Exemplo n.º 1
0
 /// <summary>
 /// Initializes a new instance of the <see cref="D2D1RenderTargetProperties"/> struct.
 /// </summary>
 /// <param name="renderTargetType">A value that specifies whether the render target should force hardware or software rendering.</param>
 /// <param name="pixelFormat">The pixel format and alpha mode of the render target.</param>
 /// <param name="dpiX">The horizontal DPI of the render target. To use the default DPI, set dpiX and dpiY to 0.</param>
 /// <param name="dpiY">The vertical DPI of the render target. To use the default DPI, set dpiX and dpiY to 0.</param>
 /// <param name="usage">A value that specifies how the render target is remoted and whether it should be GDI-compatible.</param>
 /// <param name="minLevel">A value that specifies the minimum Direct3D feature level required for hardware rendering.</param>
 public D2D1RenderTargetProperties(D2D1RenderTargetType renderTargetType, D2D1PixelFormat pixelFormat, float dpiX, float dpiY, D2D1RenderTargetUsages usage, D2D1FeatureLevel minLevel)
 {
     this.renderTargetType = renderTargetType;
     this.pixelFormat      = pixelFormat;
     this.dpiX             = dpiX;
     this.dpiY             = dpiY;
     this.usage            = usage;
     this.minLevel         = minLevel;
 }
Exemplo n.º 2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="D2D1BitmapProperties"/> struct.
 /// </summary>
 /// <param name="pixelFormat">The bitmap's pixel format and alpha mode.</param>
 /// <param name="dpiX">The horizontal dpi of the bitmap.</param>
 /// <param name="dpiY">The vertical dpi of the bitmap.</param>
 public D2D1BitmapProperties(D2D1PixelFormat pixelFormat, float dpiX, float dpiY)
 {
     this.pixelFormat = pixelFormat;
     this.dpiX        = dpiX;
     this.dpiY        = dpiY;
 }