private void OnGUI() { if (ShowFps) { if (RenderWatcher == null) { RenderWatcher = new CFpsWatcher(0.95f); } GUILayout.BeginVertical(GUILayout.Width(300)); GUILayout.Label(string.Format("Memory: {0:F3}KB", UnityEngine.Profiler.GetMonoUsedSize() / 1024f)); GUILayout.Label(RenderWatcher.Watch("FPS: {0:N0}", 1f / Time.deltaTime)); GUILayout.EndVertical(); } }
private void OnGUI() { if (ShowFps) { if (RenderWatcher == null) RenderWatcher = new CFpsWatcher(0.95f); GUILayout.BeginVertical(GUILayout.Width(300)); GUILayout.Label(string.Format("Memory: {0:F3}KB", UnityEngine.Profiler.GetMonoUsedSize() / 1024f)); GUILayout.Label(RenderWatcher.Watch("FPS: {0:N0}", 1f / Time.deltaTime)); GUILayout.EndVertical(); } }