/*******************************************/ /* Self-Define */ /*******************************************/ //---------------------- // Public Functions //---------------------- // Protected Functions //---------------------- // Private Functions /// <summary> /// Do the revolution action. /// </summary> private void DoRevolution() { if (mOrigin == null) { return; } switch (mAxis) { case JCS_Axis.AXIS_X: { if (mRevoluteAsLocalPosition) { this.transform.localPosition = JCS_Mathf.CirclePositionX( this.mOrigin.localPosition, this.mDegree, this.mRadius, this.transform.localPosition); } else { this.transform.position = JCS_Mathf.CirclePositionX( this.mOrigin.position, this.mDegree, this.mRadius, this.transform.position); } } break; case JCS_Axis.AXIS_Y: { if (mRevoluteAsLocalPosition) { this.transform.localPosition = JCS_Mathf.CirclePositionY( this.mOrigin.localPosition, this.mDegree, this.mRadius, this.transform.localPosition); } else { this.transform.position = JCS_Mathf.CirclePositionY( this.mOrigin.position, this.mDegree, this.mRadius, this.transform.position); } } break; case JCS_Axis.AXIS_Z: { if (mRevoluteAsLocalPosition) { this.transform.localPosition = JCS_Mathf.CirclePositionZ( this.mOrigin.localPosition, this.mDegree, this.mRadius, this.transform.localPosition); } else { this.transform.position = JCS_Mathf.CirclePositionZ( this.mOrigin.position, this.mDegree, this.mRadius, this.transform.position); } } break; } }