Exemplo n.º 1
0
        /// <summary>
        /// Gets the arc on the beach line at the x coordinate (i.e. right above the new site event)
        /// </summary>
        /// <param name="p"></param>
        /// <returns></returns>
        private JCVHalfEdge GetEdgeAboveX(PointF p)
        {
            //guess that it's close by to last insert
            JCVHalfEdge he = lastInserted;

            if (he == null)
            {
                //changed to add "+ Bounds.Right"; believe original expression was erroneous
                he = (p.X < Bounds.Width / 2 + Bounds.Right) ? beachlineStart : beachlineEnd;
            }

            //note: could be optimized with binary search
            //then search right or left (as appropriate) until found
            if (he == beachlineStart || (he != beachlineEnd && RightOf(he, p)))
            {
                do
                {
                    he = he.right;
                }while (he != beachlineEnd && RightOf(he, p));

                he = he.left;
            }
            else
            {
                do
                {
                    he = he.left;
                }while (he != beachlineStart && !RightOf(he, p));
            }

            return(he);
        }
Exemplo n.º 2
0
        private void SiteEvent(JCVSite site)
        {
            JCVHalfEdge left   = GetEdgeAboveX(site.center);
            JCVHalfEdge right  = left.right;
            JCVSite     bottom = (left.Edge is null) ? sites[0] : left.rSite;

            JCVEdge edge = new JCVEdge(bottom, site);

            edges.Add(edge);

            JCVHalfEdge he1 = new JCVHalfEdge(edge, false, left);
            JCVHalfEdge he2 = new JCVHalfEdge(edge, true, he1);

            lastInserted = right;

            PointF p;

            if (CheckCircleEvent(left, he1, out p))
            {
                priorityQueue.Remove(left);
                left.vertex = p;
                left.Y      = p.Y + PointDistance(site.center, p);
                priorityQueue.Add(left);
            }
            if (CheckCircleEvent(he2, right, out p))
            {
                he2.vertex = p;
                he2.Y      = p.Y + PointDistance(site.center, p);
                priorityQueue.Add(he2);
            }
        }
Exemplo n.º 3
0
        //note to self: this is currently a black box. Figure out how it works at some point
        private bool RightOf(JCVHalfEdge he, PointF p)
        {
            JCVEdge edge    = he.Edge;
            JCVSite topsite = edge.Sites[1];

            bool rightOfSite = (p.X > topsite.X);

            if (rightOfSite ^ he.directionIsRight) //direction and rightOfSite don't match
            {
                return(rightOfSite);
            }

            float dxp, dyp, dxs, t1, t2, t3, yl;
            bool  above;

            if (edge.A == 1)
            {
                dyp = p.Y - topsite.Y;
                dxp = p.X - topsite.X;
                bool fast = false;
                if ((!rightOfSite & (edge.B < 0)) || (rightOfSite & (edge.B >= 0)))
                {
                    above = dyp >= edge.B * dxp;
                    fast  = above;
                }
                else
                {
                    above = (p.X + p.Y * edge.B) > edge.C;
                    if (edge.B < 0)
                    {
                        above = !above;
                    }
                    if (!above)
                    {
                        fast = true;
                    }
                }
                if (!fast)
                {
                    dxs   = topsite.X - edge.Sites[0].X;
                    above = edge.B * (dxp * dxp - dyp * dyp)
                            < dxs * dyp * (1 + 2 * dxp / dxs + edge.B * edge.B);
                    if (edge.B < 0)
                    {
                        above = !above;
                    }
                }
            }
            else // edge.b == 1
            {
                yl    = edge.C - edge.A * p.X;
                t1    = p.Y - yl;
                t2    = p.X - topsite.X;
                t3    = yl - topsite.Y;
                above = t1 * t1 > (t2 * t2 + t3 * t3);
            }
            return(he.directionIsRight ^ above);
        }
Exemplo n.º 4
0
        private void CircleEvent()
        {
            JCVHalfEdge left = priorityQueue.First();

            priorityQueue.Remove(left);

            JCVHalfEdge leftleft   = left.left;
            JCVHalfEdge right      = left.right;
            JCVHalfEdge rightright = right.right;
            JCVSite     bottom     = left.lSite;
            JCVSite     top        = right.rSite;

            PointF vertex = left.vertex;

            EndPoints(left.Edge, vertex, left.directionIsRight);
            EndPoints(right.Edge, vertex, right.directionIsRight);

            lastInserted = rightright;

            priorityQueue.Remove(right);
            left.Unlink();
            right.Unlink();

            bool dirIsRight = false;

            if (bottom.Y > top.Y)
            {
                JCVSite temp = bottom;
                bottom     = top;
                top        = temp;
                dirIsRight = true;
            }

            JCVEdge edge = new JCVEdge(bottom, top);

            edges.Add(edge);

            JCVHalfEdge he = new JCVHalfEdge(edge, dirIsRight, leftleft);

            EndPoints(edge, vertex, !dirIsRight);

