public Result(int playerImplementationlevel, int playerTestLevel, PlayerFeedback playerFeedback) { PlayerFeedback = playerFeedback; PlayerImplementationLevel = playerImplementationlevel; PlayerTestLevel = playerTestLevel; GameState = GameStates.Unknown; // TODO: determine state from levels Time = DateTime.Now; }
public Result(PlayerImplementationRunResult playerImplementationRunResult, PlayerTestsRunResult playerTestsRunResult, PlayerFeedback playerFeedback) : this(playerImplementationRunResult.Level, playerTestsRunResult.Level, playerFeedback) { PlayerImplementationRunResult = playerImplementationRunResult; PlayerTestsRunResult = playerTestsRunResult; }