Exemplo n.º 1
0
        public static CustomGameData ShowDialog(string text, string caption, string defaultName = "", string defaultLocation = "")
        {
            Form prompt = new Form()
            {
                Width           = 500,
                Height          = 250,
                FormBorderStyle = FormBorderStyle.FixedDialog,
                Text            = caption,
                StartPosition   = FormStartPosition.CenterScreen
            };
            Font  font        = new Font("Microsoft Sans Serif", 12, FontStyle.Regular, GraphicsUnit.Point, ((byte)(0)));
            Label selectLabel = new Label()
            {
                Left = 30, Top = 20, AutoSize = true, Text = text, Font = font
            };
            Label nameLabel = new Label()
            {
                Left = 30, Top = 80, AutoSize = true, Text = "Game Name", Font = font
            };
            TextBox gameLocationTextBox = new TextBox()
            {
                Left = 30, Top = 50, Width = 400, Text = defaultLocation
            };
            TextBox gameNameTextBox = new TextBox()
            {
                Left = 30, Top = 110, Width = 400, Text = defaultName
            };
            Button getGameLocationButton = new Button()
            {
                Left = gameLocationTextBox.Left + gameLocationTextBox.Width, Top = gameLocationTextBox.Top, Width = 30, Height = gameLocationTextBox.Height, Text = "..."
            };
            Button confirmation = new Button()
            {
                Text = "Ok", Left = 350, Width = 100, Top = 140, DialogResult = DialogResult.OK
            };
            OpenFileDialog fileDialog = new OpenFileDialog();

            fileDialog.Filter   = "Exe files|*.exe|All Files|*.*";
            fileDialog.FileOk  += (sender, e) => { var execFile = fileDialog.FileName; var list = execFile.Split('\\'); var gameNameExec = list[list.Length - 1]; var gameName = gameNameExec.Substring(0, gameNameExec.Length - 4); gameLocationTextBox.Text = execFile; gameNameTextBox.Text = gameName; };
            confirmation.Click += (sender, e) => { prompt.Close(); };
            //textBox.Click += (sender, e) => { d.ShowDialog(); };
            getGameLocationButton.Click += (sender, e) => { fileDialog.ShowDialog(); };
            prompt.Controls.Add(gameLocationTextBox);
            prompt.Controls.Add(nameLabel);
            prompt.Controls.Add(confirmation);
            prompt.Controls.Add(selectLabel);
            prompt.Controls.Add(getGameLocationButton);
            prompt.Controls.Add(gameNameTextBox);
            prompt.AcceptButton = confirmation;

            CustomGameData customGameData = new CustomGameData(prompt.ShowDialog(), gameNameTextBox.Text, gameLocationTextBox.Text);

            return(customGameData);
        }
Exemplo n.º 2
0
        void EditCustomGame(string defaultName = "", string defaultLocation = "")
        {
            CustomGameData customGameData = Prompt.ShowDialog("Select Game Location", "Custom Game", defaultName, defaultLocation);

            if (customGameData.dialogResult == DialogResult.OK)
            {
                if (string.IsNullOrEmpty(customGameData.gameName) || string.IsNullOrEmpty(customGameData.gameLocation))
                {
                    MessageBox.Show("Input fields must not be empty!");
                    EditCustomGame(customGameData.gameName, customGameData.gameLocation);
                    return;
                }
                if (!Utils.hasWriteAccessToFolder(Path.GetFullPath(Directory.GetCurrentDirectory())))
                {
                    Utils.StartApplicationInAdminMode();
                }
                CustomGame        d = new CustomGame(customGameData.gameName, customGameData.gameLocation);
                List <CustomGame> g = new List <CustomGame>();
                if (File.Exists(JeremieLauncher.customGamesFile))
                {
                    g = JsonConvert.DeserializeObject <List <CustomGame> >(File.ReadAllText(JeremieLauncher.customGamesFile));
                }
                CustomGame cur   = ToCustomGame();
                int        index = g.FindIndex(delegate(CustomGame custom)
                {
                    return(custom.Equals(cur));
                });
                if (index < 0)
                {
                    MessageBox.Show("Cannot edit game!");
                    return;
                }
                g.RemoveAt(index);
                g.Insert(index, d);
                string output = JsonConvert.SerializeObject(g, Formatting.Indented);
                File.WriteAllText(JeremieLauncher.customGamesFile, output);
                Game dGame = d.ToGame();
                dGame.index = this.index;
                JeremieLauncher.instance.UpdateCustomGame(dGame);
            }
        }
        void AddCustomGame(string defaultName = "", string defaultLocation = "")
        {
            CustomGameData customGameData = Prompt.ShowDialog("Select Game Location", "Custom Game", defaultName, defaultLocation);

            if (customGameData.dialogResult == DialogResult.OK)
            {
                if (string.IsNullOrEmpty(customGameData.gameName) || string.IsNullOrEmpty(customGameData.gameLocation))
                {
                    MessageBox.Show("Input fields must not be empty!");
                    AddCustomGame(customGameData.gameName, customGameData.gameLocation);
                    return;
                }
                if (!Utils.hasWriteAccessToFolder(Path.GetFullPath(Directory.GetCurrentDirectory())))
                {
                    Utils.StartApplicationInAdminMode();
                }
                CustomGame        d = new CustomGame(customGameData.gameName, customGameData.gameLocation);
                List <CustomGame> g = new List <CustomGame>();
                if (File.Exists(customGamesFile))
                {
                    g = JsonConvert.DeserializeObject <List <CustomGame> >(File.ReadAllText(customGamesFile));
                }
                if (g.FindIndex(delegate(CustomGame custom)
                {
                    return(custom.Equals(d));
                }) >= 0)
                {
                    MessageBox.Show("Custom game with same name already exists");
                    AddCustomGame(customGameData.gameName, customGameData.gameLocation);
                    return;
                }
                g.Add(d);
                string output = JsonConvert.SerializeObject(g, Formatting.Indented);
                File.WriteAllText(customGamesFile, output);
                AddGame(new Game(d.GameName, d.ExecPath, custom: true));
            }
        }