(); } //buffe contains unencoded data b0 = buffe.ReadByte(); //last_p2 = last_p; last_p = b0.ToString("X2"); //do we have an event for this packet? if (ScriptEngine.ServerPacketsContainsKey((int)b0)) { ScriptEvent sc_ev = new ScriptEvent(); sc_ev.Type = EventType.ServerPacket; sc_ev.Type2 = (int)b0; sc_ev.Variables.Add(new ScriptVariable(buffe, "PACKET", Var_Types.BYTEBUFFER, Var_State.PUBLIC)); sc_ev.Variables.Add(new ScriptVariable(System.DateTime.Now.Ticks, "TIMESTAMP", Var_Types.INT, Var_State.PUBLIC)); ScriptEngine.SendToEventQueue(sc_ev); } switch ((PServer)b0) { case PServer.MTL: ClientPackets.MoveToLocation(buffe); break; case PServer.NS: ClientPackets.NPCSay(buffe); break; case PServer.CI: ClientPackets.CharInfo(buffe); break; case PServer.RelationChanged: ClientPackets.RelationChanged(buffe); break; case PServer.UI: ClientPackets.UserInfo(buffe); break; case PServer.Attack: ClientPackets.Attack_Packet(buffe); break; case PServer.Die: ClientPackets.Die_Packet(buffe); break; case PServer.Revive: ClientPackets.Revive(buffe.ReadUInt32()); break; case PServer.ChangeMoveType: ClientPackets.ChangeMoveType(buffe); break; case PServer.ChangeWaitType: ClientPackets.ChangeWaitType(buffe); break; case PServer.AttackDeadTarget: ClientPackets.AttackCanceled_Packet(buffe); break; case PServer.SpawnItem: //add item (to ground) ClientPackets.AddItem(buffe); break; case PServer.DropItem: ClientPackets.ItemDrop(buffe); break; case PServer.GetItem: ClientPackets.Get_Item(buffe); break; case PServer.StatusUpdate: ClientPackets.StatusUpdate(buffe); break; case PServer.NpcHtmlMessage: NPC_Chat.Npc_Chat(buffe); break; case PServer.BuyList: //Buylist ClientPackets.BuyList(buffe); break; case PServer.DeleteObject: ClientPackets.DeleteItem(buffe); break; case PServer.CharacterSelectionInfo: Globals.login_window.CharList(buffe); //this is the list of chars //not handled by ig //need to handle this packet here and not on the oog login //on ig, the list will just show up, then disappear on 0x15 CharSelected so its all good break; case PServer.CharSelected: ClientPackets.CharSelected(buffe); break; case PServer.NpcInfo: ClientPackets.NPCInfo(buffe); break; case PServer.ServerObjectInfo: ClientPackets.ServerObjectInfo(buffe); break; case PServer.StaticObject: ClientPackets.StaticObjectInfo(buffe); break; case PServer.ItemList: ClientPackets.ItemList(buffe); break; case PServer.SunRise: Globals.l2net_home.Add_Text("[The sun has just risen]", Globals.Gray, TextType.SYSTEM); break; case PServer.SunSet: Globals.l2net_home.Add_Text("[The sun has just set]", Globals.Gray, TextType.SYSTEM); break; case PServer.TradeStart: break; case PServer.TradeDone: try { Globals.tradewindow.Close(); } catch { //trade window is not opened. } break; case PServer.ActionFailed: //l2j is ghei and throws this packet at us a lot // (Freya) Retail also causes this packet to be sent before any Attack or skill use that requires CTRL break; case PServer.InventoryUpdate: AddInfo.Inventory_Update(buffe); break; case PServer.TeleportToLocation: ClientPackets.Teleport(buffe); break; case PServer.MyTargetSelected: ClientPackets.MyTargetSelected(buffe); break; case PServer.TargetSelected: ClientPackets.TargetSelected(buffe, true); break; case PServer.TargetUnselected: ClientPackets.TargetSelected(buffe, false); break; case PServer.AutoAttackStart: //4bytes target id ClientPackets.EnterCombat(buffe, true); break; case PServer.AutoAttackStop: //4bytes target id ClientPackets.EnterCombat(buffe, false); break; case PServer.SocialAction: ClientPackets.Social_Action(buffe); break; case PServer.AskJoinPledge: ClientPackets.RequestJoinClan(buffe); break; case PServer.AskJoinParty: ClientPackets.RequestJoinParty(buffe); break; case PServer.TradeRequest: ClientPackets.TradeRequest(buffe); break; case PServer.ShortCutRegister: ClientPackets.Load_Shortcut(buffe); break; case PServer.ShortCutInit: