Exemplo n.º 1
0
 // Resets all internally used objects and caches, can be used for example when a savegame is loaded:
 public static void Reset()
 {
     UpdateShipTemplateCache();
     GUIStartDeployMissionTab.Reset();
     GUIStartTransportMissionTab.Reset();
     GUIRecordingTab.Reset();
 }
Exemplo n.º 2
0
        // Is called by our helper-classes to draw the actual window:
        public static void DrawWindow()
        {
            if (!showGui)
            {
                return;
            }
            try
            {
                GUILayout.BeginVertical();

                // Title:

                GUILayout.BeginArea(new Rect(0, 3, windowPosition.width /* windowStyle.fixedWidth */, 20));
                GUILayout.Label("<size=14><b>Kerbal Space Transport System</b></size>", new GUIStyle(GUI.labelStyle)
                {
                    fixedWidth = windowPosition.width /*  windowStyle.fixedWidth */, alignment = TextAnchor.MiddleCenter
                });
                GUILayout.EndArea();

                // Tab-Switcher:
                if (MissionController.missionProfiles.Count == 0)
                {
                    int x = WIDTH / 6 - 6;
                    GUILayout.BeginHorizontal();
                    UnityEngine.GUI.enabled = false;
                    for (int i = 0; i < 4; i++)
                    {
                        GUILayout.Button(toolbarStrings[i], GUILayout.Width(x));
                    }
                    UnityEngine.GUI.enabled = true;
                    if (GUILayout.Button(toolbarStrings[4], GUILayout.Width(x)))
                    {
                        selectedMainTab = 4;
                    }
                    if (GUILayout.Button(toolbarStrings[5], GUILayout.Width(x)))
                    {
                        selectedMainTab = 5;
                    }
                    if (HighLogic.LoadedScene == GameScenes.SPACECENTER)
                    {
                        if (GUILayout.Button(toolbarStrings[6], GUILayout.Width(x)))
                        {
                            selectedMainTab = 6;
                        }
                    }
                    GUILayout.EndHorizontal();
                }
                else
                {
                    selectedMainTab = GUILayout.Toolbar(selectedMainTab, toolbarStrings);
                }

                switch (selectedMainTab)
                {
                // Flights:
                case 0:
                    GUIFlightsTab.Display();
                    break;

                // Deploy:
                case 1:
                    if (HighLogic.LoadedScene == GameScenes.FLIGHT)
                    {
                        GUILayout.BeginScrollView(Vector2.zero, GUI.scrollStyle);
                        GUILayout.Label("<b>Please go to the Space Center to launch a new mission.</b>");
                        GUILayout.EndScrollView();
                    }
                    else if (GUIStartDeployMissionTab.Display())
                    {
                        selectedMainTab = 0;
                    }
                    break;

                // Transport:
                case 2:
                    if (HighLogic.LoadedScene == GameScenes.FLIGHT)
                    {
                        GUILayout.BeginScrollView(Vector2.zero, GUI.scrollStyle);
                        GUILayout.Label("<b>Please go to the Space Center to launch a new mission.</b>");
                        GUILayout.EndScrollView();
                    }
                    else if (GUIStartTransportMissionTab.Display())
                    {
                        selectedMainTab = 0;
                    }
                    break;

                // Construct:
                case 3:
                    if (HighLogic.LoadedScene == GameScenes.FLIGHT)
                    {
                        GUILayout.BeginScrollView(Vector2.zero, GUI.scrollStyle);
                        GUILayout.Label("<b>Please go to the Space Center to launch a new mission.</b>");
                        GUILayout.EndScrollView();
                    }
                    else if (GUIStartConstructMissionTab.Display())
                    {
                        selectedMainTab = 0;
                    }
                    break;

                // Record:
                case 4:
                    GUIRecordingTab.Display();
                    break;

                // Help:
                case 5:
                    helpTabScrollPos = GUILayout.BeginScrollView(helpTabScrollPos, GUI.scrollStyle);
                    GUILayout.Label(helpText);
                    GUILayout.EndScrollView();
                    break;

                case 6:

