Exemplo n.º 1
0
 /// <summary>
 /// Clone another compile environment
 /// </summary>
 /// <param name="Other">The compile environment to copy</param>
 public CompileEnvironment(CompileEnvironment Other)
 {
     Compiler     = Other.Compiler;
     CompilerType = Other.CompilerType;
     Options      = new List <CompileOption>(Other.Options);
     Definitions  = new List <string>(Other.Definitions);
     IncludePaths = new List <DirectoryReference>(Other.IncludePaths);
 }
Exemplo n.º 2
0
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="Type">The type of probe to create</param>
        /// <param name="Node">The node to optimize</param>
        /// <param name="IntermediateDir">Directory for intermediate files</param>
        /// <param name="UniqueName">Unique name prefix for all temporary files</param>
        public SequenceProbe(SequenceProbeType Type, SourceFragment[] Fragments, Tuple <int, SourceFile>[] IncludeHistory, CompileEnvironment CompileEnvironment, DirectoryReference IntermediateDir, IEnumerable <DirectoryReference> ExtraSystemIncludePaths, string UniqueName)
        {
            this.Type            = Type;
            this.IntermediateDir = IntermediateDir;
            this.Fragments       = Fragments;
            this.LastFragment    = Fragments[Fragments.Length - 1];
            this.UniqueName      = UniqueName;
            this.TaskStateFile   = FileReference.Combine(IntermediateDir, UniqueName + ((Type == SequenceProbeType.Verify)? ".verify.state" : ".state"));
            this.SummaryLogFile  = FileReference.Combine(IntermediateDir, UniqueName + ".summary.txt");
            this.CompileLogFile  = FileReference.Combine(IntermediateDir, UniqueName + ".compile.txt");

            // Get the file to use for trying to compile different permutations
            FileReference PermutationFile = FileReference.Combine(IntermediateDir, UniqueName + ".permutation");

            // Create the response file
            FileReference      ResponseFile             = FileReference.Combine(IntermediateDir, UniqueName + ".response");
            CompileEnvironment WorkerCompileEnvironment = new CompileEnvironment(CompileEnvironment);

            if (WorkerCompileEnvironment.CompilerType == CompilerType.Clang)
            {
                WorkerCompileEnvironment.Options.Add(new CompileOption("-o", FileReference.Combine(IntermediateDir, UniqueName + ".o").FullName.Replace('\\', '/')));
            }
            else
            {
                WorkerCompileEnvironment.Options.RemoveAll(x => x.Name == "/Z7" || x.Name == "/Zi" || x.Name == "/ZI");
                WorkerCompileEnvironment.Options.Add(new CompileOption("/Fo", FileReference.Combine(IntermediateDir, UniqueName + ".obj").FullName));
                WorkerCompileEnvironment.Options.Add(new CompileOption("/WX", null));
            }
            WorkerCompileEnvironment.WriteResponseFile(ResponseFile, PermutationFile);
            string ResponseFileDigest = Utility.ComputeDigest(ResponseFile);

            // Keep track of the include stack, so we can format the flat fragment list with context
            int IncludeHistoryIdx          = 0;
            List <SourceFile> IncludeStack = new List <SourceFile>();

            // Create the script for the probe
            List <Tuple <int, string> > Lines = new List <Tuple <int, string> >();

            for (int Idx = 0; Idx < Fragments.Length; Idx++)
            {
                SourceFragment Fragment = Fragments[Idx];

                // Figure out which tag it's bound to
                int Tag = (Fragment.File.Counterpart == null)? Idx : -1;

                // Update the stack for new includes
                while (IncludeHistoryIdx < IncludeHistory.Length && IncludeHistory[IncludeHistoryIdx].Item1 == Idx)
                {
                    if (IncludeHistory[IncludeHistoryIdx].Item2 == null)
                    {
                        SourceFile IncludeFile = IncludeStack[IncludeStack.Count - 1];
                        IncludeStack.RemoveAt(IncludeStack.Count - 1);
                        Lines.Add(new Tuple <int, string>(Tag, String.Format("{0}// END INCLUDE {1}", new string(' ', IncludeStack.Count * 4), IncludeFile.Location.FullName)));
                        IncludeHistoryIdx++;
                    }
                    else if (IncludeHistoryIdx + 1 < IncludeHistory.Length && IncludeHistory[IncludeHistoryIdx + 1].Item2 == null)
                    {
                        IncludeHistoryIdx += 2;
                    }
                    else
                    {
                        SourceFile IncludeFile = IncludeHistory[IncludeHistoryIdx].Item2;
                        Lines.Add(new Tuple <int, string>(Tag, String.Format("{0}// INCLUDE {1}", new string(' ', IncludeStack.Count * 4), IncludeFile.Location.FullName)));
                        IncludeStack.Add(IncludeFile);
                        IncludeHistoryIdx++;
                    }
                }

