Exemplo n.º 1
0
        /// <summary>
        /// Accepts incoming npc service connection.
        /// </summary>
        /// <param name="s">Accepted <see cref="Socket"/> object.</param>
        internal static void AcceptConnection(Socket s)
        {
            if (s == null || !s.Connected)
            {
                return;
            }

            if (!Active)
            {
                NetworkHelper.RemoteServiceInfo info = NetworkHelper.GetServiceInfo(s);

                if (info.ServiceType == ServiceType.NpcService)
                {
                    m_NpcServerConnection = new InnerNetworkClient(info.ServiceId, info.ServiceType, s);

                    NpcServiceRequestsHandlers nsrh = new NpcServiceRequestsHandlers(ref m_NpcServerConnection);
                    //m_NpcServerConnection.OnDisconnected += new OnDisconnectedEventHandler(NpcServerConnection_OnDisconnected);
                    m_NpcServerConnection.HandleDelegate = nsrh.Handle;
                    m_NpcServerConnection.Send(new InitializeResponse(Settings.Default.ServiceUniqueID, ( byte )ServiceType.GameService, InitializeResponse.Accepted).ToPacket());

                    Active = true;

                    Logger.WriteLine(Source.InnerNetwork, "Connection accepted for {0} (0x{1})", info.ServiceType, info.ServiceId.ToString("x2"));
                }
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Accepts incoming npc service connection.
        /// </summary>
        /// <param name="s">Accepted <see cref="Socket"/> object.</param>
        internal static void AcceptConnection( Socket s )
        {
            if ( s == null || !s.Connected )
                return;

            if ( !Active )
            {
                NetworkHelper.RemoteServiceInfo info = NetworkHelper.GetServiceInfo(s);

                if ( info.ServiceType == ServiceType.NpcService )
                {
                    m_NpcServerConnection = new InnerNetworkClient(info.ServiceId, info.ServiceType, s);

                    NpcServiceRequestsHandlers nsrh = new NpcServiceRequestsHandlers(ref m_NpcServerConnection);
                    //m_NpcServerConnection.OnDisconnected += new OnDisconnectedEventHandler(NpcServerConnection_OnDisconnected);
                    m_NpcServerConnection.HandleDelegate = nsrh.Handle;
                    m_NpcServerConnection.Send(new InitializeResponse(Settings.Default.ServiceUniqueID, ( byte )ServiceType.GameService, InitializeResponse.Accepted).ToPacket());

                    Active = true;

                    Logger.WriteLine(Source.InnerNetwork, "Connection accepted for {0} (0x{1})", info.ServiceType, info.ServiceId.ToString("x2"));

                }
            }
        }