private void BeInvitedToGame(BattleNetUser user, string channel)
        {
            AudioManager.PlayEffect(ResourceManager.Get("音效.加点"));
            OnlineGameInviteItem item = new OnlineGameInviteItem();

            item.Init(Me, user, channel, 10, this.inviteStackPanel, this);
        }
        public void GameBegin(string channelUuid, BattleNetUser opponent, int team)
        {
            //MessageBox.Show(string.Format("现在开始进入战斗...房间号:{0},对手:{1},队伍号:{2}", channelUuid, opponent.Name, team));

            foreach (var c in inviteStackPanel.Children)
            {
                if (c is OnlineGameInviteItem)
                {
                    OnlineGameInviteItem item = c as OnlineGameInviteItem;
                    item.Close();
                }
            }
            _opponent = opponent;

            TextBlock selectedItem = saveSelectComboBox.SelectedItem as TextBlock;

            if (selectedItem == null)
            {
                MessageBox.Show("错误,请先选择进行战斗的存档..");
                return;
            }

            this.Status = OnlineStatus.InGame;
            SaveInfo save = selectedItem.Tag as SaveInfo;

            RuntimeData.Instance.Load(save.Name);
            OLBattleGlobalSetting.Instance.OLGame      = true;
            OLBattleGlobalSetting.Instance.myTeamIndex = team;
            OLBattleGlobalSetting.Instance.channel     = channelUuid;

            //OL战斗模式,固定发放物品
            RuntimeData.Instance.Items.Clear();
            RuntimeData.Instance.Items.Add(ItemManager.GetItem("大还丹").Clone());
            RuntimeData.Instance.Items.Add(ItemManager.GetItem("大还丹").Clone());
            RuntimeData.Instance.Items.Add(ItemManager.GetItem("九转熊蛇丸").Clone());
            RuntimeData.Instance.Items.Add(ItemManager.GetItem("九转熊蛇丸").Clone());

            RuntimeData.Instance.gameEngine.OLBattle(true, team, channelUuid);
        }