            PointF p;

            if (CheckCircleEvent(leftleft, he, out p))
            {
                priorityQueue.Remove(leftleft);
                leftleft.vertex = p;
                leftleft.Y      = p.Y + PointDistance(bottom.center, p);
                priorityQueue.Add(leftleft);
            }
            if (CheckCircleEvent(he, rightright, out p))
            {
                he.vertex = p;
                he.Y      = p.Y + PointDistance(bottom.center, p);
                priorityQueue.Add(he);
            }
        }
Exemplo n.º 5
0
        private bool CheckCircleEvent(JCVHalfEdge he1, JCVHalfEdge he2, out PointF vertex)
        {
            JCVEdge e1 = he1.Edge;
            JCVEdge e2 = he2.Edge;

            vertex = new PointF();

            if (e1 is null || e2 is null || e1.Sites[1] == e2.Sites[1])
            {
                return(false);
            }

            return(HalfEdgeIntersection(he1, he2, out vertex));
        }
Exemplo n.º 6
0
        private bool HalfEdgeIntersection(JCVHalfEdge he1, JCVHalfEdge he2, out PointF intersect)
        {
            JCVEdge e1 = he1.Edge;
            JCVEdge e2 = he2.Edge;

            intersect = new PointF();

            float d = e1.A * e2.B - e1.B * e2.A;                               //determinant

            if (-EDGE_INTERSECT_THRESHOLD < d && d < EDGE_INTERSECT_THRESHOLD) // lines are parallel
            {
                return(false);
            }

            float xint = (e1.C * e2.B - e1.B * e2.C) / d;
            float yint = (e1.A * e2.C - e1.C * e2.A) / d;

            intersect = new PointF(xint, yint);

            JCVEdge     e;
            JCVHalfEdge he;

            if (IsPointBefore(e1.Sites[1].center, e2.Sites[1].center))
            {
                he = he1;
                e  = e1;
            }
            else
            {
                he = he2;
                e  = e2;
            }

            bool rightOfSite = intersect.X >= e.Sites[1].X;

            if (rightOfSite ^ he.directionIsRight)
            {
                return(false);
            }
            return(true);
        }
Exemplo n.º 7
0
        /// <summary>
        /// Generate the voronoi diagram.
        /// </summary>
        /// <param name="points"></param>
        /// <param name="rect"></param>
        /// <param name="clipper"></param>
        public void GenerateDiagram(ref List <PointF> points, RectangleF rect, JCVClipper userClipper)
        {
            beachlineStart = new JCVHalfEdge(null, false);
            beachlineEnd   = new JCVHalfEdge(null, false);
            clipper        = userClipper;
            priorityQueue  = new SortedSet <JCVHalfEdge>();

            beachlineStart.right = beachlineEnd;
            beachlineEnd.left    = beachlineStart;

            lastInserted = null; //maybe not needed; added for clarity
            edges        = new List <JCVEdge>();

            //create sites for each distinct point, sorted by min(y),min(x)
            sites = points.Distinct().Select((p, index) => new JCVSite(p, index)).OrderBy(s => s.Y).ThenBy(s => s.X).ToList();

            bool noRect = (rect == default);

            if (noRect)
            {
                rect.X      = sites.Min(s => s.X);
                rect.Y      = sites.Min(s => s.Y);
                rect.Width  = sites.Max(s => s.X) - rect.X;
                rect.Height = sites.Max(s => s.Y) - rect.Y;
            }

            //uses clipper to clip any points outside bounds.
            clipper.boundingBox = rect;
            sites = (List <JCVSite>)sites.Where(s => clipper.TestPoint(s.center)).ToList();

            if (noRect)
            {
                // JCash used ceil and floor to adjust the bounding box to int coords- necessary?
                // see: jcv_rect_round(&tmp_rect);
                // Will add later if needed

                //pad bounding box by 10 in all directions
                clipper.boundingBox.Inflate(10, 10);
                rect = clipper.boundingBox;
            }

            this.Bounds = rect;

            int siteIndex = 1; //sites[0] is saved for initial bottom site
            int sCount    = sites.Count;

            bool finished = false;

            while (!finished)
            {
                bool pqEmpty = (priorityQueue.Count == 0);
                bool before  = true;
                if (!pqEmpty && siteIndex < sCount)
                {
                    JCVHalfEdge he = priorityQueue.ElementAt(0);
                    PointF      p  = new PointF(he.vertex.X, he.Y);
                    before = IsPointBefore(sites[siteIndex].center, p);
                }


                if (siteIndex < sCount && (pqEmpty || before))
                {
                    SiteEvent(sites[siteIndex++]);
                }
                else if (!pqEmpty)
                {
                    CircleEvent();
                }
                else
                {
                    finished = true;
                }
            } //end while

            for (JCVHalfEdge temphe = beachlineStart.right; temphe != beachlineEnd; temphe = temphe.right)
            {
                FinishLine(temphe.Edge);
            }

            FillGaps();
        }