Exemplo n.º 1
0
        public static (List <Section_AHDR> AHDRs, bool overwrite, bool simps, bool ledgeGrab, bool piptVColors) GetModels(Game game)
        {
            using (ImportModel a = new ImportModel())
                if (a.ShowDialog() == DialogResult.OK)
                {
                    List <Section_AHDR> AHDRs = new List <Section_AHDR>();

                    AssetType assetType = (AssetType)a.comboBoxAssetTypes.SelectedItem;

                    bool simps = false, ledgeGrab = false, piptVColors = false;

                    if (assetType == AssetType.MODL)
                    {
                        piptVColors = a.checkBoxEnableVcolors.Checked;
                        simps       = a.checkBoxGenSimps.Checked;
                        ledgeGrab   = a.checkBoxLedgeGrab.Checked;

                        if (simps)
                        {
                            MessageBox.Show("a SIMP for each imported MODL will be generated and placed on a new DEFAULT layer.");
                        }
                    }

                    foreach (string filePath in a.filePaths)
                    {
                        string assetName;

                        byte[] assetData;

                        ReadFileMethods.treatStuffAsByteArray = false;

                        if (assetType == AssetType.MODL)
                        {
                            assetName = Path.GetFileNameWithoutExtension(filePath) + ".dff";

                            assetData = Path.GetExtension(filePath).ToLower().Equals(".dff") ?
                                        File.ReadAllBytes(filePath) :
                                        ReadFileMethods.ExportRenderWareFile(
                                CreateDFFFromAssimp(filePath,
                                                    a.checkBoxFlipUVs.Checked,
                                                    a.checkBoxIgnoreMeshColors.Checked),
                                modelRenderWareVersion(game));
                        }
                        else if (assetType == AssetType.BSP)
                        {
                            assetName = Path.GetFileNameWithoutExtension(filePath) + ".bsp";

                            assetData = Path.GetExtension(filePath).ToLower().Equals(".bsp") ?
                                        File.ReadAllBytes(filePath) :
                                        ReadFileMethods.ExportRenderWareFile(
                                CreateBSPFromAssimp(filePath,
                                                    a.checkBoxFlipUVs.Checked,
                                                    a.checkBoxIgnoreMeshColors.Checked),
                                modelRenderWareVersion(game));
                        }
                        else
                        {
                            throw new ArgumentException();
                        }

                        AHDRs.Add(new Section_AHDR(
                                      Functions.BKDRHash(assetName),
                                      assetType,
                                      ArchiveEditorFunctions.AHDRFlagsFromAssetType(assetType),
                                      new Section_ADBG(0, assetName, "", 0),
                                      assetData));
                    }

                    return(AHDRs, a.checkBoxOverwrite.Checked, simps, ledgeGrab, piptVColors);
                }

            return(null, false, false, false, false);
        }
Exemplo n.º 2
0
        public static List <Section_AHDR> GetAssets(out bool success)
        {
            ImportModel a = new ImportModel();

            if (a.ShowDialog() == DialogResult.OK)
            {
                List <Section_AHDR> AHDRs = new List <Section_AHDR>();

                for (int i = 0; i < a.filePaths.Count; i++)
                {
                    ModelConverterData m;

                    if (Path.GetExtension(a.filePaths[i]).ToLower().Equals(".obj"))
                    {
                        m = ReadOBJFile(a.filePaths[i]);
                    }
                    else if (Path.GetExtension(a.filePaths[i]).ToLower().Equals(".dae"))
                    {
                        m = ConvertDataFromDAEObject(ReadDAEFile(a.filePaths[i]), false);
                    }
                    else
                    {
                        MessageBox.Show("Unknown file format for " + a.filePaths[i] + ", skipping");
                        continue;
                    }

                    byte[]    data;
                    AssetType assetType;
                    string    assetName = Path.GetFileNameWithoutExtension(a.filePaths[i]); // + ".dff";

                    //switch (a.comboBoxAssetTypes.SelectedIndex)
                    //{
                    //    case 0:
                    //        assetType = AssetType.BSP;
                    //        data = ReadFileMethods.ExportRenderWareFile(CreateBSPFile(m, a.checkBoxFlipUVs.Checked), scoobyRenderWareVersion);
                    //        break;
                    //    case 1:
                    //        assetType = AssetType.MODL; // scooby
                    //        data = ReadFileMethods.ExportRenderWareFile(CreateDFFFile(m, a.checkBoxFlipUVs.Checked), scoobyRenderWareVersion);
                    //        break;
                    //    case 2:
                    //        assetType = AssetType.MODL; // bfbb
                    //        data = ReadFileMethods.ExportRenderWareFile(CreateDFFFile(m, a.checkBoxFlipUVs.Checked), bfbbRenderWareVersion);
                    //        break;
                    //    default:
                    //        assetType = AssetType.MODL; // movie
                    //        data = ReadFileMethods.ExportRenderWareFile(CreateDFFFile(m, a.checkBoxFlipUVs.Checked), tssmRenderWareVersion);
                    //        break;
                    //}

                    assetType = AssetType.MODL;
                    data      = ReadFileMethods.ExportRenderWareFile(CreateDFFFile(m, a.checkBoxFlipUVs.Checked), currentRenderWareVersion);

                    Section_ADBG ADBG = new Section_ADBG(0, assetName, "", 0);
                    Section_AHDR AHDR = new Section_AHDR(Functions.BKDRHash(assetName), assetType, ArchiveEditorFunctions.AHDRFlagsFromAssetType(assetType), ADBG, data);

                    AHDRs.Add(AHDR);
                }

                success = true;
                return(AHDRs);
            }
            else
            {
                success = false;
                return(null);
            }
        }