Exemplo n.º 1
0
        internal void PushValue()
        {
            switch (_type)
            {
            case VariableType.Float:
                GameInterface.Script_PushFloat(Convert.ToSingle(_value));
                break;

            case VariableType.Integer:
                GameInterface.Script_PushInt(Convert.ToInt32(_value));
                break;

            case VariableType.String:
                GameInterface.Script_PushString(Convert.ToString(_value));
                break;

            case VariableType.Entity:
                GameInterface.Script_PushEntRef(((Entity)_value).EntRef);
                break;

            case VariableType.Vector:
                var v = (Vector3)_value;
                GameInterface.Script_PushVector(v.X, v.Y, v.Z);
                break;
            }
        }
Exemplo n.º 2
0
        void TestScript_Notified(string arg1, Parameter[] arg2)
        {
            if (arg1 == "trigger" || arg1 == "weapon_fired" || arg1 == "touch")
            {
                return;
            }

            GameInterface.Script_PushString(arg1);
            GameInterface.Script_Call(363, 0, 1);
        }