public MateriaEntryModel(Materia materia) { _materia = materia; ItemType = ItemModel.GetItemModels(); CharacterType = new KhEnumListModel <CharacterType>(() => Character, x => Character = x); }
public EquipmentEntryModel(MateriaEquipment equipment, MateriaViewModel vm) { _equipment = equipment; _materiaVm = vm; EquipmentType = ItemModel.GetItemModels(); CharacterTypes = new KhEnumListModel <CharacterType>(() => Character, x => Character = x); }
public MateriaEntryModel(SaveFf7Remake save, Materia materia) { _save = save; _materia = materia; ItemType = ItemModel.GetItemModels(); CharacterType = new KhEnumListModel <CharacterType>(() => Character, x => Character = x); }
public EquipmentEntryModel(int index, WeaponFound[] weaponFound, MateriaEquipment equipment, MateriaViewModel vm) { _arrayIndex = index; _weaponFound = weaponFound; _equipment = equipment; _materiaVm = vm; EquipmentType = ItemModel.GetItemModels(); CharacterTypes = new KhEnumListModel <CharacterType>(() => Character, x => Character = x); }
public InventroyEntryModel(Inventory inventory) { _inventory = inventory; ItemTypes = ItemModel.GetItemModels(); }