Exemplo n.º 1
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 public override void OnStateEnter(MyMovementState previousState)
 {
     _currentChargeVelocity  = KinematicCharacterMotor.CharacterTransform.forward * ChargeSpeed;
     _isStopped              = false;
     _timeSinceStartedCharge = 0f;
     _timeSinceStopped       = 0f;
 }
        public override void OnStateEnter(MyMovementState previousState)
        {
            KinematicCharacterMotor.HandlePhysics(false, true);
            _climbingState = ClimbingState.Anchoring;

            // Store the target position and rotation to snap to
            _targetPosition = ActiveLadder.ClosestPointOnLadderSegment(KinematicCharacterMotor.TransientPosition, out _onLadderSegmentState);
            _targetRotation = ActiveLadder.transform.rotation;
        }
        /// <summary>
        /// Handles movement state transitions and enter/exit callbacks
        /// </summary>
        public void TransitionToState(MyMovementState newState)
        {
            newState.AssignedCharacterController = this;
            newState.KinematicCharacterMotor     = this.KinematicCharacterMotor;

            if (CurrentMovementState != null)
            {
                CurrentMovementState.OnStateExit(newState);
            }

            MyMovementState prevState = CurrentMovementState;

            CurrentMovementState = newState;
            CurrentMovementState.OnStateEnter(prevState);
        }
Exemplo n.º 4
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 public override void OnStateExit(MyMovementState nextState)
 {
 }
Exemplo n.º 5
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 public override void OnStateEnter(MyMovementState previousState)
 {
 }
 public override void OnStateExit(MyMovementState nextState)
 {
     KinematicCharacterMotor.HandlePhysics(true, true);
 }
Exemplo n.º 7
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 public abstract void OnStateEnter(MyMovementState previousState);
Exemplo n.º 8
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 public abstract void OnStateExit(MyMovementState nextState);
Exemplo n.º 9
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 public override void OnStateEnter(MyMovementState previousState)
 {
     KinematicCharacterMotor.HandlePhysics(false, false);
 }