/// <summary>
        /// 現在のフレームでBoneから統合行列計算
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void MenuCalibBoneFrame_Click(object sender, RoutedEventArgs e)
        {
            Frame        frame = frameSequence.Frames[playingIndex];
            List <CvMat> convs;

            if (this.isUserSelected.All(b => b))
            {
                if (this.frameSequence.Segmentations == null)
                {
                    ulong[] selectedUsers = frameSequence.selectedOriginalIdList;
                    convs = KinectMerge.GetConvMatrixFromBoneFrame(frame, frameSequence.ToWorldConversions, selectedUsers);
                }
                else
                {
                    int[] selectedUsers = frameSequence.selecteedIntegretedIdList;
                    convs = KinectMerge.GetConvMatrixFromBoneFrame(frame, frameSequence.ToWorldConversions, selectedUsers);
                }
                frameSequence.ToWorldConversions = convs;
            }
        }