Exemplo n.º 1
0
        private void Start()
        {
            mOrderLayer = this.GetComponentInParent <JCS_OrderLayer>();

            foreach (SpriteRenderer spriteRenderer in mSpriteRenderers)
            {
                if (mOrderLayer == null)
                {
                    continue;
                }

                // override the current order layer.
                spriteRenderer.sortingOrder = mOrderLayer.OrderLayer;
            }

            if (mSpriteRenderer != null && mOrderLayer != null)
            {
                mSpriteRenderer.sortingOrder = mOrderLayer.OrderLayer;
            }

            //if set absolute effect are enable set it to that specific layer.
            if (mAbsoluteLayerEffect)
            {
                SetObjectParentToOrderLayerByOrderLayerIndex(mAbsotlueLayer);
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Set the object into the scene layer in the scene.
        /// </summary>
        /// <param name="jcsOlo"> object u want to set to that specific scene layer </param>
        /// <param name="orderLayerIndex"> index of scene layer </param>
        public void SetObjectParentToOrderLayerByOrderLayerIndex(ref JCS_OrderLayerObject jcsOlo, int orderLayerIndex)
        {
            if (jcsOlo == null)
            {
                JCS_Debug.LogWarning(
                    "The 'JCS_OrderLayerObject' object you trying to set is null references...");
                return;
            }

            // get the order layer by order layer index!
            JCS_OrderLayer jcsol = GetOrderLayerByOrderLayerIndex(orderLayerIndex);

            if (jcsol == null)
            {
                JCS_Debug.LogWarning(
                    "Did not find the layer you willing to set to..., Layer Index: " + orderLayerIndex);
                return;
            }

            // set parent
            jcsOlo.transform.SetParent(jcsol.transform);

            // set order layer to the pass in object.
            jcsOlo.SetOrderLayer(orderLayerIndex);
        }