DoesEngineUseCorrectedThrust() public static method

public static DoesEngineUseCorrectedThrust ( Part theEngine ) : bool
theEngine Part
return bool
Exemplo n.º 1
0
        public void CreateEngineSims(List <EngineSim> allEngines, double atmosphere, double mach, bool vectoredThrust, bool fullThrust, LogMsg log)
        {
            bool correctThrust = SimManager.DoesEngineUseCorrectedThrust(this.part);

            if (log != null)
            {
                log.buf.AppendLine("CreateEngineSims for " + this.name);
                for (int i = 0; i < this.part.Modules.Count; i++)
                {
                    PartModule partMod = this.part.Modules[i];
                    log.buf.AppendLine("Module: " + partMod.moduleName);
                }

                log.buf.AppendLine("correctThrust = " + correctThrust);
            }

            if (this.hasMultiModeEngine)
            {
                // A multi-mode engine has multiple ModuleEnginesFX but only one is active at any point
                // The mode of the engine is the engineID of the ModuleEnginesFX that is active
                string mode = this.part.GetModule <MultiModeEngine>().mode;

                List <ModuleEnginesFX> enginesFx = this.part.GetModules <ModuleEnginesFX>();
                for (int i = 0; i < enginesFx.Count; i++)
                {
                    ModuleEnginesFX engine = enginesFx[i];
                    if (engine.engineID == mode)
                    {
                        if (log != null)
                        {
                            log.buf.AppendLine("Module: " + engine.moduleName);
                        }

                        Vector3 thrustvec = this.CalculateThrustVector(vectoredThrust ? engine.thrustTransforms : null, log);

                        EngineSim engineSim = EngineSim.New(
                            this,
                            atmosphere,
                            mach,
                            engine.maxFuelFlow,
                            engine.minFuelFlow,
                            engine.thrustPercentage,
                            thrustvec,
                            engine.atmosphereCurve,
                            engine.atmChangeFlow,
                            engine.useAtmCurve ? engine.atmCurve : null,
                            engine.useVelCurve ? engine.velCurve : null,
                            engine.currentThrottle,
                            engine.g,
                            engine.throttleLocked || fullThrust,
                            engine.propellants,
                            engine.isOperational,
                            correctThrust,
                            engine.thrustTransforms);
                        allEngines.Add(engineSim);
                    }
                }
            }
            else
            {
                if (this.hasModuleEngines)
                {
                    List <ModuleEngines> engines = this.part.GetModules <ModuleEngines>();  // only place that still allocate some memory
                    for (int i = 0; i < engines.Count; i++)
                    {
                        ModuleEngines engine = engines[i];
                        if (log != null)
                        {
                            log.buf.AppendLine("Module: " + engine.moduleName);
                        }

                        Vector3 thrustvec = this.CalculateThrustVector(vectoredThrust ? engine.thrustTransforms : null, log);

                        EngineSim engineSim = EngineSim.New(
                            this,
                            atmosphere,
                            mach,
                            engine.maxFuelFlow,
                            engine.minFuelFlow,
                            engine.thrustPercentage,
                            thrustvec,
                            engine.atmosphereCurve,
                            engine.atmChangeFlow,
                            engine.useAtmCurve ? engine.atmCurve : null,
                            engine.useVelCurve ? engine.velCurve : null,
                            engine.currentThrottle,
                            engine.g,
                            engine.throttleLocked || fullThrust,
                            engine.propellants,
                            engine.isOperational,
                            correctThrust,
                            engine.thrustTransforms);
                        allEngines.Add(engineSim);
                    }
                }
            }

            if (log != null)
            {
                log.Flush();
            }
        }