public static UIVeteransReportFleet Instantiate(UIVeteransReportFleet prefab, Transform parent, Vector3 pos, BattleResultModel model, FleetType iType)
        {
            UIVeteransReportFleet uIVeteransReportFleet = UnityEngine.Object.Instantiate(prefab);

            uIVeteransReportFleet.transform.parent = parent;
            uIVeteransReportFleet.transform.localScaleOne();
            uIVeteransReportFleet.transform.localPosition = pos;
            uIVeteransReportFleet._iType          = iType;
            uIVeteransReportFleet.name            = $"{iType}Fleet";
            uIVeteransReportFleet._clsResultModel = model;
            uIVeteransReportFleet.Init();
            return(uIVeteransReportFleet);
        }
Exemplo n.º 2
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        public static UIVeteransReportFleet Instantiate(UIVeteransReportFleet prefab, Transform parent, Vector3 pos, BattleResultModel model, FleetType iType)
        {
            UIVeteransReportFleet uIVeteransReportFleet = Object.Instantiate <UIVeteransReportFleet>(prefab);

            uIVeteransReportFleet.get_transform().set_parent(parent);
            uIVeteransReportFleet.get_transform().localScaleOne();
            uIVeteransReportFleet.get_transform().set_localPosition(pos);
            uIVeteransReportFleet._iType = iType;
            uIVeteransReportFleet.set_name(string.Format("{0}Fleet", iType));
            uIVeteransReportFleet._clsResultModel = model;
            uIVeteransReportFleet.Init();
            return(uIVeteransReportFleet);
        }