public void MapRemoval(userTileClass character)


        {
            if (character.getTileType() == userTileClass.tileType.Enemy)
            {
                EnemyClass[] new_list = new EnemyClass[userEnemies.Length - 1];
                int          index    = 0;

                for (int i = 0; i < userEnemies.Length; ++i)
                {
                    if (userEnemies[i].died())
                    {
                        map[userEnemies[i].getY(), userEnemies[i].getX()] = new emptyUserTileClass(userEnemies[i].getY(), userEnemies[i].getX());
                    }
                    else
                    {
                        new_list[index] = userEnemies[i];
                        ++index;
                    }
                }

                userEnemies = new_list;
                updateVision();
            }
        }
        public void enemyAttackedUser()
        {
            EnemyClass[] copyOfEnemies = new EnemyClass[map.fetchEnemies().Length];
            Array.Copy(map.fetchEnemies(), 0, copyOfEnemies, 0, map.fetchEnemies().Length);
            string statusOfAttack;

            for (int i = 0; i < copyOfEnemies.Length; ++i)
            {
                if (!copyOfEnemies[i].died())
                {
                    copyOfEnemies[i].userLockedVision();

                    for (int j = 0; j < copyOfEnemies[i].userFindVision().Length; ++j)
                    {
                        if (copyOfEnemies[i] is GoblinClass && j < 4)
                        {
                            statusOfAttack = userAttacksEnemy(copyOfEnemies[i], CharacterClass.Movement.NoMovement, copyOfEnemies[i].userFindVision()[j]);
                        }
                        else if (copyOfEnemies[i] is MagesClass)
                        {
                            statusOfAttack = userAttacksEnemy(copyOfEnemies[i], CharacterClass.Movement.NoMovement, copyOfEnemies[i].userFindVision()[j]);
                        }
                    }

                    copyOfEnemies[i].userUnlockedVision();
                    map.findCharacterPosition(copyOfEnemies[i], CharacterClass.Movement.NoMovement);
                }
            }
        }