Inheritance: MenuItem
Exemplo n.º 1
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        /// <summary>
        /// Erzeugt eine neue Instanz eines CreativeModeScreen-Objekts und initialisiert diese mit einem Knot3Game-Objekt game, sowie einem Knoten knot.
        /// </summary>
        public JunctionEditorScreen(GameCore game)
            : base(game)
        {
            // die Spielwelt
            world = new World (screen: this, drawOrder: DisplayLayer.GameWorld, bounds: Bounds.FromLeft (0.60f));
            // der Input-Handler
            knotInput = new KnotInputHandler (screen: this, world: world);
            // der Mauszeiger
            pointer = new MousePointer (screen: this);
            // der Maus-Handler für die 3D-Modelle
            modelMouseHandler = new ModelMouseHandler (screen: this, world: world);

            // der Knoten-Renderer
            knotRenderer = new JunctionEditorRenderer (screen: this, position: Vector3.Zero);
            world.Add (knotRenderer);

            // visualisiert die BoundingSpheres
            debugBoundings = new DebugBoundings (screen: this, position: Vector3.Zero);
            world.Add (debugBoundings);

            // Hintergrund
            SkyCube skyCube = new SkyCube (screen: this, position: Vector3.Zero, distance: 10000);
            world.Add (skyCube);

            // Backbutton
            backButton = new MenuEntry (
                screen: this,
                drawOrder: DisplayLayer.Overlay + DisplayLayer.MenuItem,
                name: "Back",
                onClick: (time) => NextScreen = new StartScreen (Game)
            );
            backButton.AddKey (Keys.Escape);
            backButton.IsVisible = true;

            // Menü
            settingsMenu = new Menu (this, DisplayLayer.Overlay + DisplayLayer.Menu);
            settingsMenu.Bounds = Bounds.FromRight (0.40f).FromBottom (0.9f).FromLeft (0.8f);
            settingsMenu.Bounds.Padding = new ScreenPoint (this, 0.010f, 0.010f);
            settingsMenu.RelativeItemHeight = 0.030f;

            float[] validJunctionCounts = new float[] { 1, 2, 3 };
            optionJunctionCount = new FloatOption (
                section: "debug",
                name: "debug_junction_count",
                defaultValue: validJunctionCounts.At (-1),
                validValues: validJunctionCounts,
                configFile: Config.Default
            );
            itemJunctionCount = new ComboBox (
                screen: this,
                drawOrder: DisplayLayer.Overlay + DisplayLayer.MenuItem,
                text: "Junctions #"
            );
            itemJunctionCount.AddEntries (optionJunctionCount);
            itemJunctionCount.ValueChanged += OnJunctionCountChanged;

            Direction[] validDirections = Direction.Values;
            optionJuctionDirection = new DistinctOption [3];
            itemJunctionDirection = new ComboBox [3];
            for (int i = 0; i < 3; ++i) {
                DistinctOption option = new DistinctOption (
                    section: "debug",
                    name: "debug_junction_direction" + i.ToString (),
                    defaultValue: validDirections [i * 2],
                    validValues: validDirections.Select (d => d.Name),
                    configFile: Config.Default
                );
                ComboBox item = new ComboBox (
                    screen: this,
                    drawOrder: DisplayLayer.Overlay + DisplayLayer.MenuItem,
                    text: Localizer.Localize ("Direction ") + i.ToString ()
                );
                item.AddEntries (option);
                optionJuctionDirection [i] = option;
                item.ValueChanged += OnDirectionsChanged;
                itemJunctionDirection [i] = item;
            }

            itemBumpRotation = new ComboBox [3];
            for (int i = 0; i < 3; ++i) {
                ComboBox item = new ComboBox (
                    screen: this,
                    drawOrder: DisplayLayer.Overlay + DisplayLayer.MenuItem,
                    text: Localizer.Localize ("Bump Angle ") + i.ToString ()
                );
                item.ValueChanged += OnAnglesChanged;
                itemBumpRotation [i] = item;
            }

            itemModels = new ComboBox [3];
            for (int i = 0; i < 3; ++i) {
                ComboBox item = new ComboBox (
                    screen: this,
                    drawOrder: DisplayLayer.Overlay + DisplayLayer.MenuItem,
                    text: Localizer.Localize ("Model ") + i.ToString ()
                );
                item.ValueChanged += OnModelsChanged;
                itemModels [i] = item;
            }

