public bool IsTouching(ReadOnlyCollider2D collider) => _obj.IsTouching(collider._obj);
public bool IsTouching(ReadOnlyCollider2D collider, ContactFilter2D contactFilter) => _obj.IsTouching(collider._obj, contactFilter);
public ColliderDistance2D Distance(ReadOnlyCollider2D collider) => _obj.Distance(collider._obj);