Exemplo n.º 1
0
        public void Initialize(TextEditorData textEditorData)
        {
            _normalMode = new NormalMode(textEditorData);
            _insertMode = new InsertMode(textEditorData);
            _visualMode = new VisualMode(textEditorData);
            _replaceMode = new ReplaceMode(textEditorData);

            // start in normal mode
            CurrentMode = _requestedMode = _normalMode;
            CurrentMode.InternalActivate();
        }
        public void Initialize(TextEditorData textEditorData)
        {
            _normalMode  = new NormalMode(textEditorData);
            _insertMode  = new InsertMode(textEditorData);
            _visualMode  = new VisualMode(textEditorData);
            _replaceMode = new ReplaceMode(textEditorData);

            // start in normal mode
            CurrentMode = _requestedMode = _normalMode;
            CurrentMode.InternalActivate();
        }
        public override bool KeyPress(KeyDescriptor descriptor)
        {
            // generic mode escape handler
            if (
                (descriptor.ModifierKeys == 0 && descriptor.SpecialKey == SpecialKey.Escape) ||
                (descriptor.ModifierKeys == ModifierKeys.Control && descriptor.KeyChar == '[') ||
                (descriptor.ModifierKeys == ModifierKeys.Control && descriptor.KeyChar == 'c'))
            {
                CurrentMode.InternalDeactivate();
                CurrentMode = _requestedMode = _normalMode;
                CurrentMode.InternalActivate();
                return(false);
            }

            var pass = CurrentMode.KeyPress(descriptor);

            var newMode = CurrentMode.RequestedMode;

            if (newMode == Mode.Normal)
            {
                _requestedMode = _normalMode;
            }
            else if (newMode == Mode.Insert)
            {
                _requestedMode = _insertMode;
            }
            else if (newMode == Mode.Visual)
            {
                _visualMode.Select = SelectMode.Normal;
                _requestedMode     = _visualMode;
            }
            else if (newMode == Mode.VisualLine)
            {
                _visualMode.Select = SelectMode.Line;
                _requestedMode     = _visualMode;
            }
            else if (newMode == Mode.Replace)
            {
                _requestedMode = _replaceMode;
            }

            if (_requestedMode != CurrentMode)
            {
                CurrentMode.RequestedMode = Mode.None;
                CurrentMode.InternalDeactivate();
                _requestedMode.InternalActivate();
                CurrentMode = _requestedMode;
            }

            return(pass && base.KeyPress(descriptor));
        }
Exemplo n.º 4
0
        public override bool KeyPress(KeyDescriptor descriptor)
        {
            // generic mode escape handler
            if (
                (descriptor.ModifierKeys == 0 && descriptor.SpecialKey == SpecialKey.Escape) ||
                (descriptor.ModifierKeys == ModifierKeys.Control && descriptor.KeyChar == '[') ||
                (descriptor.ModifierKeys == ModifierKeys.Control && descriptor.KeyChar == 'c'))
            {
                CurrentMode.InternalDeactivate();
                CurrentMode = _requestedMode = _normalMode;
                CurrentMode.InternalActivate();
                return false;
            }

            var pass = CurrentMode.KeyPress (descriptor);

            var newMode = CurrentMode.RequestedMode;
            if (newMode == Mode.Normal)
                _requestedMode = _normalMode;
            else if (newMode == Mode.Insert)
                _requestedMode = _insertMode;
            else if (newMode == Mode.Visual)
            {
                _visualMode.Select = SelectMode.Normal;
                _requestedMode = _visualMode;
            }
            else if (newMode == Mode.VisualLine)
            {
                _visualMode.Select = SelectMode.Line;
                _requestedMode = _visualMode;
            }
            else if (newMode == Mode.Replace)
                _requestedMode = _replaceMode;

            if (_requestedMode != CurrentMode)
            {
                CurrentMode.RequestedMode = Mode.None;
                CurrentMode.InternalDeactivate();
                _requestedMode.InternalActivate();
                CurrentMode = _requestedMode;
            }

            return pass && base.KeyPress(descriptor);
        }
 protected BaseEditMode(TextEditor editor)
 {
     Editor = editor;
     RequestedMode = ViMode.None;
 }