                    GUILayout.Label("<size=14><b>Alarm Clock Settings:</b></size>");
                    GUILayout.BeginScrollView(new Vector2(0, 0), GUI.scrollStyle);

                    MissionController.useKACifAvailable  = GUILayout.Toggle(MissionController.useKACifAvailable, "Use Kerbal Alarm Clock (if available)");
                    MissionController.useStockAlarmClock = GUILayout.Toggle(MissionController.useStockAlarmClock, "Use Stock Alarm Clock");

                    GUILayout.EndScrollView();

                    break;

                default:
                    GUILayout.Label("<b>Not implemented yet.</b>");
                    break;
                }

                GUILayout.EndVertical();
                UnityEngine.GUI.DragWindow();
            }
            catch (Exception e)
            {
                Debug.LogError("DrawWindow(): " + e.ToString());
            }
        }
Exemplo n.º 3
0
Arquivo: GUI.cs Projeto: MrKiel/KSTS
        // Is called by our helper-classes to draw the actual window:
        public static void DrawWindow()
        {
            if (!showGui)
            {
                return;
            }
            try
            {
                GUILayout.BeginVertical();

                // Title:
                GUILayout.BeginArea(new Rect(0, 3, windowStyle.fixedWidth, 20));
                GUILayout.Label("<size=14><b>Kerbal Space Transport System</b></size>", new GUIStyle(GUI.labelStyle)
                {
                    fixedWidth = windowStyle.fixedWidth, alignment = TextAnchor.MiddleCenter
                });
                GUILayout.EndArea();

                // Tab-Switcher:
                string[] toolbarStrings = new string[] { "Flights", "Deploy", "Transport", "Construct", "Record", "Help" };
                selectedMainTab = GUILayout.Toolbar(selectedMainTab, toolbarStrings);

                switch (selectedMainTab)
                {
                // Flights:
                case 0:
                    GUIFlightsTab.Display();
                    break;

                // Deploy:
                case 1:
                    if (HighLogic.LoadedScene == GameScenes.FLIGHT)
                    {
                        GUILayout.BeginScrollView(Vector2.zero, GUI.scrollStyle);
                        GUILayout.Label("<b>Please go to the Space Center to launch a new mission.</b>");
                        GUILayout.EndScrollView();
                    }
                    else if (GUIStartDeployMissionTab.Display())
                    {
                        selectedMainTab = 0;
                    }
                    break;

                // Transport:
                case 2:
                    if (HighLogic.LoadedScene == GameScenes.FLIGHT)
                    {
                        GUILayout.BeginScrollView(Vector2.zero, GUI.scrollStyle);
                        GUILayout.Label("<b>Please go to the Space Center to launch a new mission.</b>");
                        GUILayout.EndScrollView();
                    }
                    else if (GUIStartTransportMissionTab.Display())
                    {
                        selectedMainTab = 0;
                    }
                    break;

                // Construct:
                case 3:
                    if (HighLogic.LoadedScene == GameScenes.FLIGHT)
                    {
                        GUILayout.BeginScrollView(Vector2.zero, GUI.scrollStyle);
                        GUILayout.Label("<b>Please go to the Space Center to launch a new mission.</b>");
                        GUILayout.EndScrollView();
                    }
                    else if (GUIStartConstructMissionTab.Display())
                    {
                        selectedMainTab = 0;
                    }
                    break;

                // Record:
                case 4:
                    GUIRecordingTab.Display();
                    break;

                // Help:
                case 5:
                    helpTabScrollPos = GUILayout.BeginScrollView(helpTabScrollPos, GUI.scrollStyle);
                    GUILayout.Label(helpText);
                    GUILayout.EndScrollView();
                    break;

                default:
                    GUILayout.Label("<b>Not implemented yet.</b>");
                    break;
                }

                GUILayout.EndVertical();
                UnityEngine.GUI.DragWindow();
            }
            catch (Exception e)
            {
                Debug.LogError("[KSTS] DrawWindow(): " + e.ToString());
            }
        }