public static Create ( float start, float end, float length, Action |
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start | float | The starting value. |
end | float | The ending value. |
length | float | The length of time, in seconds, to perform the interpolation. |
step | Action |
An optional callback to invoke when the Interpolator is updated. |
completed | Action |
An optional callback to invoke when the Interpolator completes. |
return |
/// <summary> /// Fades the whole Application screen out. /// </summary> /// <param name = "endColor">The Color used for end</param> /// <param name = "length">The length in seconds the fade operation should last</param> public static void FadeOut(Color endColor, float length) { if (_fadeActive) { Debug.WriteLine("Fading already active"); return; } if (_hideActive) { Debug.WriteLine("Screen already hidden"); return; } _fadeActive = true; Instance._transitionColor = endColor * 0f; Interpolator.Create(0.0f, 1.0f, length, (step) => { Instance._transitionColor = new Color(Convert.ToSingle(Instance._transitionColor.R), Convert.ToSingle(Instance._transitionColor.G), Convert.ToSingle(Instance._transitionColor.B), step.Value); }, completed => { _fadeActive = false; _hideActive = true; }); }
/// <summary> /// Fades the whole Application screen in. /// </summary> /// <param name = "startColor">The Color used for start</param> /// <param name = "length">The length in seconds the fade operation should last</param> public static void FadeIn(Color startColor, float length) { if (_fadeActive) { Debug.WriteLine("Fading already active"); return; } // if (_hideActive) { _hideActive = false; } _fadeActive = true; Instance._transitionColor = startColor; Interpolator.Create(1.0f, 0.0f, length, (step) => { Instance._transitionColor = new Color(Convert.ToSingle(Instance._transitionColor.R), Convert.ToSingle(Instance._transitionColor.G), Convert.ToSingle(Instance._transitionColor.B), step.Value); }, completed => _fadeActive = false); }