Vibrate() public method

public Vibrate ( float intensity ) : void
intensity float
return void
Exemplo n.º 1
0
        private void HandleInputUpdate(ulong updateTick, float deltaTime)
        {
            CheckForPauseButton();
            int count = InputManager.Devices.Count;

            for (int i = 0; i < count; i++)
            {
                InputDevice inputDevice = InputManager.Devices[i];
                inputDevice.Vibrate(inputDevice.LeftTrigger, inputDevice.RightTrigger);
            }
        }
Exemplo n.º 2
0
    // Map controllers to players
    void buttonClicked(InputDevice player,int playerIndex)
    {
        player.Vibrate(.2f, .2f);
        StartCoroutine("vibrateControllerStop", player);
        if (player.Action2.WasPressed)
        {
            buttonList[0].GetComponent<Image>().color = new Color32(50, 50, 50, 255);
            buttonList[0].GetComponentInChildren<Text>().enabled = false;
            buttonsSet[0] = true;
            Main.S.carTop.GetComponent<ArcadeVehicle>().first = playerIndex;
        }
        else if (player.Action1.WasPressed)
        {
            buttonList[1].GetComponent<Image>().color = new Color32(50, 50, 50, 255);
            buttonList[1].GetComponentInChildren<Text>().enabled = false;
            buttonsSet[1] = true;
            Main.S.carTop.GetComponent<ArcadeVehicle>().second = playerIndex;
        }
        else if (player.Action4.WasPressed)
        {
            buttonList[2].GetComponent<Image>().color = new Color32(50, 50, 50, 255);
            buttonList[2].GetComponentInChildren<Text>().enabled = false;
            buttonsSet[2] = true;
            Main.S.carBottom.GetComponent<ArcadeVehicle>().first = playerIndex;
        }
        else if (player.Action3.WasPressed)
        {
            buttonList[3].GetComponent<Image>().color = new Color32(50, 50, 50, 255);
            buttonList[3].GetComponentInChildren<Text>().enabled = false;
            buttonsSet[3] = true;
            Main.S.carBottom.GetComponent<ArcadeVehicle>().second = playerIndex;
        }

        countSet++;
        // If all connected devices have chosen a team prompt for start of game
        if (countSet == InputManager.Devices.Count)
        {
            text.GetComponent<Text>().text = "Press Any Button To Continue";
            for (int i = 0; i < buttonsSet.Count; i++)
            {
                if (buttonsSet[i] == false)
                {
                    if (i == 0 && buttonsSet[i + 1] == true)
                    {
                        Main.S.carTop.GetComponent<ArcadeVehicle>().first = Main.S.carTop.GetComponent<ArcadeVehicle>().second;
                    }
                    else if (i == 1 && buttonsSet[i - 1] == true)
                    {
                        Main.S.carTop.GetComponent<ArcadeVehicle>().second = Main.S.carTop.GetComponent<ArcadeVehicle>().first;
                    }
                    else if (i == 2 && buttonsSet[i + 1] == true)
                    {
                        Main.S.carBottom.GetComponent<ArcadeVehicle>().first = Main.S.carBottom.GetComponent<ArcadeVehicle>().second;
                    }
                    else if (i == 3 && buttonsSet[i - 1] == true)
                    {
                        Main.S.carBottom.GetComponent<ArcadeVehicle>().second = Main.S.carBottom.GetComponent<ArcadeVehicle>().first;
                    }
                }
            }
            cooldown = Time.realtimeSinceStartup;
        }
    }
Exemplo n.º 3
0
 IEnumerator vibrateControllerStop(InputDevice player)
 {
     float pauseEndTime = Time.realtimeSinceStartup + .2f;
     while (Time.realtimeSinceStartup < pauseEndTime)
     {
         yield return 0;
     }
     player.Vibrate(0, 0);
 }