private void OpenDoor() { if (_inventory.CheckItemInInventory(new WitchKey())) { _anim.SetBool("Opened", true); _inventory.RemoveItemFromInventory(new WitchKey()); _closedDoor = false; } }
private void OpenDoor() { if (_inventory.CheckItemInInventory(new WitchKey())) { _anim.SetBool("Opened", true); _inventory.RemoveItemFromInventory(new WitchKey()); _closedDoor = false; } }