// Search the texture list and create a receiver when found one.
        void SearchAndCreateTexture()
        {
            var name = PluginEntry.SearchSharedObjectNameString(_nameFilter);

            if (name != null)
            {
                _receiver = PluginEntry.CreateReceiver(name);
            }
        }
        void Update()
        {
            // Release the plugin instance when the previously established
            // connection is now invalid.
            if (_plugin != System.IntPtr.Zero && !PluginEntry.CheckValid(_plugin))
            {
                Util.IssuePluginEvent(PluginEntry.Event.Dispose, _plugin);
                _plugin = System.IntPtr.Zero;
            }

            // Plugin lazy initialization
            if (_plugin == System.IntPtr.Zero)
            {
                _plugin = PluginEntry.CreateReceiver(_sourceName);
                if (_plugin == System.IntPtr.Zero)
                {
                    return;                                // Spout may not be ready.
                }
            }

            Util.IssuePluginEvent(PluginEntry.Event.Update, _plugin);

            // Texture information retrieval
            var ptr    = PluginEntry.GetTexturePointer(_plugin);
            var width  = PluginEntry.GetTextureWidth(_plugin);
            var height = PluginEntry.GetTextureHeight(_plugin);

            // Resource validity check
            if (_sharedTexture != null)
            {
                if (ptr != _sharedTexture.GetNativeTexturePtr() ||
                    width != _sharedTexture.width ||
                    height != _sharedTexture.height)
                {
                    // Not match: Destroy to get refreshed.
                    Util.Destroy(_sharedTexture);
                }
            }

            // Shared texture lazy (re)initialization
            if (_sharedTexture == null && ptr != System.IntPtr.Zero)
            {
                _sharedTexture = Texture2D.CreateExternalTexture(
                    width, height, TextureFormat.ARGB32, false, false, ptr
                    );
                _sharedTexture.hideFlags = HideFlags.DontSave;

                // Destroy the previously allocated receiver texture to
                // refresh specifications.
                if (_receivedTexture == null)
                {
                    Util.Destroy(_receivedTexture);
                }
            }

            // Texture format conversion with the blit shader
            if (_sharedTexture != null)
            {
                // Blit shader lazy initialization
                if (_blitMaterial == null)
                {
                    _blitMaterial           = new Material(Shader.Find("Hidden/Spout/Blit"));
                    _blitMaterial.hideFlags = HideFlags.DontSave;
                }

                if (_targetTexture != null)
                {
                    // Blit the shared texture to the target texture.
                    Graphics.Blit(_sharedTexture, _targetTexture, _blitMaterial, 1);
                }
                else
                {
                    // Receiver texture lazy initialization
                    if (_receivedTexture == null)
                    {
                        _receivedTexture = new RenderTexture
                                               (_sharedTexture.width, _sharedTexture.height, 0);
                        _receivedTexture.hideFlags = HideFlags.DontSave;
                    }

                    // Blit the shared texture to the receiver texture.
                    Graphics.Blit(_sharedTexture, _receivedTexture, _blitMaterial, 1);
                }
            }

            // Renderer override
            if (_targetRenderer != null && receivedTexture != null)
            {
                // Material property block lazy initialization
                if (_propertyBlock == null)
                {
                    _propertyBlock = new MaterialPropertyBlock();
                }

                // Read-modify-write
                _targetRenderer.GetPropertyBlock(_propertyBlock);
                _propertyBlock.SetTexture(_targetMaterialProperty, receivedTexture);
                _targetRenderer.SetPropertyBlock(_propertyBlock);
            }
        }