Exemplo n.º 1
0
        /// <summary>
        /// Recursively add Nodes(characters) to double array trie
        /// </summary>
        /// <param name="previous"></param>
        /// <param name="index"></param>
        /// <param name="node"></param>
        void Add(int previous, int index, Trie.Node node)
        {
            if (node.Children.Any() && node.HasSinglePath() && node.Children[0].Key != TerminatingCharacter)
            {
                // If node has only one path, put the rest in tail array
                BaseBuffer[index] = TailIndex;    // current index of tail array
                AddToTail(node.Children[0]);
                CheckBuffer[index] = previous;
                return;    // No more child to process
            }

            var startIndex = (Compact ? 0 : index);
            var baseIndex  = FindBase(startIndex, node.Children);

            BaseBuffer[index] = baseIndex;

            if (previous >= 0)
            {
                CheckBuffer[index] = previous;     // Set check value
            }

            foreach (var child in node.Children)
            {
                // For each child to double array trie
                if (Compact)
                {
                    Add(index, baseIndex + child.Key, child);
                }
                else
                {
                    Add(index, index + baseIndex + child.Key, child);
                }
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Add characters(nodes) to tail array
        /// </summary>
        /// <param name="node"></param>
        void AddToTail(Trie.Node node)
        {
            while (true)
            {
                if (TailBuffer.Length < TailIndex - TailOffset + 1)
                {
                    var tmp = TailBuffer;
                    Array.Resize(ref tmp, TailBuffer.Length + (int)(TailBuffer.Length * BufferGrowthPercentage));
                    TailBuffer = tmp;
                }
                TailBuffer[TailIndex++ - TailOffset] = node.Key; // set character of current node

                if (!node.Children.Any())
                {
                    // if it reached the end of input, break.
                    break;
                }
                node = node.Children[0]; // Move to next node
            }
        }