public GeometricTransformAttributeElement(Stream stream)
            : base(stream)
        {
            StoredValuesMask = StreamUtils.ReadUInt16(stream);

            var elementValueList = new List <Single>(16);

            var storedValuesMask = StoredValuesMask;

            for (int i = 0, c = 16; i < c; ++i)
            {
                if ((storedValuesMask & 0x8000) > 0)
                {
                    var value = StreamUtils.ReadFloat(stream);

                    elementValueList.Add(value);

                    TransformationMatrix[i] = value;
                }

                storedValuesMask = (UInt16)(storedValuesMask << 1);
            }

            ElementValues = elementValueList.ToArray();
        }
Exemplo n.º 2
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 public RGB(Stream stream)
     : base()
 {
     data = new Single[]
     {
         StreamUtils.ReadFloat(stream),
         StreamUtils.ReadFloat(stream),
         StreamUtils.ReadFloat(stream)
     };
 }
        public PropertyProxyMetaDataElement(Stream stream)
        {
            PropertyKeys       = new List <MbString>();
            PropertyValueTypes = new List <byte>();
            PropertyValues     = new List <object>();

            var propertyKey = new MbString(stream);

            while (propertyKey.Count > 0)
            {
                PropertyKeys.Add(propertyKey);

                var propertyValueType = StreamUtils.ReadByte(stream);

                PropertyValueTypes.Add(propertyValueType);

                switch (propertyValueType)
                {
                case 1:
                {
                    PropertyValues.Add(new MbString(stream));         // MbString

                    break;
                }

                case 2:
                {
                    PropertyValues.Add(StreamUtils.ReadInt32(stream));         // Int32

                    break;
                }

                case 3:
                {
                    PropertyValues.Add(StreamUtils.ReadFloat(stream));         // Single

                    break;
                }

                case 4:
                {
                    PropertyValues.Add(new Date(stream));         // Date

                    break;
                }

                default:
                {
                    throw new Exception(String.Format("Property Value Type {0} is not recognised.", propertyValueType));
                }
                }

                propertyKey = new MbString(stream);
            }
        }
Exemplo n.º 4
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 public RGBA(Stream stream)
     : base(stream)
 {
     data = new Single[]
     {
         base.Red,
         base.Green,
         base.Blue,
         StreamUtils.ReadFloat(stream)
     };
 }
Exemplo n.º 5
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 public BaseShapeNodeElement(Stream stream)
     : base(stream)
 {
     TransformedBBox   = new BBoxF32(stream);
     UntransformedBBox = new BBoxF32(stream);
     Area              = StreamUtils.ReadFloat(stream);
     VertexCountRange  = new CountRange(stream);
     NodeCountRange    = new CountRange(stream);
     PolygonCountRange = new CountRange(stream);
     Size              = StreamUtils.ReadInt32(stream);
     CompressionLevel  = StreamUtils.ReadFloat(stream);
 }
Exemplo n.º 6
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        public PartitionNodeElement(Stream stream)
            : base(stream)
        {
            PartitionFlags    = StreamUtils.ReadInt32(stream);
            FileName          = new MbString(stream);
            TransformedBBox   = new BBoxF32(stream);
            Area              = StreamUtils.ReadFloat(stream);
            VertexCountRange  = new CountRange(stream);
            NodeCountRange    = new CountRange(stream);
            PolygonCountRange = new CountRange(stream);

            if ((PartitionFlags & 0x00000001) != 0)
            {
                UntransformedBBox = new BBoxF32(stream);
            }
        }
Exemplo n.º 7
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        public MaterialAttributeElement(Stream stream)
            : base(stream)
        {
            DataFlags = StreamUtils.ReadUInt16(stream);

            var patternBitsAreUsed = (DataFlags & 0x0001) > 0;

            if (patternBitsAreUsed && (DataFlags & 0x0002) > 0)
            {
                AmbientCommonRGBValue = StreamUtils.ReadFloat(stream);
            }

            else
            {
                AmbientColour = new RGBA(stream);
            }

