private bool InitWithdrawalSelection(object data) { _prodWithdrawalDecisionSelection.Play(delegate { BattleTaskManager.GetPrefabFile().DisposeProdCommandBuffer(); ObserverActionQueue observerAction = BattleTaskManager.GetObserverAction(); observerAction.Executions(); BattleField battleField = BattleTaskManager.GetBattleField(); battleField.ResetFleetAnchorPosition(); battleField.enemySeaLevel.SetActive(isActive: true); battleField.ReqTimeZone(KCV.Battle.Utils.TimeZone.Night, BattleTaskManager.GetSkyType()); battleField.AlterWaveDirection(FleetType.Friend, FleetType.Friend); battleField.AlterWaveDirection(FleetType.Enemy, FleetType.Enemy); BattleShips battleShips = BattleTaskManager.GetBattleShips(); battleShips.RadarDeployment(isDeploy: false); battleShips.SetShipDrawType(FleetType.Enemy, ShipDrawType.Normal); battleShips.SetStandingPosition(StandingPositionType.OneRow); battleShips.SetLayer(Generics.Layers.ShipGirl); BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); battleCameras.InitEnemyFieldCameraDefault(); battleCameras.SetVerticalSplitCameras(isSplit: false); if (!battleCameras.isSplit) { battleCameras.SetSplitCameras(isSplit: true); } battleCameras.ResetFieldCamSettings(FleetType.Friend); battleCameras.ResetFieldCamSettings(FleetType.Enemy); battleCameras.fieldDimCameraEnabled(isEnabled: false); BattleFieldCamera battleFieldCamera = BattleTaskManager.GetBattleCameras().fieldCameras[0]; battleFieldCamera.ReqViewMode(CameraActor.ViewMode.Fix); battleFieldCamera.SetFixCamera(_dicSplitCameraPos[FleetType.Friend], _dicSplitCameraRot[FleetType.Friend]); battleFieldCamera.cullingMask = battleCameras.GetDefaultLayers(); battleFieldCamera = BattleTaskManager.GetBattleCameras().fieldCameras[1]; battleFieldCamera.ReqViewMode(CameraActor.ViewMode.Fix); battleFieldCamera.SetFixCamera(_dicSplitCameraPos[FleetType.Enemy], _dicSplitCameraRot[FleetType.Enemy]); battleFieldCamera.cullingMask = battleCameras.GetEnemyCamSplitLayers(); BattleShips battleShips2 = BattleTaskManager.GetBattleShips(); battleShips2.SetBollboardTarget(isFriend: true, battleCameras.fieldCameras[0].transform); battleShips2.SetBollboardTarget(isFriend: false, battleCameras.fieldCameras[1].transform); battleShips2.SetTorpedoSalvoWakeAngle(isSet: false); BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera; cutInEffectCamera.isCulling = false; UITexture component = ((Component)cutInEffectCamera.transform.FindChild("TorpedoLine/OverlayLine")).GetComponent <UITexture>(); if (component != null) { component.alpha = 0f; } BattleTaskManager.GetTorpedoHpGauges().SetDestroy(); }, OnDecideWithdrawalButton); return(false); }
private bool _initSupportFleetAdmission(object data) { BattleTaskManager.GetBattleField().ResetFleetAnchorPosition(); BattleTaskManager.GetPrefabFile().DisposeProdCommandBuffer(); BattleShips battleShips = BattleTaskManager.GetBattleShips(); battleShips.RadarDeployment(isDeploy: false); battleShips.SetStandingPosition(StandingPositionType.OneRow); battleShips.SetShipDrawType(FleetType.Enemy, ShipDrawType.Normal); Observable.FromCoroutine((IObserver <bool> observer) => CreateCutIn(observer)).Subscribe(delegate { _prodSupportCutIn.Play(delegate { _onSupportFleetAdmissionFinished(); }); }); return(false); }