Exemplo n.º 1
0
 private void getsHit(MovableObject hitObj, MovableObject attackObj)
 {
     hitObj.Hit(attackObj.getDamage());
     if (hitObj.CollisionBox.Right > attackObj.CollisionBox.Left)
     {
         hitObj.Move(Direction.Right, 1f);
     }
     if (hitObj.CollisionBox.Left < attackObj.CollisionBox.Right)
     {
         hitObj.Move(Direction.Left, 1f);
     }
 }
Exemplo n.º 2
0
 public void CheckThrowObjectCollission(MovableObject movableObject)
 {
     ThrowObject throwObject = movableObject.hasCollissionWithThrowObject();
     if (throwObject != null)
     {
         MovableObject thrower = throwObject.GetThrower();
         if (movableObject is Enemy && Player.GetAttack() is ThrowAttack)
         {
             Enemy enemy = (Enemy)movableObject;
             ThrowAttack attack = ((ThrowAttack)Player.GetAttack());
             attack.ThrownObjectHasCollidedWithEnemy(enemy, throwObject);
         }
         else if (movableObject is Player && thrower is Enemy && ((Enemy)thrower).GetAttack() is ThrowAttack)
         {
             ThrowAttack attack = ((ThrowAttack)((Enemy)thrower).GetAttack());
             attack.ThrownObjectHasCollidedWithPlayer(Player, throwObject);
         }
     }
 }