            OnDirectionsChanged (null);
            OnJunctionCountChanged (null);

            world.Camera.PositionToTargetDistance = 180;
        }
Exemplo n.º 2
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        /// <summary>
        ///
        /// </summary>
        public ChallengePauseDialog(IScreen screen, DisplayLayer drawOrder)
            : base(screen, drawOrder, "Pause")
        {
            // Der Titel-Text ist mittig ausgerichtet
            AlignX = HorizontalAlignment.Center;

            Bounds.Size = new ScreenPoint (screen, 0.3f, 0.31f);
            // Erstelle das Pause-Menü
            pauseMenu = new Menu (Screen, Index + DisplayLayer.Menu);
            pauseMenu.Bounds = ContentBounds;

            pauseMenu.ItemAlignX = HorizontalAlignment.Left;
            pauseMenu.ItemAlignY = VerticalAlignment.Center;

            MenuEntry settingsButton = new MenuEntry (
                screen: Screen,
                drawOrder: Index + DisplayLayer.MenuItem,
                name: "Settings",
            onClick: (time) => {
                Close (time);
                Screen.NextScreen = new GeneralSettingsScreen (Screen.Game);
            }
            );
            MenuEntry backButton = new MenuEntry (
                screen: Screen,
                drawOrder: Index + DisplayLayer.MenuItem,
                name: "Back to Game",
            onClick: (time) => {
                Close (time);
            }
            );

            backButton.AddKey (Keys.Escape);
            MenuEntry discardExitButton = new MenuEntry (
                screen: Screen,
                drawOrder: Index + DisplayLayer.MenuItem,
                name: "Abort Challenge",
            onClick: (time) => {
                Close (time);
                Screen.NextScreen = new StartScreen (Screen.Game);
            }
            );
            backButton.AddKey (Keys.Escape);

            pauseMenu.Add (settingsButton);
            pauseMenu.Add (backButton);
            pauseMenu.Add (discardExitButton);
        }
Exemplo n.º 3
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        /// <summary>
        /// Diese Methode wird für jede gefundene Spielstanddatei aufgerufen
        /// </summary>
        private void AddSavegameToList(string filename, KnotMetaData meta)
        {
            // Finde den Namen des Knotens
            string name = meta.Name.Length > 0 ? meta.Name : filename;

            // Erstelle die Lamdafunktionen, die beim Auswählen des Menüeintrags ausgeführt werden
            Action<GameTime> SelectStartKnot = (time) => {
                selectedStartKnot = loader.FileFormat.Load (filename);

                TryConstructChallenge ();
            };

            // Erstelle die Lamdafunktionen, die beim Auswählen des Menüeintrags ausgeführt werden
            Action<GameTime> SelectTargetKnot = (time) => {
                selectedTargetKnot = loader.FileFormat.Load (filename);

                TryConstructChallenge ();
            };

            // Erstelle die Menüeinträge
            MenuEntry buttonStart = new MenuEntry (
                screen: this,
                drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
                name: name,
                onClick: SelectStartKnot
            );
            MenuEntry buttonTarget = new MenuEntry (
                screen: this,
                drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
                name: name,
                onClick: SelectTargetKnot
            );
            buttonStart.IsSelectable = true;
            buttonTarget.IsSelectable = true;
            buttonStart.IsLocalized = false;
            buttonTarget.IsLocalized = false;

            startKnotMenu.Add (buttonStart);
            targetKnotMenu.Add (buttonTarget);
        }
Exemplo n.º 4
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        /// <summary>
        /// Diese Methode wird für jede gefundene Spielstanddatei aufgerufen
        /// </summary>
        private void AddSavegameToList(string filename, KnotMetaData meta)
        {
            // Finde den Namen des Knotens
            string name = meta.Name.Length > 0 ? meta.Name : filename;