            DiffuseColour = new RGBA(stream);

            if (patternBitsAreUsed && (DataFlags & 0x0008) > 0)
            {
                SpecularCommonRGBValue = StreamUtils.ReadFloat(stream);
            }

            else
            {
                SpecularColour = new RGBA(stream);
            }

            if (patternBitsAreUsed && (DataFlags & 0x0004) > 0)
            {
                EmissionCommonRGBValue = StreamUtils.ReadFloat(stream);
            }

            else
            {
                EmissionColour = new RGBA(stream);
            }

            Shininess = StreamUtils.ReadFloat(stream);
        }
Exemplo n.º 8
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        public VertexBasedShapeCompressedRepData(Stream stream)
        {
            VersionNumber          = StreamUtils.ReadInt16(stream);
            NormalBinding          = StreamUtils.ReadByte(stream);
            TextureCoordBinding    = StreamUtils.ReadByte(stream);
            ColourBinding          = StreamUtils.ReadByte(stream);
            QuantizationParameters = new QuantizationParameters(stream);

            var primitiveListIndices = Int32CompressedDataPacket.GetArrayI32(stream, Int32CompressedDataPacket.PredictorType.Stride1);

            MemoryStream vertexDataStream;

            if (QuantizationParameters.BitsPerVertex == 0)
            {
                LosslessCompressedRawVertexData = new LosslessCompressedRawVertexData(stream);

                vertexDataStream = new MemoryStream(LosslessCompressedRawVertexData.VertexData);
            }

            else
            {
                throw new NotImplementedException("LossyQuantizedRawVertexData NOT IMPLEMENTED");
            }

            var readNormals       = NormalBinding == 1;
            var readTextureCoords = TextureCoordBinding == 1;
            var readColours       = ColourBinding == 1;

            var vertexEntrySize  = 3 + (readNormals ? 3 : 0) + (readTextureCoords ? 2 : 0) + (readColours ? 3 : 0);
            var vertexEntryCount = (vertexDataStream.Length / 4) / vertexEntrySize;

            var vertexPositions          = new float[vertexEntryCount][];
            var vertexNormals            = readNormals ? new float[vertexEntryCount][] : null;
            var vertexColours            = readColours ? new float[vertexEntryCount][] : null;
            var vertexTextureCoordinates = readTextureCoords ? new float[vertexEntryCount][] : null;

            for (int i = 0; i < vertexEntryCount; ++i)
            {
                if (readTextureCoords)
                {
                    vertexTextureCoordinates[i] = new float[] { StreamUtils.ReadFloat(vertexDataStream), StreamUtils.ReadFloat(vertexDataStream) }
                }
                ;

                if (readColours)
                {
                    vertexColours[i] = new float[] { StreamUtils.ReadFloat(vertexDataStream), StreamUtils.ReadFloat(vertexDataStream), StreamUtils.ReadFloat(vertexDataStream) }
                }
                ;

                if (readNormals)
                {
                    vertexNormals[i] = new float[] { StreamUtils.ReadFloat(vertexDataStream), StreamUtils.ReadFloat(vertexDataStream), StreamUtils.ReadFloat(vertexDataStream) }
                }
                ;

                vertexPositions[i] = new float[] { StreamUtils.ReadFloat(vertexDataStream), StreamUtils.ReadFloat(vertexDataStream), StreamUtils.ReadFloat(vertexDataStream) };
            }

            Positions = vertexPositions;
            Normals   = vertexNormals;

            var triStripCount = primitiveListIndices.Length - 1;
            var triStrips     = new int[triStripCount][];

            for (int triStripIndex = 0; triStripIndex < triStripCount; ++triStripIndex)
            {
                var startIndex = primitiveListIndices[triStripIndex];
                var endIndex   = primitiveListIndices[triStripIndex + 1];

                var indicesCount = endIndex - startIndex;
                var indices      = new int[indicesCount];

                for (int i = 0; i < indicesCount; ++i)
                {
                    indices[i] = startIndex + i;
                }

                triStrips[triStripIndex] = indices;
            }

            TriStrips = triStrips;
        }
    }
}
Exemplo n.º 9
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 public UniformQuantizerData(Stream stream)
 {
     Min          = StreamUtils.ReadFloat(stream);
     Max          = StreamUtils.ReadFloat(stream);
     NumberOfBits = StreamUtils.ReadByte(stream);
 }
 public FloatingPointPropertyAtomElement(Stream stream)
     : base(stream)
 {
     Value = StreamUtils.ReadFloat(stream);
 }