public Texture2D BuildTexture2D(RagnarokAnimationPalette Palette, GraphicsDevice Device)
        {
            byte[]    data = DecodedData();
            Texture2D tex  = new Texture2D(Device, Width, Height);

            Color[] colors = new Color[Width * Height];

            /*int index;
             * for( int x = 0; x < Width; x++ ) {
             *      for( int y = 0; y < Height; y++ ) {
             *              index = ( x + ( y * Width ) );
             *              if( index >= data.Length )
             *                      colors[ index ] = Color.TransparentWhite;
             *              else
             *                      colors[ index ] = Palette[ data[ index ] ];
             *      }
             * }*/
            for (int i = 0; i < colors.Length; i++)
            {
                // make first index transparent
                if (i >= data.Length || data[i] == 0)
                {
                    colors[i] = Color.Transparent;
                }
                else
                {
                    colors[i] = Palette[data[i]];
                }
            }
            tex.SetData <Color>(colors);

            data   = null;
            colors = null;

            return(tex);
        }
Exemplo n.º 2
0
        public bool Read(Stream stream)
        {
            mReader = new BinaryReader(stream);

            int imgCount = Reader.ReadUInt16();

            // Image Data \\
            mImages = new List <RagnarokAnimationImage>();
            for (int i = 0; i < imgCount; i++)
            {
                mImages.Add(new RagnarokAnimationImage());
                mImages[i].Width  = Reader.ReadUInt16();
                mImages[i].Height = Reader.ReadUInt16();
                int size = Reader.ReadInt32();
                mImages[i].Data = Reader.ReadBytes(size);
            }

            // Palette \\
            mPalette = new RagnarokAnimationPalette(256);
            for (int i = 0; i < 256; i++)
            {
                mPalette.ReadColor(Reader);
            }

            // Actions \\
            mActions = new RagnarokAnimationActionList();
            int actCount = mReader.ReadUInt16();

            for (int i = 0; i < actCount; i++)
            {
                RagnarokAnimationAction action = new RagnarokAnimationAction();
                action.Frames = new RagnarokAnimationActionFrameList();
                int frameCount = mReader.ReadUInt16();
                for (int f = 0; f < frameCount; f++)
                {
                    RagnarokAnimationActionFrame frame = new RagnarokAnimationActionFrame();
                    frame.Images   = new RagnarokAnimationActionFrameImageList();
                    frame.Palette1 = mReader.ReadUInt32();
                    frame.Palette2 = mReader.ReadUInt32();
                    frame.Audio    = mReader.ReadInt32();
                    frame.Numxxx   = mReader.ReadInt32();
                    if (frame.Numxxx == 1)
                    {
                        frame.Ext1      = mReader.ReadInt32();
                        frame.ExtX      = mReader.ReadInt32();
                        frame.ExtY      = mReader.ReadInt32();
                        frame.Terminate = mReader.ReadInt32();
                    }

                    int imageCount = mReader.ReadUInt16();
                    for (int s = 0; s < imageCount; s++)
                    {
                        RagnarokAnimationActionFrameImage img = new RagnarokAnimationActionFrameImage()
                        {
                            X        = mReader.ReadInt16(),
                            Y        = mReader.ReadInt16(),
                            Number   = mReader.ReadUInt16(),
                            Mirror   = mReader.ReadBoolean(),
                            Color    = new Color(mReader.ReadByte(), mReader.ReadByte(), mReader.ReadByte(), mReader.ReadByte()),
                            ScaleX   = mReader.ReadSingle(),
                            ScaleY   = mReader.ReadSingle(),
                            Rotation = mReader.ReadInt16(),
                            Type     = mReader.ReadInt16(),
                            Width    = mReader.ReadUInt16(),
                            Height   = mReader.ReadUInt16(),
                        };

                        frame.Images.Add(img);
                    }
                    action.Frames.Add(frame);
                }
                mActions.Add(action);
            }

            // Sounds \\
            mActionSounds = new List <string>();
            int soundCount = Reader.ReadUInt16();

            for (int i = 0; i < soundCount; i++)
            {
                mActionSounds.Add(Reader.ReadString());
            }

            return(true);
        }