            // Erstelle eine Lamdafunktion, die beim Auswählen des Menüeintrags ausgeführt wird
            Action<GameTime> preview = (time) => {
                if (previewKnotMetaData != meta) {
                    RemoveGameComponents (time, knotInfo);
                    knotInfo.Clear ();

                    previewRenderer.RenderKnot (loader.FileFormat.Load (filename));
                    previewWorld.Camera.ResetCamera ();
                    previewKnotMetaData = meta;
                    startButton.IsVisible = true;

                    MenuEntry countEntry = new MenuEntry (
                        screen: this,
                        drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
                        name: Localizer.Localize ("Edge Count: ") + previewKnotMetaData.CountEdges,
                    onClick: (t) => {}
                    );

                    countEntry.Enabled = false;
                    knotInfo.Add (countEntry);

                    if (filename.Contains (SystemInfo.SavegameDirectory)) {
                        MenuEntry deleteEntry = new MenuEntry (
                            screen: this,
                            drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
                            name: "Delete",
                            onClick: (t) => deleteSavegame (filename, t)
                        );
                        deleteEntry.AddKey (Keys.Delete);

                        knotInfo.Add (deleteEntry);
                    }

                    AddGameComponents (time, knotInfo);
                }
            };

            // Erstelle den Menüeintrag
            MenuEntry button = new MenuEntry (
                screen: this,
                drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
                name: name,
                onClick: preview
            );
            button.IsSelectable = true;
            button.IsLocalized = false;

            savegameMenu.Add (button);
        }
Exemplo n.º 5
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 /// <summary>
 /// Fügt Einträge in das Dropdown-Menü ein, die auf Einstellungsoptionen basieren.
 /// </summary>
 public void AddEntries(DistinctOption option)
 {
     dropdown.Clear ();
     foreach (string _value in new HashSet<string>(option.DisplayValidValues.Keys)) {
         string value = _value; // create a copy for the action
         Action<GameTime> onSelected = (time) => {
             Log.Debug ("OnClick: ", value);
             option.Value = option.DisplayValidValues [value];
             currentValue.InputText = option.DisplayValue;
             dropdown.IsVisible = false;
             ValueChanged (time);
         };
         MenuEntry button = new MenuEntry (
             screen: Screen,
             drawOrder: Index + DisplayLayer.MenuItem,
             name: value,
             onClick: onSelected
         );
         button.IsSelectable = false;
         dropdown.Add (button);
     }
     currentValue.InputText = option.DisplayValue;
     updateCurrentValue = (t) => currentValue.InputText = option.DisplayValue;
 }
Exemplo n.º 6
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        public SettingsScreen(GameCore game)
            : base(game)
        {
            MenuName = "Settings";

            spriteBatch = new SpriteBatch (GraphicsDevice);

            navigationMenu = new Menu (this, DisplayLayer.ScreenUI + DisplayLayer.Menu);
            navigationMenu.Bounds.Position = ScreenContentBounds.Position;
            navigationMenu.Bounds.Size = new ScreenPoint (this, 0.200f, ScreenContentBounds.Size.Relative.Y);
            navigationMenu.Bounds.Padding = new ScreenPoint (this, 0.010f, 0.010f);
            navigationMenu.ItemAlignX = HorizontalAlignment.Left;
            navigationMenu.ItemAlignY = VerticalAlignment.Center;

            MenuEntry profileButton = new MenuEntry (
                screen: this,
                drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
                name: "General",
            onClick: (time) => {
                game.SkipNextScreenEffect =true;
                NextScreen = new GeneralSettingsScreen (Game);
            }
            );
            MenuEntry graphicsButton = new MenuEntry (
                screen: this,
                drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
                name: "Graphics",
            onClick: (time) =>  {
                game.SkipNextScreenEffect =true;
                NextScreen = new GraphicsSettingsScreen (Game);
            }
            );
            MenuEntry audioButton = new MenuEntry (
                screen: this,
                drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
                name: "Audio",
            onClick: (time) =>  {
                game.SkipNextScreenEffect =true;
                NextScreen = new AudioSettingsScreen (Game);
            }
            );
            MenuEntry controlsButton = new MenuEntry (
                screen: this,
                drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
                name: "Controls",
            onClick: (time) =>  {
                game.SkipNextScreenEffect =true;
                NextScreen = new ControlSettingsScreen (Game);
            }
            );