ClientPackets.Load_Shortcuts(buffe); break; case PServer.StopMove: ClientPackets.StopMove(buffe); break; case PServer.MagicSkillUser: ClientPackets.MagicSkillUser(buffe); break; case PServer.MagicSkillCancelId: //4bytes - ID of caster that canceled ClientPackets.MagicSkillCancel(buffe); break; case PServer.CreatureSay: ClientPackets.OtherMessage(buffe); break; case PServer.PartySmallWindowAll: if (Globals.gamedata.yesno_state == 1) { Globals.l2net_home.Hide_YesNo(); } ClientPackets.Load_PartyInfo(buffe); AddInfo.Set_PartyVisible(); AddInfo.Set_PartyInfo(); break; case PServer.PartySmallWindowAdd: if (Globals.gamedata.yesno_state == 1) { Globals.l2net_home.Hide_YesNo(); } ClientPackets.Add_PartyInfo(buffe); AddInfo.Set_PartyVisible(); AddInfo.Set_PartyInfo(); break; case PServer.PartySmallWindowDeleteAll: ClientPackets.Delete_Party(); AddInfo.Set_PartyVisible(); AddInfo.Set_PartyInfo(); break; case PServer.PartySmallWindowDelete: ClientPackets.Delete_PartyInfo(buffe); AddInfo.Set_PartyVisible(); AddInfo.Set_PartyInfo(); break; case PServer.PartySmallWindowUpdate: ClientPackets.Update_PartyInfo(buffe); AddInfo.Set_PartyInfo(); break; case PServer.PledgeShowMemberListAll: ClientPackets.PledgeShowMemberListAll(buffe); break; case PServer.PledgeShowMemberListUpdate: ClientPackets.PledgeShowMemberListUpdate(buffe); break; case PServer.PledgeShowMemberListAdd: //changes the clan status of one char... need to update/add as needed ClientPackets.PledgeShowMemberListAdd(buffe); break; case PServer.PledgeShowMemberListDelete: ClientPackets.PledgeShowMemberListDelete(buffe); break; case PServer.PledgeShowInfoUpdate: ClientPackets.PledgeShowInfoUpdate(buffe); break; case PServer.PledgeShowMemberListDeleteAll: ClientPackets.PledgeShowMemberListDeleteAll(buffe); break; case PServer.AbnormalStatusUpdate: ClientPackets.LoadBuffList(buffe); break; case PServer.PartySpelled: ClientPackets.PartySpelled(buffe); break; case PServer.ShortBuffStatusUpdate: ClientPackets.UpdateBuff(buffe); break; case PServer.SkillList: ClientPackets.SkillList(buffe); break; case PServer.SkillCoolTime: ClientPackets.SkillCoolTime(buffe); break; case PServer.RestartResponse: ClientPackets.RestartResponse(buffe); break; case PServer.MoveToPawn: ClientPackets.MoveToPawn(buffe); break; case PServer.ValidateLocation: ClientPackets.Validate_Location(buffe, false); //int id //int rotation break; case PServer.SystemMessage: ClientPackets.SystemMessage(buffe); break; case PServer.PledgeCrest: ClientPackets.PledgeCrest(buffe); break; case PServer.PledgeInfo: ClientPackets.PledgeInfo(buffe); break; case PServer.ValidateLocationInVehicle: ClientPackets.Validate_Location(buffe, true); break; case PServer.MagicSkillLaunched: ClientPackets.MagicSkillLaunched(buffe); //Validate_Location(buffe,false); break; case PServer.FriendAddRequest: ClientPackets.RequestJoinFriend(buffe); break; case PServer.LogOutOk: //ok time to end Globals.gamedata.running = false; Globals.l2net_home.KillEverything(); break; case PServer.PartyMemberPosition: ClientPackets.Set_PartyLocations(buffe); break; case PServer.AskJoinAlly: ClientPackets.RequestJoinAlly(buffe); break; case PServer.AllianceCrest: ClientPackets.AllyCrest(buffe); break; case PServer.Earthquake: //x,y,z,power,duration Globals.l2net_home.Add_Text("[Earthquake at X:" + buffe.ReadInt32().ToString() + " Y:" + buffe.ReadInt32().ToString() + " Z:" + buffe.ReadInt32().ToString() + " Of Power:" + buffe.ReadInt32().ToString() + " For:" + buffe.ReadInt32().ToString() + "]", Globals.Gray, TextType.SYSTEM); break; case PServer.PledgeStatusChanged: ClientPackets.ClanStatusChanged(buffe); break; case PServer.Dice: ClientPackets.Dice(buffe); break; case PServer.HennaInfo: ClientPackets.Set_Henna_Info(buffe); break; case PServer.ConfirmDlg: ClientPackets.RequestReply(buffe); break; case PServer.SSQInfo: //SignSky: ClientPackets.SevenSignSky(buffe); break; case PServer.GameGuardQuery: ClientPackets.GameGuardReply(buffe); break; case PServer.L2FriendSay: ClientPackets.Get_Friend_Message(buffe); break; case PServer.EtcStatusUpdate: ClientPackets.EtcStatusUpdate(buffe); break; case PServer.PetStatusShow: ClientPackets.PetStatusShow(buffe); break; case PServer.PetInfo: ClientPackets.PetInfo(buffe); break; case PServer.PetStatusUpdate: ClientPackets.PetStatusUpdate(buffe); break; case PServer.PetDelete: ClientPackets.PetDelete(buffe); break; case PServer.PetItemList: ClientPackets.PetItemList(buffe); if (Globals.petwindow != null) { Globals.petwindow.fill_pet_inventory(); } break; case PServer.PetInventoryUpdate: AddInfo.PetInventory_Update(buffe); if (Globals.petwindow != null) { Globals.petwindow.fill_pet_inventory(); } break; case PServer.NetPing: ClientPackets.NetPing(buffe); break; case PServer.EXPacket: b1 = buffe.ReadUInt16(); //buffe.ReadByte(); last_p = last_p + " " + b1.ToString("X2"); //do we have an event for this packet? if (ScriptEngine.ServerPacketsEXContainsKey((int)b1)) { ScriptEvent sc_ev = new ScriptEvent(); sc_ev.Type = EventType.ServerPacketEX; sc_ev.Type2 = (int)b1; sc_ev.Variables.Add(new ScriptVariable(buffe, "PACKET", Var_Types.BYTEBUFFER, Var_State.PUBLIC)); sc_ev.Variables.Add(new ScriptVariable(System.DateTime.Now.Ticks, "TIMESTAMP", Var_Types.INT, Var_State.PUBLIC)); ScriptEngine.SendToEventQueue(sc_ev); } //Globals.l2net_home.Add_Text(last_p); switch ((PServerEX)b1) { /*case PServerEX.ExPledgeCrestLarge: * //https://www.l2jserver.com/trac/browser/trunk/L2_GameServer_It/java/net/sf/l2j/gameserver/serverpackets/ExPledgeCrestLarge.java * break;*/ case PServerEX.ExMailArrived: Globals.l2net_home.Add_Text("[Mail has arrived]"); VoicePlayer.PlaySound(8); break; case PServerEX.ExSetCompassZoneCode: ClientPackets.ExSetCompassZoneCode(buffe); break; case PServerEX.ExShowScreenMessage: ClientPackets.ExShowScreenMessage(buffe); break; case PServerEX.ExQuestHTML: if (Globals.gamedata.Chron >= Chronicle.CT2_3) { NPC_Chat.Npc_Chat(buffe); } break; case PServerEX.ExSendUIEventPacket: if (Globals.gamedata.Chron >= Chronicle.CT3_2) { NPC_Chat.Npc_Chat(buffe); } break; case PServerEX.ExQuestItemList: if (Globals.gamedata.Chron >= Chronicle.CT2_5) { ClientPackets.ExQuestItemList(buffe); } break; case PServerEX.ExVitalityUpdate: if (Globals.gamedata.Chron >= Chronicle.CT2_1) { ClientPackets.ExVitalityUpdate(buffe); } break; case PServerEX.ExShowReceivedPostList: ClientPackets.Load_ReceivedMails(buffe); break; case PServerEX.ExShowSecurityPinWindow: Globals.gamedata.SecurityPinWindow = true; if ((!Globals.OOG) && (!System.String.IsNullOrEmpty(Globals.SecurityPin)) && (!Globals.gamedata.SecurityPinOldClient)) { System.Threading.Thread.Sleep(3000); ServerPackets.SecurityPin(); Globals.gamedata.SecurityPinSent = true; } break; case PServerEX.ExSecurityPinCorrect: Globals.gamedata.SecurityPinOk = true; break; case PServerEX.ExAcquireSkillInfo: ClientPackets.ExAcquireSkillInfo(buffe); break; case PServerEX.ExNewSkillToLearnByLevelup: //Glory days ClientPackets.ExAcquireSkillInfo(buffe); break; case PServerEX.ExtargetBuffs: ClientPackets.Extargetbuffs(buffe); break; case PServerEX.ExPartyPetWindowAdd: ClientPackets.ExPartyPetWindowAdd(buffe); break; case PServerEX.ExPartyPetWindowDelete: ClientPackets.ExPartyPetWindowDelete(buffe); break; case PServerEX.ExNpcInfo: ClientPackets.ExNPCInfo(buffe); break; case PServerEX.ExUserinfoItems: ClientPackets.ExUserInfoItems(buffe); break; case PServerEX.ExUserinfoStats: ClientPackets.ExUserInfoStats(buffe); break; case PServerEX.ExUserInfo: ClientPackets.EXUserInfo(buffe); break; } break; }//end of switch on packet type } catch (System.Exception e) { //Globals.l2net_home.Add_Error("Packet Error: " + last_p + " Previous Packet: " + last_p2 + " : " + e.Message); Globals.l2net_home.Add_Error("Packet Error: " + last_p + " :: " + e.Message); } } //end of loop to handle queue data } //end of HandlePackets