                // Get the indent at this point
                string Indent = new string(' ', (IncludeStack.Count - 0) * 4);

                // Write out the forward declarations for every symbol referenced in this fragment. We don't want false dependencies caused by forward declarations in other fragments
                // if the heuristic for detecting when to use them doesn't work.
                if ((Fragment.File.Flags & SourceFileFlags.TranslationUnit) == 0)
                {
                    foreach (KeyValuePair <Symbol, SymbolReferenceType> ReferencedSymbol in Fragment.ReferencedSymbols)
                    {
                        if (!String.IsNullOrEmpty(ReferencedSymbol.Key.ForwardDeclaration))
                        {
                            Lines.Add(Tuple.Create(Tag, Indent + ReferencedSymbol.Key.ForwardDeclaration));
                        }
                    }
                }

                // Some Clang/GCC system header wrappers require including as system includes in order to make the #include_next directive work
                DirectoryReference BaseSystemIncludePath = ExtraSystemIncludePaths.FirstOrDefault(x => Fragment.Location.IsUnderDirectory(x));
                if (BaseSystemIncludePath != null)
                {
                    Lines.Add(Tuple.Create(Tag, String.Format("{0}#include <{1}>", Indent, Fragment.Location.MakeRelativeTo(BaseSystemIncludePath))));
                }
                else
                {
                    Lines.Add(Tuple.Create(Tag, String.Format("{0}#include \"{1}\"", Indent, Fragment.Location.FullName)));
                }
            }

            // Create the new task
            string[] FragmentFileNames = Fragments.Select(Fragment => Fragment.Location.FullName).ToArray();
            string[] FragmentDigests   = Fragments.Select(Fragment => Fragment.Digest ?? "").ToArray();
            Worker = new SequenceWorker(PermutationFile.FullName, ResponseFile.FullName, ResponseFileDigest, FragmentFileNames, FragmentDigests, Lines.ToArray(), CompileEnvironment.Compiler.FullName);
            AddDependency(Worker, Fragments, Fragments.Length - 1);

            // Log the referenced symbols
            if (LastFragment.ReferencedSymbols.Count > 0)
            {
                List <string> ReferenceLog = new List <string>();
                ReferenceLog.Add(String.Format("Referenced symbols for {0}:", LastFragment.Location));
                foreach (KeyValuePair <Symbol, SymbolReferenceType> Pair in LastFragment.ReferencedSymbols.OrderBy(x => x.Key.Type).ThenBy(x => x.Key.Name))
                {
                    Symbol ReferencedSymbol = Pair.Key;
                    ReferenceLog.Add(String.Format("    {0}: {1} ({2}; {3})", ReferencedSymbol.Type.ToString(), ReferencedSymbol.Name, Pair.Value.ToString(), ReferencedSymbol.Fragment.Location));
                }
                ReferenceLog.Add("");
                Worker.SummaryLog.InsertRange(0, ReferenceLog);
            }

            // Check to see if an existing version of the task exists which we can continue
            if (Type == SequenceProbeType.Optimize && TaskStateFile.Exists())
            {
                // Try to read the old task
                SequenceWorker OldWorker;
                try
                {
                    OldWorker = SequenceWorker.Deserialize(TaskStateFile.FullName);
                }
                catch (Exception)
                {
                    OldWorker = null;
                }

                // If it succeeded, compare it to the new task
                if (OldWorker != null)
                {
                    SequenceWorker NewWorker = Worker;

