Exemplo n.º 1
0
 public static float PlacePoint(Vector start, Vector end, Vector point)
 {
     float a = start.y - end.y;
     float b = -(start.x - end.x);
     float c = -(a * start.x + b * start.y);
     return a * point.x + b * point.y + c;
 }
Exemplo n.º 2
0
 public float PlaceOfPoint(Vector point)
 {
     float a = begin.Y - end.Y;
     float b = -(begin.X - end.X);
     float c = -(a * begin.X + b * begin.Y);
     return a * point.X + b * point.Y + c;
 }
Exemplo n.º 3
0
 public static Vector CrossingPoint(Vector a1, Vector a2, Vector b1, Vector b2)
 {
     float x = -((a1.x * a2.y - a2.x * a1.y) * (b2.x - b1.x) - (b1.x * b2.y - b2.x * b1.y) * (a2.x - a1.x)) / ((a1.y - a2.y) * (b2.x - b1.x) - (b1.y - b2.y) * (a2.x - a1.x));
     if (x == float.NaN)
         return null;
     float y = ((b1.y - b2.y) * (-x) - (b1.x * b2.y - b2.x * b1.y)) / (b2.x - b1.x);
     return new Vector(x, y);
 }
Exemplo n.º 4
0
 public bool ContainPoint(Vector point)
 {
     float end = (new Vector(points.Last(), points.First())) * (new Vector(points.Last(), point));
     for (int i = 0; i < points.Count-1; i++ )
     {
         float step = (new Vector(points[i], points[i+1])) * (new Vector(points[i], point));
         if (end * step < 0)
             return false;
     }
     return true;
 }
Exemplo n.º 5
0
 public static Polygon Intersection(Polygon a, Vector b1, Vector b2)
 {
     List<Vector> result = new List<Vector>();
     a.points.Add(a.points.Last());
     for (int i = 0; i < a.points.Count - 1; i++)
     {
         Vector start = a.points[i];
         Vector end = a.points[i + 1];
         bool s = Vector.PlacePoint(b1, b2, start) >= 0;
         bool e = Vector.PlacePoint(b1, b2, end) >= 0;
         if (s)
             result.Add(start);
         if (s ^ e)
             result.Add(Vector.CrossingPoint(start, end, b1, b2));
     }
     return new Polygon(result);
 }
Exemplo n.º 6
0
 public Segment(Vector begin, Vector end) 
 {
     this.begin = begin;
     this.end = end;
 }
Exemplo n.º 7
0
 public Vector(Vector a, Vector b)
 {
     this.x = b.x - a.x;
     this.y = b.y - a.y;
 }