            navigationMenu.Add (profileButton);
            navigationMenu.Add (graphicsButton);
            navigationMenu.Add (audioButton);
            navigationMenu.Add (controlsButton);

            initalizeDebugButton ();

            lines.AddPoints (0.000f, 0.050f,
                             0.030f, 0.970f,
                             0.760f, 0.895f,
                             0.880f, 0.970f,
                             0.970f, 0.050f,
                             1.000f
                            );

            backButton = new MenuEntry (
                screen: this,
                drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
                name: "Back",
                onClick: (time) => NextScreen = Game.Screens.Where ((s) => !(s is SettingsScreen)).ElementAt (0)
            );
            backButton.AddKey (Keys.Escape);
            backButton.SetCoordinates (left: 0.770f, top: 0.910f, right: 0.870f, bottom: 0.960f);
            backButton.AlignX = HorizontalAlignment.Center;

            // this menu contains the actual settings and is filled in the subclasses
            settingsMenu = new Menu (this, DisplayLayer.ScreenUI + DisplayLayer.Menu);
            settingsMenu.Bounds.Position = ScreenContentBounds.Position + navigationMenu.Bounds.Size.OnlyX;
            settingsMenu.Bounds.Size = ScreenContentBounds.Size - navigationMenu.Bounds.Size.OnlyX;;
            settingsMenu.Bounds.Padding = new ScreenPoint (this, 0.010f, 0.010f);
            settingsMenu.ItemAlignX = HorizontalAlignment.Left;
            settingsMenu.ItemAlignY = VerticalAlignment.Center;
            settingsMenu.RelativeItemHeight = Design.DataItemHeight;
        }
Exemplo n.º 7
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 //[Conditional ("DEBUG")]
 private void initalizeDebugButton()
 {
     MenuEntry debugButton = new MenuEntry (
         screen: this,
         drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
         name: "Debug",
     onClick: (time) =>  {
         Game.SkipNextScreenEffect =true;
         NextScreen = new DebugSettingsScreen (Game);
     }
     );
     navigationMenu.Add (debugButton);
 }
Exemplo n.º 8
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        /// <summary>
        ///
        /// </summary>
        public HighscoreDialog(IScreen screen, DisplayLayer drawOrder, Challenge challenge)
            : base(screen, drawOrder, "Highscores")
        {
            // Der Titel-Text ist mittig ausgerichtet
            AlignX = HorizontalAlignment.Center;
            Bounds.Size = new ScreenPoint (screen, 0.60f, 0.5f);

            // Erstelle das Highscore-Menü
            highscoreList = new Menu (Screen, Index + DisplayLayer.Menu);
            highscoreList.Bounds = ContentBounds;
            highscoreList.ItemAlignX = HorizontalAlignment.Left;
            highscoreList.ItemAlignY = VerticalAlignment.Center;

            if (challenge.Highscore != null) {
                //sotiert die Highscoreliste wird nach der Zeit sotiert
                int highscoreCounter = 0;
                foreach (KeyValuePair<string, int> entry in challenge.Highscore.OrderBy (key => key.Value)) {
                    TimeSpan playTime = TimeSpan.FromSeconds (entry.Value);
                    string formattedPlayTime = (playTime.Hours * 60 + playTime.Minutes).ToString ("D2") + "m " + playTime.Seconds.ToString ("D2") + "s";

                    TextItem firstScore = new TextItem (screen, drawOrder, formattedPlayTime + "    " + entry.Key);
                    highscoreList.Add (firstScore);
                    highscoreCounter++;
                    if (highscoreCounter > 8) {
                        break;
                    }
                }
            }

            buttons = new Container (screen, Index + DisplayLayer.Menu);
            buttons.ItemBackgroundColor =(s) => Design.DialogBackground;
            buttons.ItemAlignX = HorizontalAlignment.Center;