                    // Create a list of fragments which can be ignored, because they're already determined to be not part of the result for the old task
                    HashSet <string> IgnoreFragments = new HashSet <string>();
                    for (int Idx = 0; Idx < OldWorker.FragmentCount; Idx++)
                    {
                        if (!OldWorker.KnownDependencies.Contains(Idx) && Idx >= OldWorker.RemainingFragmentCount)
                        {
                            IgnoreFragments.Add(OldWorker.FragmentFileNames[Idx]);
                        }
                    }
                    IgnoreFragments.ExceptWith(NewWorker.KnownDependencies.Select(x => NewWorker.FragmentFileNames[x]));

                    // Compute digests for the old and new tasks
                    string OldDigest = CreateDigest(OldWorker, IgnoreFragments);
                    string NewDigest = CreateDigest(NewWorker, IgnoreFragments);
                    if (OldDigest == NewDigest)
                    {
                        // Build a map of fragment file names to their new index
                        Dictionary <string, int> FragmentFileNameToNewIndex = new Dictionary <string, int>();
                        for (int Idx = 0; Idx < FragmentFileNames.Length; Idx++)
                        {
                            string FragmentFileName = FragmentFileNames[Idx];
                            FragmentFileNameToNewIndex[FragmentFileName] = Idx;
                        }

                        // Add known dependencies to the new worker
                        foreach (int OldKnownDependency in OldWorker.KnownDependencies)
                        {
                            string OldFragmentFileName = OldWorker.FragmentFileNames[OldKnownDependency];
                            int    NewKnownDependency  = FragmentFileNameToNewIndex[OldFragmentFileName];
                            NewWorker.KnownDependencies.Add(NewKnownDependency);
                        }

                        // Update the remaining count. All these fragments must match, because they're not part of the ignore list.
                        NewWorker.RemainingFragmentCount = OldWorker.RemainingFragmentCount;
                    }
                }
            }

            // If this is a cpp file, make sure we have a dependency on the header file with the same name. It may specify linkage for the functions we declare.
            FileReference MainFileLocation = Fragments[Fragments.Length - 1].File.Location;

            if (MainFileLocation.HasExtension(".cpp"))
            {
                string HeaderFileName = Path.ChangeExtension(MainFileLocation.GetFileName(), ".h");
                for (int FragmentIdx = 0; FragmentIdx < Fragments.Length; FragmentIdx++)
                {
                    if (String.Compare(Fragments[FragmentIdx].File.Location.GetFileName(), HeaderFileName, true) == 0)
                    {
                        AddDependency(Worker, Fragments, FragmentIdx);
                    }
                }
            }

            // Update the finished fragment if we're done, otherwise clear out all the intermediate files
            if (Worker.RemainingFragmentCount == 0)
            {
                SetCompletedDependencies();
            }
            else
            {
                Worker.Serialize(TaskStateFile.FullName);

                PermutationFile.Delete();
                SummaryLogFile.Delete();
                CompileLogFile.Delete();
            }
        }
Exemplo n.º 3
0
        /// <summary>
        /// Reads an exported XGE task list
        /// </summary>
        /// <param name="TaskListFile">File to read from</param>
        /// <param name="FileToEnvironment">Mapping from source file to compile environment</param>
        public static void ReadTaskList(FileReference TaskListFile, DirectoryReference BaseDir, out Dictionary <FileReference, CompileEnvironment> FileToEnvironment)
        {
            XmlDocument Document = new XmlDocument();

            Document.Load(TaskListFile.FullName);

            // Read the standard include paths from the INCLUDE environment variable in the script
            List <DirectoryReference> StandardIncludePaths = new List <DirectoryReference>();

            foreach (XmlNode Node in Document.SelectNodes("BuildSet/Environments/Environment/Variables/Variable"))
            {
                XmlAttribute NameAttr = Node.Attributes["Name"];
                if (NameAttr != null && String.Compare(NameAttr.InnerText, "INCLUDE") == 0)
                {
                    foreach (string IncludePath in Node.Attributes["Value"].InnerText.Split(';'))
                    {
                        StandardIncludePaths.Add(new DirectoryReference(IncludePath));
                    }
                }
            }

            // Read all the individual compiles
            Dictionary <FileReference, CompileEnvironment> NewFileToEnvironment = new Dictionary <FileReference, CompileEnvironment>();

            foreach (XmlNode Node in Document.SelectNodes("BuildSet/Environments/Environment/Tools/Tool"))
            {
                XmlAttribute ToolPathAttr = Node.Attributes["Path"];
                if (ToolPathAttr != null)
                {
                    // Get the full path to the tool
                    FileReference ToolLocation = new FileReference(ToolPathAttr.InnerText);

