Exemplo n.º 1
0
        /// <summary>
        /// Add random value to Vector3
        /// </summary>
        /// <param name="trans"> transfrorm u want to apply. </param>
        /// <param name="randVec"> value for each axis. </param>
        /// <param name="checks"> check for eaxh axis. </param>
        /// <returns> transform result. </returns>
        public static Vector3 ApplyRandVector3(Vector3 trans, Vector3 randVec, JCS_Bool3 checks)
        {
            Vector3 tempVec = trans;

            if (checks.check1)
            {
                float val = JCS_Random.Range(-randVec.x, randVec.x);
                tempVec = IncVecX(tempVec, val);
            }

            if (checks.check2)
            {
                float val = JCS_Random.Range(-randVec.y, randVec.y);
                tempVec = IncVecY(tempVec, val);
            }

            if (checks.check3)
            {
                float val = JCS_Random.Range(-randVec.z, randVec.z);
                tempVec = IncVecZ(tempVec, val);
            }

            trans = tempVec;

            return(tempVec);
        }
        /// <summary>
        ///
        /// </summary>
        private void DoDegreeChangeEffect()
        {
            if (!mDegreeChangeEffect)
            {
                return;
            }

            mDegreeTimer += Time.deltaTime;

            if (mDegreeTimer < mTimeToDegreeChange)
            {
                return;
            }

            // prepare random
            Vector3 randVal = new Vector3(
                mRandDegreeRangeX,
                mRandDegreeRangeY,
                mRandDegreeRangeZ);

            JCS_Bool3 checkers = new JCS_Bool3(
                mRandDegreeX,
                mRandDegreeY,
                mRandDegreeZ);

            // apply it.
            transform.eulerAngles = JCS_Util.ApplyRandVector3(transform.eulerAngles, randVal, checkers);

            // reset timer
            mDegreeTimer = 0;

            // conitnue the effect then dont disable the effect!
            if (!mContinousDegreeChange)
            {
                // end the effect!
                mDegreeChangeEffect = false;
            }
        }