Exemplo n.º 1
0
        /// <summary>
        ///   Open up the Options submenu. If AIParams is supplied, the AImenu
        ///   initializes its menuitems to equal previously selected settings.
        /// </summary>
        /// <param name = "aiParams"></param>
        public void TransitionToOptions(IEnumerable<Tuple<string, int>> aiParams)
        {
            CurrentSubMenu = SubMenu.Options;

            MenuItems.Clear();
            MenuItem currentAILevelSelector;

            for (int currentPlayer = 1; currentPlayer<=6; currentPlayer++)
            {
                var currentAISelector = new MenuItem("Player["+currentPlayer+"] AI", 0);
                currentAILevelSelector = new MenuItem("Player["+currentPlayer+"] AI Level: ", 1, 9, 1, 1);
                MenuItems.Add(currentAISelector);
                MenuItems.Add(currentAILevelSelector);
                MenuItem.LinkAIandLevelMenuItems(currentAISelector, currentAILevelSelector);
                currentAILevelSelector.Enabled = false;
            }

            MenuItems.Add(new MenuItem("Back to Main Menu"));

            if (aiParams != null)
                LoadSavedAISettings(aiParams);

            SelectedMenuItemIndex = 0;
        }
Exemplo n.º 2
0
 /// <summary>
 ///   Associate a MenuItem that selects an AI and a MenuItem that selects a difficulty.
 /// </summary>
 /// <param name = "aiSelectorMenuItem">A menu item that selects an AI</param>
 /// <param name = "levelMenuItem">A menu item that selects a level</param>
 public static void LinkAIandLevelMenuItems(MenuItem aiSelectorMenuItem, MenuItem levelMenuItem)
 {
     aiSelectorMenuItem.DifficultySlider = levelMenuItem;
 }