Exemplo n.º 1
0
        public static bool HasCanAttackEquip(PeEntity entity, AttackType type)
        {
            List <ItemObject> objs = entity.GetEquipObjs(EeqSelect.combat);

            if (objs == null)
            {
                return(false);              //is player
            }
            for (int i = 0; i < objs.Count; i++)
            {
                if (SelectItem.EquipCanAttack(entity, objs[i]))
                {
                    AttackMode mode = objs[i].protoData.weaponInfo.attackModes[0];
                    if (mode.type == type)
                    {
                        return(true);
                    }
                }
            }

            ItemObject curobj = entity.motionEquipment.PEHoldAbleEqObj;
            EeqSelect  curEq  = SelectItem.GetEquipSelect(curobj);

            bool IsNeedTakeOff = (curobj != null && curobj.protoData.weaponInfo != null && curobj.protoData.weaponInfo.attackModes[0].type == AttackType.Ranged) ? true : false;
            bool canAttack     = SelectItem.EquipCanAttack(entity, curobj);

            if (IsNeedTakeOff && !canAttack)
            {
                TakeOffEquip(entity);
            }

            if (curEq == EeqSelect.combat && canAttack)
            {
                AttackMode mode = curobj.protoData.weaponInfo.attackModes[0];
                if (mode.type == type)
                {
                    return(true);
                }
            }

            return(false);
        }
Exemplo n.º 2
0
        public bool SetSelectObjsAtk(PeEntity npc, AttackType type)
        {
            AddSelectObjsAtk(npc, FilterAtkObjs(type, npc.GetEquipObjs(EeqSelect.combat)));

            ItemObject curobj = npc.motionEquipment.PEHoldAbleEqObj;
            EeqSelect  curEq  = SelectItem.GetEquipSelect(curobj);

            bool IsNeedTakeOff = (curobj != null && curobj.protoData.weaponInfo != null && curobj.protoData.weaponInfo.attackModes[0].type == AttackType.Ranged) ? true : false;
            bool canAttack     = SelectItem.EquipCanAttack(npc, curobj);

            if (IsNeedTakeOff && !canAttack)
            {
                SelectItem.TakeOffEquip(npc);
            }

            if (curEq == EeqSelect.combat && curobj.protoData.weaponInfo.attackModes[0].type == type && canAttack)
            {
                AddSeclectObjAtk(curobj);
            }

            return(_hasSelectsAtkEq.Count > 0);
        }