            // Button zum Neustarten der Challenge
            Action<GameTime> restartAction = (time) => {
                Close (time);
                Screen.NextScreen = new ChallengeModeScreen (Screen.Game, challenge);
            };
            MenuEntry restartButton = new MenuEntry (
                screen: Screen,
                drawOrder: Index + DisplayLayer.MenuItem,
                name: "Restart challenge",
                onClick: restartAction
            );
            restartButton.Bounds.Size = new ScreenPoint (screen, ContentBounds.Size.Relative.X / 2, 0.05f);
            restartButton.Bounds.Position = ContentBounds.Position + ContentBounds.Size.OnlyY
                                            - restartButton.Bounds.Size.OnlyY;
            buttons.Add (restartButton);

            // Button für die Rückkehr zum StartScreen
            Action<GameTime> returnAction = (time) => {
                Close (time);
                Screen.NextScreen = new StartScreen (Screen.Game);
            };
            MenuEntry returnButton = new MenuEntry (
                screen: Screen,
                drawOrder: Index + DisplayLayer.MenuItem,
                name: "Return to menu",
                onClick: returnAction
            );
            returnButton.Bounds.Size = new ScreenPoint (screen, ContentBounds.Size.Relative.X / 2, 0.05f);
            returnButton.Bounds.Position = ContentBounds.Position + ContentBounds.Size.OnlyY
                                           - returnButton.Bounds.Size.OnlyY + ContentBounds.Size.OnlyX / 2;
            buttons.Add (returnButton);
        }
Exemplo n.º 9
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        /// <summary>
        /// Erzeugt ein neues ConfirmDialog-Objekt und initialisiert dieses mit dem zugehörigen IGameScreen-Objekt.
        /// Zudem sind Angaben zur Zeichenreihenfolge, einer Zeichenkette für den Titel und für den eingeblendeten Text Pflicht.
        /// [base=screen, drawOrder, title, text]
        /// </summary>
        public ConfirmDialog(IScreen screen, DisplayLayer drawOrder, string title)
            : base(screen, drawOrder, title)
        {
            // Der Titel-Text ist mittig ausgerichtet
            AlignX = HorizontalAlignment.Center;

            Cancel = (time) => {
                Close (time);
            };
            Submit = (time) => {
                Close (time);
            };

            // Keys
            ValidKeys.AddRange (new Keys[] { Keys.Enter, Keys.Escape });

            // Menü, in dem die Textanzeige angezeigt wird
            menu = new Menu (Screen, Index + DisplayLayer.Menu);
            menu.Bounds = ContentBounds;
            menu.ItemForegroundColor = (s) => Color.White;
            menu.ItemBackgroundColor = (s) => Color.Transparent;
            menu.ItemAlignX = HorizontalAlignment.Left;
            menu.ItemAlignY = VerticalAlignment.Center;

            // Button-Container
            buttons = new Container (screen, Index + DisplayLayer.Menu);
            buttons.ItemAlignX = HorizontalAlignment.Center;
            buttons.ItemBackgroundColor = (s) => Design.DialogBackground;

            // Button zum Canceln
            Action<GameTime> cancelAction = (time) => {
                Cancel (time);
            };
            MenuEntry cancelButton = new MenuEntry (
                screen: Screen,
                drawOrder: Index + DisplayLayer.MenuItem,
                name: "Cancel",
                onClick: cancelAction
            );
            cancelButton.Bounds.Size = new ScreenPoint (screen, ()=>ContentBounds.Size.Relative.X / 2, ()=>0.05f);
            cancelButton.Bounds.Position = ContentBounds.Position + ContentBounds.Size.OnlyY
                                           - cancelButton.Bounds.Size.OnlyY;
            buttons.Add (cancelButton);

            // Button zum Submitten
            Action<GameTime> submitAction = (time) => {
                Submit (time);
            };
            MenuEntry submitButton = new MenuEntry (
                screen: Screen,
                drawOrder: Index + DisplayLayer.MenuItem,
                name: "Confirm",
                onClick: submitAction
            );
            submitButton.Bounds.Size = new ScreenPoint (screen, ()=>ContentBounds.Size.Relative.X / 2, ()=>0.05f);
            submitButton.Bounds.Position = ContentBounds.Position + ContentBounds.Size.OnlyY
                                           - submitButton.Bounds.Size.OnlyY + ContentBounds.Size.OnlyX / 2;
            buttons.Add (submitButton);

            // Buttons zum Menü hinzufügen
            menu.Add (buttons);
        }