                    // Get the compiler type
                    CompilerType CompilerType;
                    if (GetCompilerType(ToolLocation, out CompilerType))
                    {
                        string Name   = Node.Attributes["Name"].InnerText;
                        string Params = Node.Attributes["Params"].InnerText;

                        // Construct the compile environment
                        CompileEnvironment Environment = new CompileEnvironment(ToolLocation, CompilerType);

                        // Parse a list of tokens
                        List <string> Tokens = new List <string>();
                        ParseArgumentTokens(CompilerType, Params, Tokens);

                        // Parse it into a list of options, removing any that don't apply
                        List <FileReference> SourceFiles = new List <FileReference>();
                        List <FileReference> OutputFiles = new List <FileReference>();
                        for (int Idx = 0; Idx < Tokens.Count; Idx++)
                        {
                            if (Tokens[Idx] == "/Fo" || Tokens[Idx] == "/Fp" || Tokens[Idx] == "-o")
                            {
                                OutputFiles.Add(new FileReference(Tokens[++Idx]));
                            }
                            else if (Tokens[Idx].StartsWith("/Fo") || Tokens[Idx].StartsWith("/Fp"))
                            {
                                OutputFiles.Add(new FileReference(Tokens[Idx].Substring(3)));
                            }
                            else if (Tokens[Idx] == "/D" || Tokens[Idx] == "-D")
                            {
                                Environment.Definitions.Add(Tokens[++Idx]);
                            }
                            else if (Tokens[Idx].StartsWith("/D"))
                            {
                                Environment.Definitions.Add(Tokens[Idx].Substring(2));
                            }
                            else if (Tokens[Idx] == "/I" || Tokens[Idx] == "-I")
                            {
                                Environment.IncludePaths.Add(new DirectoryReference(DirectoryReference.Combine(BaseDir, Tokens[++Idx].Replace("//", "/")).FullName.ToLowerInvariant()));
                            }
                            else if (Tokens[Idx].StartsWith("-I"))
                            {
                                Environment.IncludePaths.Add(new DirectoryReference(DirectoryReference.Combine(BaseDir, Tokens[Idx].Substring(2).Replace("//", "/")).FullName.ToLowerInvariant()));
                            }
                            else if (Tokens[Idx].StartsWith("/FI"))
                            {
                                Environment.ForceIncludeFiles.Add(new FileReference(Tokens[Idx].Substring(3)));
                            }
                            else if (Tokens[Idx] == "-include")
                            {
                                Environment.ForceIncludeFiles.Add(new FileReference(Tokens[++Idx]));
                            }
                            else if (Tokens[Idx] == "-Xclang" || Tokens[Idx] == "-target" || Tokens[Idx] == "--target" || Tokens[Idx] == "-x" || Tokens[Idx] == "-o")
                            {
                                Environment.Options.Add(new CompileOption(Tokens[Idx], Tokens[++Idx]));
                            }
                            else if (Tokens[Idx].StartsWith("/") || Tokens[Idx].StartsWith("-"))
                            {
                                Environment.Options.Add(new CompileOption(Tokens[Idx], null));
                            }
                            else
                            {
                                SourceFiles.Add(FileReference.Combine(BaseDir, Tokens[Idx]));
                            }
                        }

                        // Make sure we're not compiling a precompiled header
                        if (!OutputFiles.Any(x => x.HasExtension(".gch")) && !Environment.Options.Any(x => x.Name.StartsWith("/Yc")))
                        {
                            // Add all the standard include paths
                            Environment.IncludePaths.AddRange(StandardIncludePaths);

                            // Add to the output map if there are any source files. Use the extension to distinguish between a source file and linker invocation on Clang.
                            foreach (FileReference SourceFile in SourceFiles)
                            {
                                if (!SourceFile.HasExtension(".a"))
                                {
                                    NewFileToEnvironment.Add(SourceFile, Environment);
                                }
                            }
                        }
                    }
                }
            }
            FileToEnvironment = NewFileToEnvironment;
        }