public GameObject(Vector3 position = default (Vector3), Angles3 rotation = default (Angles3), Vector3 scale = default (Vector3), bool isVisible = true, bool isSelectable = false, bool isMovable = false) { Position = position; Scale = scale.Length () != 0 ? scale : Vector3.One; IsVisible = isVisible; IsSelectable = isSelectable; IsMovable = isMovable; Bounds = new BoundingSphere [0]; UniqueKey = GetType ().Name; IsLightingEnabled = true; IsSkyObject = false; Coloring = new SingleColor (Color.Transparent); }
public GameObject(Vector3 position = default(Vector3), Angles3 rotation = default(Angles3), Vector3 scale = default(Vector3), bool isVisible = true, bool isSelectable = false, bool isMovable = false) { Position = position; Scale = scale.Length() != 0 ? scale : Vector3.One; IsVisible = isVisible; IsSelectable = isSelectable; IsMovable = isMovable; Bounds = new BoundingSphere [0]; UniqueKey = GetType().Name; IsLightingEnabled = true; IsSkyObject = false; Coloring = new SingleColor(Color.Transparent); }
public Sun(IScreen screen) : base(screen: screen) { Coloring = new SingleColor(Color.Yellow); effect = new BasicEffect(screen.GraphicsDevice); }
public Sun(IScreen screen) : base(screen: screen) { Coloring = new SingleColor (Color.Yellow); effect = new BasicEffect (screen.GraphicsDevice); }
public DebugModel(IScreen screen) : base(screen: screen) { Scale = new Vector3 (5f,5f,5f); Coloring = new SingleColor (Color.White); }