private void LateUpdate()
        {
#if (UNITY_EDITOR)
            // Just assign to it, in order to update the joystick
            // names array.
            this.joystickNames = Input.GetJoystickNames();
#endif

            GetJoystickInfo();

            JCS_Input.LateUpdate();
        }
        private void LateUpdate()
        {
            GetJoystickInfo();

            JCS_Input.LateUpdate();
        }